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Small changes following the merge from master
- and also removed a couple of bits of my hacking
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3 changed files with 4 additions and 4 deletions
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@ -337,9 +337,9 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLchar *extra, char *
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}
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}
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// HACK: use in main menu medium float precision (to prevent issue with missing models textures)
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// HACK: use in main menu medium float precision (to prevent issue with missing models textures)
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// if (Cvar_Get("r_uiFullScreen", "1", 0)->integer)
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if (Cvar_Get("r_uiFullScreen", "1", 0)->integer)
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// Q_strcat(dest, size, "precision mediump float;\n");
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Q_strcat(dest, size, "precision mediump float;\n");
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// else
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else
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Q_strcat(dest, size, "precision highp float;\n");
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Q_strcat(dest, size, "precision highp float;\n");
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if(shaderType == GL_VERTEX_SHADER)
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if(shaderType == GL_VERTEX_SHADER)
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@ -136,7 +136,7 @@ public class MainActivity extends SDLActivity // implements KeyEvent.Callback
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Log.d(TAG, "setting env");
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Log.d(TAG, "setting env");
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try {
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try {
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commandLineParams += " +map q3dm7";
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//commandLineParams += " +map q3dm7";
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setenv("commandline", commandLineParams, true);
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setenv("commandline", commandLineParams, true);
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} catch (Exception e) {
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} catch (Exception e) {
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}
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}
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