From aa79738c50c4060ab4c399db6485eed4923dbe8f Mon Sep 17 00:00:00 2001 From: SmileTheory Date: Tue, 11 Oct 2016 03:28:20 -0700 Subject: [PATCH] OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. --- code/renderergl2/tr_backend.c | 12 ++-- code/renderergl2/tr_bsp.c | 94 ++++++++++++++++++++------------ code/renderergl2/tr_curve.c | 8 +-- code/renderergl2/tr_extensions.c | 7 --- code/renderergl2/tr_extramath.c | 20 ++++++- code/renderergl2/tr_extramath.h | 1 + code/renderergl2/tr_flares.c | 38 ++++++------- code/renderergl2/tr_glsl.c | 3 - code/renderergl2/tr_image.c | 79 ++++++++++++++++++++------- code/renderergl2/tr_light.c | 22 ++++---- code/renderergl2/tr_local.h | 11 ++-- code/renderergl2/tr_model_iqm.c | 14 ++--- code/renderergl2/tr_shade_calc.c | 4 +- code/renderergl2/tr_surface.c | 62 +++++++++++---------- code/renderergl2/tr_vbo.c | 49 ++++++----------- 15 files changed, 240 insertions(+), 184 deletions(-) diff --git a/code/renderergl2/tr_backend.c b/code/renderergl2/tr_backend.c index 5c349dee..004c1258 100644 --- a/code/renderergl2/tr_backend.c +++ b/code/renderergl2/tr_backend.c @@ -881,14 +881,14 @@ const void *RB_StretchPic ( const void *data ) { tess.indexes[ numIndexes + 5 ] = numVerts + 1; { - vec4_t color; + uint16_t color[4]; - VectorScale4(backEnd.color2D, 1.0f / 255.0f, color); + VectorScale4(backEnd.color2D, 257, color); - VectorCopy4(color, tess.vertexColors[ numVerts ]); - VectorCopy4(color, tess.vertexColors[ numVerts + 1]); - VectorCopy4(color, tess.vertexColors[ numVerts + 2]); - VectorCopy4(color, tess.vertexColors[ numVerts + 3 ]); + VectorCopy4(color, tess.color[ numVerts ]); + VectorCopy4(color, tess.color[ numVerts + 1]); + VectorCopy4(color, tess.color[ numVerts + 2]); + VectorCopy4(color, tess.color[ numVerts + 3 ]); } tess.xyz[ numVerts ][0] = cmd->x; diff --git a/code/renderergl2/tr_bsp.c b/code/renderergl2/tr_bsp.c index dd208f7d..a5444e29 100644 --- a/code/renderergl2/tr_bsp.c +++ b/code/renderergl2/tr_bsp.c @@ -136,11 +136,10 @@ R_ColorShiftLightingFloats =============== */ -static void R_ColorShiftLightingFloats(float in[4], float out[4], float scale ) +static void R_ColorShiftLightingFloats(float in[4], float out[4]) { float r, g, b; - - scale *= 1 << (r_mapOverBrightBits->integer - tr.overbrightBits); + float scale = (1 << (r_mapOverBrightBits->integer - tr.overbrightBits)) / 255.0f; r = in[0] * scale; g = in[1] * scale; @@ -185,12 +184,11 @@ void ColorToRGBM(const vec3_t color, unsigned char rgbm[4]) rgbm[2] = (unsigned char) (sample[2] * 255); } -void ColorToRGBA16F(const vec3_t color, unsigned short rgba16f[4]) +void ColorToRGB16(const vec3_t color, uint16_t rgb16[3]) { - rgba16f[0] = FloatToHalf(color[0]); - rgba16f[1] = FloatToHalf(color[1]); - rgba16f[2] = FloatToHalf(color[2]); - rgba16f[3] = FloatToHalf(1.0f); + rgb16[0] = color[0] * 65535.0f + 0.5f; + rgb16[1] = color[1] * 65535.0f + 0.5f; + rgb16[2] = color[2] * 65535.0f + 0.5f; } @@ -277,10 +275,16 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) { if (tr.worldDeluxeMapping) tr.deluxemaps = ri.Hunk_Alloc( tr.numLightmaps * sizeof(image_t *), h_low ); - if (glRefConfig.floatLightmap) - textureInternalFormat = GL_RGBA16F_ARB; - else - textureInternalFormat = GL_RGBA8; + textureInternalFormat = GL_RGBA8; + if (r_hdr->integer) + { + // Check for the first hdr lightmap, if it exists, use GL_RGBA16 for textures. + char filename[MAX_QPATH]; + + Com_sprintf(filename, sizeof(filename), "maps/%s/lm_0000.hdr", s_worldData.baseName); + if (ri.FS_FileExists(filename)) + textureInternalFormat = GL_RGBA16; + } if (r_mergeLightmaps->integer) { @@ -318,7 +322,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) { int size = 0; // look for hdr lightmaps - if (r_hdr->integer) + if (textureInternalFormat == GL_RGBA16) { Com_sprintf( filename, sizeof( filename ), "maps/%s/lm_%04d.hdr", s_worldData.baseName, i * (tr.worldDeluxeMapping ? 