apply altivec fixes from Emanuel Steen (#2383)

This commit is contained in:
Ludwig Nussel 2005-09-17 14:59:28 +00:00
parent 18fc0fb5f5
commit aa942839ce
4 changed files with 18 additions and 6 deletions

View file

@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// snd_mix.c -- portable code to mix sounds for snd_dma.c
#include "snd_local.h"
#if idppc_altivec
#include <altivec.h>
#endif
static portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
static int snd_vol;
@ -301,9 +304,9 @@ static void S_PaintChannelFrom16( channel_t *ch, const sfx_t *sc, int count, int
vector signed int merge0, merge1;
vector signed int d0, d1, d2, d3;
vector unsigned char samplePermute0 =
(vector unsigned char)(0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7);
(vector unsigned char){0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7};
vector unsigned char samplePermute1 =
(vector unsigned char)(8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15);
(vector unsigned char){8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15};
vector unsigned char loadPermute0, loadPermute1;
// Rather than permute the vectors after we load them to do the sample

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@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// tr_shade.c
#include "tr_local.h"
#if idppc_altivec
#include <altivec.h>
#endif
/*
@ -409,10 +412,10 @@ static void ProjectDlightTexture( void ) {
vector short colorShort;
vector signed int colorInt;
vector unsigned char floatColorVecPerm, modulatePerm, colorChar;
vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff,
vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff);
0x00, 0x00, 0x00, 0xff};
#else
vec3_t origin;
#endif

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@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// tr_shade_calc.c
#include "tr_local.h"
#if idppc_altivec
#include <altivec.h>
#endif
#define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ myftol( ( ( (phase) + tess.shaderTime * (freq) ) * FUNCTABLE_SIZE ) ) & FUNCTABLE_MASK ] * (amplitude))
@ -1106,10 +1109,10 @@ void RB_CalcDiffuseColor( unsigned char *colors )
vec3_t directedLight;
int numVertexes;
#if idppc_altivec
vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff,
vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff);
0x00, 0x00, 0x00, 0xff};
vector float ambientLightVec;
vector float directedLightVec;
vector float lightDirVec;

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@ -21,6 +21,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// tr_surf.c
#include "tr_local.h"
#if idppc_altivec
#include <altivec.h>
#endif
/*