mirror of
https://github.com/DrBeef/ioq3quest.git
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OpenXR touch controllers completely implemented
This commit is contained in:
parent
0bf485664c
commit
b11122e368
3 changed files with 112 additions and 89 deletions
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@ -25,14 +25,17 @@ XrAction aimPoseAction;
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XrAction gripPoseAction;
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XrAction indexLeftAction;
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XrAction indexRightAction;
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XrAction toggleAction;
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XrAction moveOnXAction;
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XrAction moveOnYAction;
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XrAction menuAction;
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XrAction buttonAAction;
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XrAction buttonBAction;
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XrAction buttonXAction;
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XrAction buttonYAction;
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XrAction gripLeftAction;
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XrAction gripRightAction;
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XrAction moveOnLeftJoystickAction;
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XrAction moveOnRightJoystickAction;
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XrAction thumbstickClickAction;
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XrAction vibrateLeftToggle;
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XrAction vibrateRightToggle;
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XrAction thumbstickLeftClickAction;
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XrAction thumbstickRightClickAction;
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XrAction vibrateLeftFeedback;
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XrAction vibrateRightFeedback;
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XrActionSet runningActionSet;
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@ -643,14 +646,17 @@ void IN_VRInit( void )
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runningActionSet = CreateActionSet(1, "running_action_set", "Action Set used on main loop");
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indexLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "index_left", "Index left", 0, NULL);
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indexRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "index_right", "Index right", 0, NULL);
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toggleAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "toggle", "Toggle", 0, NULL);
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moveOnXAction = CreateAction(runningActionSet, XR_ACTION_TYPE_FLOAT_INPUT, "move_on_x", "Move on X", 0, NULL);
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moveOnYAction = CreateAction(runningActionSet, XR_ACTION_TYPE_FLOAT_INPUT, "move_on_y", "Move on Y", 0, NULL);
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menuAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "menu_action", "Menu", 0, NULL);
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buttonAAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_a", "Button A", 0, NULL);
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buttonBAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_b", "Button B", 0, NULL);
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buttonXAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_x", "Button X", 0, NULL);
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buttonYAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_y", "Button Y", 0, NULL);
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gripLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_FLOAT_INPUT, "grip_left", "Grip left", 0, NULL);
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gripRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_FLOAT_INPUT, "grip_right", "Grip right", 0, NULL);
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moveOnLeftJoystickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_VECTOR2F_INPUT, "move_on_left_joy", "Move on left Joy", 0, NULL);
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moveOnRightJoystickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_VECTOR2F_INPUT, "move_on_right_joy", "Move on right Joy", 0, NULL);
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thumbstickClickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "thumbstick_click", "Thumbstick Click", 0, NULL);
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vibrateLeftToggle = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "vibrate_left", "Vibrate Left Controller", 0, NULL);
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vibrateRightToggle = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "vibrate_right", "Vibrate Right Controller", 0, NULL);
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thumbstickLeftClickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "thumbstick_left", "Thumbstick left", 0, NULL);
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thumbstickRightClickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "thumbstick_right", "Thumbstick right", 0, NULL);
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vibrateLeftFeedback = CreateAction(runningActionSet, XR_ACTION_TYPE_VIBRATION_OUTPUT, "vibrate_left_feedback", "Vibrate Left Controller Feedback", 0, NULL);
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vibrateRightFeedback = CreateAction(runningActionSet, XR_ACTION_TYPE_VIBRATION_OUTPUT, "vibrate_right_feedback", "Vibrate Right Controller Feedback", 0, NULL);
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@ -716,25 +722,24 @@ void IN_VRInit( void )
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// Action creation
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{
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// Map bindings
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XrActionSuggestedBinding bindings[22]; // large enough for all profiles
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XrActionSuggestedBinding bindings[32]; // large enough for all profiles
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int currBinding = 0;
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{
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if (interactionProfilePath == interactionProfilePathTouch) {
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bindings[currBinding++] = ActionSuggestedBinding(indexLeftAction, "/user/hand/left/input/trigger");
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bindings[currBinding++] = ActionSuggestedBinding(indexRightAction, "/user/hand/right/input/trigger");
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bindings[currBinding++] = ActionSuggestedBinding(toggleAction, "/user/hand/left/input/x/click");
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bindings[currBinding++] = ActionSuggestedBinding(toggleAction, "/user/hand/right/input/a/click");
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bindings[currBinding++] = ActionSuggestedBinding(moveOnXAction, "/user/hand/left/input/squeeze/value");
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bindings[currBinding++] = ActionSuggestedBinding(moveOnXAction, "/user/hand/right/input/squeeze/value");
