Small changes following the merge from master

- and also removed a couple of bits of my hacking
This commit is contained in:
Simon 2022-03-29 23:23:33 +01:00
parent 3f5226aa85
commit aeb45adcd8
3 changed files with 4 additions and 4 deletions

View file

@ -337,9 +337,9 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLchar *extra, char *
} }
// HACK: use in main menu medium float precision (to prevent issue with missing models textures) // HACK: use in main menu medium float precision (to prevent issue with missing models textures)
// if (Cvar_Get("r_uiFullScreen", "1", 0)->integer) if (Cvar_Get("r_uiFullScreen", "1", 0)->integer)
// Q_strcat(dest, size, "precision mediump float;\n"); Q_strcat(dest, size, "precision mediump float;\n");
// else else
Q_strcat(dest, size, "precision highp float;\n"); Q_strcat(dest, size, "precision highp float;\n");
if(shaderType == GL_VERTEX_SHADER) if(shaderType == GL_VERTEX_SHADER)

View file

@ -136,7 +136,7 @@ public class MainActivity extends SDLActivity // implements KeyEvent.Callback
Log.d(TAG, "setting env"); Log.d(TAG, "setting env");
try { try {
commandLineParams += " +map q3dm7"; //commandLineParams += " +map q3dm7";
setenv("commandline", commandLineParams, true); setenv("commandline", commandLineParams, true);
} catch (Exception e) { } catch (Exception e) {
} }