mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-10 14:52:00 +00:00
apply altivec fixes from Emanuel Steen (#2383)
This commit is contained in:
parent
18fc0fb5f5
commit
aa942839ce
4 changed files with 18 additions and 6 deletions
|
@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// snd_mix.c -- portable code to mix sounds for snd_dma.c
|
||||
|
||||
#include "snd_local.h"
|
||||
#if idppc_altivec
|
||||
#include <altivec.h>
|
||||
#endif
|
||||
|
||||
static portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
|
||||
static int snd_vol;
|
||||
|
@ -301,9 +304,9 @@ static void S_PaintChannelFrom16( channel_t *ch, const sfx_t *sc, int count, int
|
|||
vector signed int merge0, merge1;
|
||||
vector signed int d0, d1, d2, d3;
|
||||
vector unsigned char samplePermute0 =
|
||||
(vector unsigned char)(0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7);
|
||||
(vector unsigned char){0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7};
|
||||
vector unsigned char samplePermute1 =
|
||||
(vector unsigned char)(8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15);
|
||||
(vector unsigned char){8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15};
|
||||
vector unsigned char loadPermute0, loadPermute1;
|
||||
|
||||
// Rather than permute the vectors after we load them to do the sample
|
||||
|
|
|
@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// tr_shade.c
|
||||
|
||||
#include "tr_local.h"
|
||||
#if idppc_altivec
|
||||
#include <altivec.h>
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
||||
|
@ -409,10 +412,10 @@ static void ProjectDlightTexture( void ) {
|
|||
vector short colorShort;
|
||||
vector signed int colorInt;
|
||||
vector unsigned char floatColorVecPerm, modulatePerm, colorChar;
|
||||
vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff,
|
||||
vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff,
|
||||
0x00, 0x00, 0x00, 0xff,
|
||||
0x00, 0x00, 0x00, 0xff,
|
||||
0x00, 0x00, 0x00, 0xff);
|
||||
0x00, 0x00, 0x00, 0xff};
|
||||
#else
|
||||
vec3_t origin;
|
||||
#endif
|
||||
|
|
|
@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// tr_shade_calc.c
|
||||
|
||||
#include "tr_local.h"
|
||||
#if idppc_altivec
|
||||
#include <altivec.h>
|
||||
#endif
|
||||
|
||||
|
||||
#define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ myftol( ( ( (phase) + tess.shaderTime * (freq) ) * FUNCTABLE_SIZE ) ) & FUNCTABLE_MASK ] * (amplitude))
|
||||
|
@ -1106,10 +1109,10 @@ void RB_CalcDiffuseColor( unsigned char *colors )
|
|||
vec3_t directedLight;
|
||||
int numVertexes;
|
||||
#if idppc_altivec
|
||||
vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff,
|
||||
vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff,
|
||||
0x00, 0x00, 0x00, 0xff,
|
||||
0x00, 0x00, 0x00, 0xff,
|
||||
0x00, 0x00, 0x00, 0xff);
|
||||
0x00, 0x00, 0x00, 0xff};
|
||||
vector float ambientLightVec;
|
||||
vector float directedLightVec;
|
||||
vector float lightDirVec;
|
||||
|
|
|
@ -21,6 +21,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
*/
|
||||
// tr_surf.c
|
||||
#include "tr_local.h"
|
||||
#if idppc_altivec
|
||||
#include <altivec.h>
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
||||
|
|
Loading…
Reference in a new issue