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bindings[currBinding++] = ActionSuggestedBinding(moveOnYAction, "/user/hand/left/input/trigger/value");
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bindings[currBinding++] = ActionSuggestedBinding(moveOnYAction, "/user/hand/right/input/trigger/value");
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bindings[currBinding++] = ActionSuggestedBinding(menuAction, "/user/hand/left/input/menu/click");
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bindings[currBinding++] = ActionSuggestedBinding(buttonXAction, "/user/hand/left/input/x/click");
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bindings[currBinding++] = ActionSuggestedBinding(buttonYAction, "/user/hand/left/input/y/click");
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bindings[currBinding++] = ActionSuggestedBinding(buttonAAction, "/user/hand/right/input/a/click");
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bindings[currBinding++] = ActionSuggestedBinding(buttonBAction, "/user/hand/right/input/b/click");
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bindings[currBinding++] = ActionSuggestedBinding(gripLeftAction, "/user/hand/left/input/squeeze/value");
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bindings[currBinding++] = ActionSuggestedBinding(gripRightAction, "/user/hand/right/input/squeeze/value");
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bindings[currBinding++] = ActionSuggestedBinding(moveOnLeftJoystickAction, "/user/hand/left/input/thumbstick");
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bindings[currBinding++] = ActionSuggestedBinding(moveOnRightJoystickAction, "/user/hand/right/input/thumbstick");
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bindings[currBinding++] = ActionSuggestedBinding(thumbstickClickAction, "/user/hand/left/input/thumbstick/click");
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bindings[currBinding++] = ActionSuggestedBinding(thumbstickClickAction, "/user/hand/right/input/thumbstick/click");
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bindings[currBinding++] = ActionSuggestedBinding(vibrateLeftToggle, "/user/hand/left/input/y/click");
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bindings[currBinding++] = ActionSuggestedBinding(vibrateRightToggle, "/user/hand/right/input/b/click");
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bindings[currBinding++] = ActionSuggestedBinding(thumbstickLeftClickAction, "/user/hand/left/input/thumbstick/click");
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bindings[currBinding++] = ActionSuggestedBinding(thumbstickRightClickAction, "/user/hand/right/input/thumbstick/click");
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bindings[currBinding++] = ActionSuggestedBinding(vibrateLeftFeedback, "/user/hand/left/output/haptic");
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bindings[currBinding++] = ActionSuggestedBinding(vibrateRightFeedback, "/user/hand/right/output/haptic");
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bindings[currBinding++] = ActionSuggestedBinding(aimPoseAction, "/user/hand/left/input/aim/pose");
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@ -746,8 +751,8 @@ void IN_VRInit( void )
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if (interactionProfilePath == interactionProfilePathKHRSimple) {
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bindings[currBinding++] = ActionSuggestedBinding(indexLeftAction, "/user/hand/left/input/select/click");
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bindings[currBinding++] = ActionSuggestedBinding(indexRightAction, "/user/hand/right/input/select/click");
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bindings[currBinding++] = ActionSuggestedBinding(vibrateLeftToggle, "/user/hand/left/input/menu/click");
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bindings[currBinding++] = ActionSuggestedBinding(vibrateRightToggle, "/user/hand/right/input/menu/click");
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bindings[currBinding++] = ActionSuggestedBinding(buttonAAction, "/user/hand/left/input/menu/click");
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bindings[currBinding++] = ActionSuggestedBinding(buttonXAction, "/user/hand/right/input/menu/click");
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bindings[currBinding++] = ActionSuggestedBinding(vibrateLeftFeedback, "/user/hand/left/output/haptic");
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bindings[currBinding++] = ActionSuggestedBinding(vibrateRightFeedback, "/user/hand/right/output/haptic");
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bindings[currBinding++] = ActionSuggestedBinding(aimPoseAction, "/user/hand/left/input/aim/pose");
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@ -766,19 +771,22 @@ void IN_VRInit( void )
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OXR(xrSuggestInteractionProfileBindings(engine->appState.Instance, &suggestedBindings));
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// Enumerate actions
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XrPath actionPathsBuffer[16];
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XrPath actionPathsBuffer[32];
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char stringBuffer[256];
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XrAction actionsToEnumerate[] = {
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indexLeftAction,
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indexRightAction,
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toggleAction,
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moveOnXAction,
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moveOnYAction,
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menuAction,
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buttonAAction,
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buttonBAction,
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buttonXAction,
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buttonYAction,
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gripLeftAction,
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gripRightAction,
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moveOnLeftJoystickAction,
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moveOnRightJoystickAction,
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thumbstickClickAction,
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vibrateLeftToggle,
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vibrateRightToggle,
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thumbstickLeftClickAction,
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thumbstickRightClickAction,
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vibrateLeftFeedback,
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vibrateRightFeedback,
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aimPoseAction,
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@ -799,9 +807,9 @@ void IN_VRInit( void )
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(long long)enumerateInfo.action,
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countOutput);
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if (countOutput < 16) {
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if (countOutput < 32) {
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OXR(xrEnumerateBoundSourcesForAction(
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engine->appState.Session, &enumerateInfo, 16, &countOutput, actionPathsBuffer));
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engine->appState.Session, &enumerateInfo, 32, &countOutput, actionPathsBuffer));
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for (uint32_t a = 0; a < countOutput; ++a) {
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XrInputSourceLocalizedNameGetInfo nameGetInfo = {};
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nameGetInfo.type = XR_TYPE_INPUT_SOURCE_LOCALIZED_NAME_GET_INFO;
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@ -841,22 +849,37 @@ static void IN_VRController( qboolean isRightController, XrPosef pose )
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{
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//Set gun angles - We need to calculate all those we might need (including adjustments) for the client to then take its pick
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vec3_t rotation = {0};
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if (isRightController != (vr_righthanded->integer != 0))
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if (isRightController == (vr_righthanded->integer != 0))
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{
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//Set gun angles - We need to calculate all those we might need (including adjustments) for the client to then take its pick
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rotation[PITCH] = vr_weaponPitch->value;
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QuatToYawPitchRoll(pose.orientation, rotation, vr.weaponangles);
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VectorSubtract(vr.weaponangles_last, vr.weaponangles, vr.weaponangles_delta);
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VectorCopy(vr.weaponangles, vr.weaponangles_last);
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///Weapon location relative to view
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vr.weaponposition[0] = pose.position.x;
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vr.weaponposition[1] = pose.position.y + vr_heightAdjust->value;
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vr.weaponposition[2] = pose.position.z;
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VectorCopy(vr.weaponoffset_last[1], vr.weaponoffset_last[0]);
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VectorCopy(vr.weaponoffset, vr.weaponoffset_last[1]);
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VectorSubtract(vr.weaponposition, vr.hmdposition, vr.weaponoffset);
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} else {
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QuatToYawPitchRoll(pose.orientation, rotation, vr.offhandangles2); // used for off-hand direction mode
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rotation[PITCH] = vr_weaponPitch->value;
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QuatToYawPitchRoll(pose.orientation, rotation, vr.weaponangles);
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rotation[PITCH] = vr_weaponPitch->value;
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QuatToYawPitchRoll(pose.orientation, rotation, vr.offhandangles);
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VectorSubtract(vr.weaponangles_last, vr.weaponangles, vr.weaponangles_delta);
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VectorCopy(vr.weaponangles, vr.weaponangles_last);
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///location relative to view
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vr.weaponposition[0] = pose.position.x;
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vr.weaponposition[1] = pose.position.y + vr_heightAdjust->value;
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vr.weaponposition[2] = pose.position.z;
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///Weapon location relative to view
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vr.weaponposition[0] = pose.position.x;
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vr.weaponposition[1] = pose.position.y + vr_heightAdjust->value;
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vr.weaponposition[2] = pose.position.z;
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VectorCopy(vr.weaponoffset_last[1], vr.weaponoffset_last[0]);
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VectorCopy(vr.weaponoffset, vr.weaponoffset_last[1]);
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VectorSubtract(vr.weaponposition, vr.hmdposition, vr.weaponoffset);
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VectorCopy(vr.offhandoffset_last[1], vr.offhandoffset_last[0]);
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VectorCopy(vr.offhandoffset, vr.offhandoffset_last[1]);
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VectorSubtract(vr.offhandposition, vr.hmdposition, vr.offhandoffset);
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}
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if (vr.virtual_screen || cl.snap.ps.pm_type == PM_INTERMISSION)
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{
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@ -1183,9 +1206,6 @@ static void IN_VRButtons( qboolean isRightController, uint32_t buttons )
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{
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vrController_t* controller = isRightController == qtrue ? &rightController : &leftController;
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//TODO:
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/*
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{
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// Menu button
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if ((buttons & ovrButton_Enter) && !IN_InputActivated(&controller->buttons, ovrButton_Enter)) {
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IN_ActivateInput(&controller->buttons, ovrButton_Enter);
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@ -1278,7 +1298,6 @@ static void IN_VRButtons( qboolean isRightController, uint32_t buttons )
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} else {
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IN_HandleInactiveInput(&controller->buttons, ovrButton_Y, "Y", 0, qfalse);
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}
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*/
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}
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void IN_VRInputFrame( void )
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@ -1400,44 +1419,22 @@ void IN_VRInputFrame( void )
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getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
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getInfo.next = NULL;
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getInfo.subactionPath = XR_NULL_PATH;
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XrActionStateBoolean toggleState = GetActionStateBoolean(toggleAction);
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XrActionStateBoolean vibrateLeftState = GetActionStateBoolean(vibrateLeftToggle);
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XrActionStateBoolean vibrateRightState = GetActionStateBoolean(vibrateRightToggle);
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XrActionStateBoolean thumbstickClickState = GetActionStateBoolean(thumbstickClickAction);
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}
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//TODO:
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/*ovrInputCapabilityHeader capsHeader;
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uint32_t index = 0;
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for (;;) {
