mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 12:32:09 +00:00
Remove vertexLightmap from textureBundle_t, it's never qtrue
This commit is contained in:
parent
6bd52de44e
commit
ae0e09aba9
4 changed files with 4 additions and 16 deletions
|
@ -262,7 +262,6 @@ typedef struct {
|
|||
|
||||
int videoMapHandle;
|
||||
qboolean isLightmap;
|
||||
qboolean vertexLightmap;
|
||||
qboolean isVideoMap;
|
||||
} textureBundle_t;
|
||||
|
||||
|
|
|
@ -1145,12 +1145,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
|
|||
//
|
||||
// set state
|
||||
//
|
||||
if ( pStage->bundle[0].vertexLightmap && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) && r_lightmap->integer )
|
||||
{
|
||||
GL_Bind( tr.whiteImage );
|
||||
}
|
||||
else
|
||||
R_BindAnimatedImage( &pStage->bundle[0] );
|
||||
R_BindAnimatedImage( &pStage->bundle[0] );
|
||||
|
||||
GL_State( pStage->stateBits );
|
||||
|
||||
|
@ -1160,7 +1155,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
|
|||
R_DrawElements( input->numIndexes, input->indexes );
|
||||
}
|
||||
// allow skipping out to show just lightmaps during development
|
||||
if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) )
|
||||
if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap ) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -350,7 +350,6 @@ typedef struct {
|
|||
|
||||
int videoMapHandle;
|
||||
qboolean isLightmap;
|
||||
qboolean vertexLightmap;
|
||||
qboolean isVideoMap;
|
||||
} textureBundle_t;
|
||||
|
||||
|
|
|
@ -1325,12 +1325,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
|
|||
//
|
||||
// set state
|
||||
//
|
||||
if ( pStage->bundle[0].vertexLightmap && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) && r_lightmap->integer )
|
||||
{
|
||||
GL_BindToTMU( tr.whiteImage, 0 );
|
||||
}
|
||||
else
|
||||
R_BindAnimatedImageToTMU( &pStage->bundle[0], 0 );
|
||||
R_BindAnimatedImageToTMU( &pStage->bundle[0], 0 );
|
||||
|
||||
GLSL_SetUniformInt(sp, UNIFORM_TEXTURE1ENV, 0);
|
||||
}
|
||||
|
@ -1354,7 +1349,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
|
|||
}
|
||||
|
||||
// allow skipping out to show just lightmaps during development
|
||||
if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) )
|
||||
if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap ) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue