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Replace LOD computation to better fit VR needs
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@ -164,6 +164,17 @@ R_ComputeLOD
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=================
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*/
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int R_ComputeLOD( trRefEntity_t *ent ) {
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//HACK: force specific LOD (for VR it fits better)
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if (1)
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{
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//high -> 0, medium -> 2, low -> 4
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int lod = r_lodbias->integer + r_lodbias->integer;
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if (lod >= tr.currentModel->numLods)
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lod = tr.currentModel->numLods - 1;
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return lod;
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}
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float radius;
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float flod, lodscale;
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float projectedRadius;
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