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ovrResult enumResult = vrapi_EnumerateInputDevices(ovr, index, &capsHeader);
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if (enumResult < 0) {
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break;
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}
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++index;
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if (capsHeader.Type != ovrControllerType_TrackedRemote) {
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continue;
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}
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qboolean isRight;
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vrController_t* controller;
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if (caps.ControllerCapabilities & ovrControllerCaps_LeftHand) {
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isRight = qfalse;
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controller = &leftController;
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controllerIDs[0] = capsHeader.DeviceID;
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} else if (caps.ControllerCapabilities & ovrControllerCaps_RightHand) {
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isRight = qtrue;
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controller = &rightController;
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controllerIDs[1] = capsHeader.DeviceID;
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}
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else {
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continue;
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}
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IN_VRButtons(isRight, state.Buttons);
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}*/
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//button mapping
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uint32_t lButtons = 0;
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if (GetActionStateBoolean(menuAction).currentState) lButtons |= ovrButton_Enter;
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if (GetActionStateBoolean(buttonXAction).currentState) lButtons |= ovrButton_X;
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if (GetActionStateBoolean(buttonYAction).currentState) lButtons |= ovrButton_Y;
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if (GetActionStateFloat(gripLeftAction).currentState > 0.5f) lButtons |= ovrButton_GripTrigger;
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if (GetActionStateBoolean(thumbstickLeftClickAction).currentState) lButtons |= ovrButton_LThumb;
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IN_VRButtons(qfalse, lButtons);
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uint32_t rButtons = 0;
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if (GetActionStateBoolean(buttonAAction).currentState) rButtons |= ovrButton_A;
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if (GetActionStateBoolean(buttonBAction).currentState) rButtons |= ovrButton_B;
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if (GetActionStateFloat(gripRightAction).currentState > 0.5f) rButtons |= ovrButton_GripTrigger;
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if (GetActionStateBoolean(thumbstickRightClickAction).currentState) rButtons |= ovrButton_RThumb;
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IN_VRButtons(qtrue, rButtons);
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//index finger click
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XrActionStateBoolean indexState;
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@ -464,11 +464,11 @@ void VR_DrawFrame( engine_t* engine ) {
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cylinder_layer.subImage.imageRect.extent.height = engine->appState.Renderer.FrameBuffer[0].ColorSwapChain.Height;
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cylinder_layer.subImage.imageArrayIndex = 0;
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const XrVector3f axis = {0.0f, 1.0f, 0.0f};
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const XrVector3f pos = {xfStageFromHead.position.x, 0.0f, xfStageFromHead.position.z - 1.0f};
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const XrVector3f pos = {xfStageFromHead.position.x, -0.25f, xfStageFromHead.position.z - 1.0f};
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cylinder_layer.pose.orientation = XrQuaternionf_CreateFromVectorAngle(axis, 0);
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cylinder_layer.pose.position = pos;
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cylinder_layer.radius = 1.0f;
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cylinder_layer.centralAngle = MATH_PI * 0.75f;
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cylinder_layer.centralAngle = MATH_PI * 0.5f;
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cylinder_layer.aspectRatio = 1.0f;
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engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
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@ -126,6 +126,32 @@ typedef struct {
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float M[4][4];
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} ovrMatrix4f;
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typedef enum ovrButton_ {
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ovrButton_A = 0x00000001, // Set for trigger pulled on the Gear VR and Go Controllers
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ovrButton_B = 0x00000002,
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ovrButton_RThumb = 0x00000004,
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ovrButton_RShoulder = 0x00000008,
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ovrButton_X = 0x00000100,
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ovrButton_Y = 0x00000200,
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ovrButton_LThumb = 0x00000400,
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ovrButton_LShoulder = 0x00000800,
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ovrButton_Up = 0x00010000,
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ovrButton_Down = 0x00020000,
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ovrButton_Left = 0x00040000,
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ovrButton_Right = 0x00080000,
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ovrButton_Enter = 0x00100000, //< Set for touchpad click on the Go Controller, menu
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// button on Left Quest Controller
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ovrButton_Back = 0x00200000, //< Back button on the Go Controller (only set when
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// a short press comes up)
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ovrButton_GripTrigger = 0x04000000, //< grip trigger engaged
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ovrButton_Trigger = 0x20000000, //< Index Trigger engaged
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ovrButton_Joystick = 0x80000000, //< Click of the Joystick
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ovrButton_EnumSize = 0x7fffffff
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} ovrButton;
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typedef struct {
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uint64_t frameIndex;
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ovrApp appState;
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