2 : 1) ); //ri.Printf(PRINT_ALL, "looking for %s\n", filename); @@ -382,14 +386,12 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) { #endif color[3] = 1.0f; - R_ColorShiftLightingFloats(color, color, 1.0f/255.0f); + R_ColorShiftLightingFloats(color, color); - if (glRefConfig.floatLightmap) - ColorToRGBA16F(color, (unsigned short *)(&image[j*8])); - else - ColorToRGBM(color, &image[j*4]); + ColorToRGB16(color, (uint16_t *)(&image[j * 8])); + ((uint16_t *)(&image[j * 8]))[3] = 65535; } - else if (glRefConfig.floatLightmap) + else if (textureInternalFormat == GL_RGBA16) { vec4_t color; @@ -409,9 +411,10 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) { } color[3] = 1.0f; - R_ColorShiftLightingFloats(color, color, 1.0f/255.0f); + R_ColorShiftLightingFloats(color, color); - ColorToRGBA16F(color, (unsigned short *)(&image[j*8])); + ColorToRGB16(color, (uint16_t *)(&image[j * 8])); + ((uint16_t *)(&image[j * 8]))[3] = 65535; } else { @@ -679,7 +682,8 @@ void LoadDrawVertToSrfVert(srfVert_t *s, drawVert_t *d, int realLightmapNum, flo } v[3] = d->color[3] / 255.0f; - R_ColorShiftLightingFloats(v, s->vertexColors, 1.0f / 255.0f); + R_ColorShiftLightingFloats(v, v); + R_VaoPackColor(s->color, v); } @@ -1738,7 +1742,7 @@ static void CopyVert(const srfVert_t * in, srfVert_t * out) VectorCopy2(in->st, out->st); VectorCopy2(in->lightmap, out->lightmap); - VectorCopy4(in->vertexColors, out->vertexColors); + VectorCopy4(in->color, out->color); } @@ -2636,25 +2640,47 @@ void R_LoadLightGrid( lump_t *l ) { if (hdrLightGrid) { - float lightScale = 1 << (r_mapOverBrightBits->integer - tr.overbrightBits); - //ri.Printf(PRINT_ALL, "found!\n"); if (size != sizeof(float) * 6 * numGridPoints) - { ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!", filename, size, (int)(sizeof(float)) * 6 * numGridPoints); - } - w->hdrLightGrid = ri.Hunk_Alloc(size, h_low); + w->lightGrid16 = ri.Hunk_Alloc(sizeof(w->lightGrid16) * 6 * numGridPoints, h_low); for (i = 0; i < numGridPoints ; i++) { - w->hdrLightGrid[i * 6 ] = hdrLightGrid[i * 6 ] * lightScale; - w->hdrLightGrid[i * 6 + 1] = hdrLightGrid[i * 6 + 1] * lightScale; - w->hdrLightGrid[i * 6 + 2] = hdrLightGrid[i * 6 + 2] * lightScale; - w->hdrLightGrid[i * 6 + 3] = hdrLightGrid[i * 6 + 3] * lightScale; - w->hdrLightGrid[i * 6 + 4] = hdrLightGrid[i * 6 + 4] * lightScale; - w->hdrLightGrid[i * 6 + 5] = hdrLightGrid[i * 6 + 5] * lightScale; + vec4_t c; + + c[0] = hdrLightGrid[i * 6]; + c[1] = hdrLightGrid[i * 6 + 1]; + c[2] = hdrLightGrid[i * 6 + 2]; + c[3] = 1.0f; + + R_ColorShiftLightingFloats(c, c); + ColorToRGB16(c, &w->lightGrid16[i * 6]); + + c[0] = hdrLightGrid[i * 6 + 3]; + c[1] = hdrLightGrid[i * 6 + 4]; + c[2] = hdrLightGrid[i * 6 + 5]; + c[3] = 1.0f; + + R_ColorShiftLightingFloats(c, c); + ColorToRGB16(c, &w->lightGrid16[i * 6 + 3]); + } + } + else if (0) + { + // promote 8-bit lightgrid to 16-bit + w->lightGrid16 = ri.Hunk_Alloc(sizeof(w->lightGrid16) * 6 * numGridPoints, h_low); + + for (i = 0; i < numGridPoints; i++) + { + w->lightGrid16[i * 6] = w->lightGridData[i * 8] * 257; + w->lightGrid16[i * 6 + 1] = w->lightGridData[i * 8 + 1] * 257; + w->lightGrid16[i * 6 + 2] = w->lightGridData[i * 8 + 2] * 257; + w->lightGrid16[i * 6 + 3] = w->lightGridData[i * 8 + 3] * 257; + w->lightGrid16[i * 6 + 4] = w->lightGridData[i * 8 + 4] * 257; + w->lightGrid16[i * 6 + 5] = w->lightGridData[i * 8 + 5] * 257; } } diff --git a/code/renderergl2/tr_curve.c b/code/renderergl2/tr_curve.c index 8889f06e..1d7e99e8 100644 --- a/code/renderergl2/tr_curve.c +++ b/code/renderergl2/tr_curve.c @@ -54,10 +54,10 @@ static void LerpDrawVert( srfVert_t *a, srfVert_t *b, srfVert_t *out ) { out->lightmap[0] = 0.5f * (a->lightmap[0] + b->lightmap[0]); out->lightmap[1] = 0.5f * (a->lightmap[1] + b->lightmap[1]); - out->vertexColors[0] = 0.5f * (a->vertexColors[0] + b->vertexColors[0]); - out->vertexColors[1] = 0.5f * (a->vertexColors[1] + b->vertexColors[1]); - out->vertexColors[2] = 0.5f * (a->vertexColors[2] + b->vertexColors[2]); - out->vertexColors[3] = 0.5f * (a->vertexColors[3] + b->vertexColors[3]); + out->color[0] = ((int)a->color[0] + (int)b->color[0]) >> 1; + out->color[1] = ((int)a->color[1] + (int)b->color[1]) >> 1; + out->color[2] = ((int)a->color[2] + (int)b->color[2]) >> 1; + out->color[3] = ((int)a->color[3] + (int)b->color[3]) >> 1; } /* diff --git a/code/renderergl2/tr_extensions.c b/code/renderergl2/tr_extensions.c index 8058a4b3..6838455a 100644 --- a/code/renderergl2/tr_extensions.c +++ b/code/renderergl2/tr_extensions.c @@ -295,9 +295,6 @@ void GLimp_InitExtraExtensions() ri.Printf(PRINT_ALL, result[2], extension); } - // use float lightmaps? - glRefConfig.floatLightmap = (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer && r_hdr->integer); - // GL_ARB_vertex_array_object extension = "GL_ARB_vertex_array_object"; glRefConfig.vertexArrayObject = qfalse; @@ -318,8 +315,6 @@ void GLimp_InitExtraExtensions() extension = "GL_ARB_half_float_vertex"; glRefConfig.packedTexcoordDataType = GL_FLOAT; glRefConfig.packedTexcoordDataSize = sizeof(float) * 2; - glRefConfig.packedColorDataType = GL_FLOAT; - glRefConfig.packedColorDataSize = sizeof(float) * 4; if( GLimp_HaveExtension( extension ) ) { qboolean useExt = !!r_arb_half_float_vertex->integer; @@ -328,8 +323,6 @@ void GLimp_InitExtraExtensions() { glRefConfig.packedTexcoordDataType = GL_HALF_FLOAT; glRefConfig.packedTexcoordDataSize = sizeof(uint16_t) * 2; - glRefConfig.packedColorDataType = GL_HALF_FLOAT; - glRefConfig.packedColorDataSize = sizeof(uint16_t) * 4; } ri.Printf(PRINT_ALL, result[useExt], extension); diff --git a/code/renderergl2/tr_extramath.c b/code/renderergl2/tr_extramath.c index bded7570..a6c2a0db 100644 --- a/code/renderergl2/tr_extramath.c +++ b/code/renderergl2/tr_extramath.c @@ -201,7 +201,7 @@ int NextPowerOfTwo(int in) union f32_u { float f; - uint32_t i; + uint32_t ui; struct { unsigned int fraction:23; unsigned int exponent:8; @@ -210,7 +210,7 @@ union f32_u { }; union f16_u { - uint16_t i; + uint16_t ui; struct { unsigned int fraction:10; unsigned int exponent:5; @@ -229,5 +229,19 @@ uint16_t FloatToHalf(float in) f16.pack.fraction = f32.pack.fraction >> 13; f16.pack.sign = f32.pack.sign; - return f16.i; + return f16.ui; +} + +float HalfToFloat(uint16_t in) +{ + union f32_u f32; + union f16_u f16; + + f16.ui = in; + + f32.pack.exponent = (int)(f16.pack.exponent) + 112; + f32.pack.fraction = f16.pack.fraction << 13; + f32.pack.sign = f16.pack.sign; + + return f32.f; } diff --git a/code/renderergl2/tr_extramath.h b/code/renderergl2/tr_extramath.h index 93271537..d9ce170c 100644 --- a/code/renderergl2/tr_extramath.h +++ b/code/renderergl2/tr_extramath.h @@ -98,5 +98,6 @@ void BoundingSphereOfSpheres(vec3_t origin1, float radius1, vec3_t origin2, floa int NextPowerOfTwo(int in); unsigned short FloatToHalf(float in); +float HalfToFloat(unsigned short in); #endif diff --git a/code/renderergl2/tr_flares.c b/code/renderergl2/tr_flares.c index e1d46d54..7dd5ab8d 100644 --- a/code/renderergl2/tr_flares.c +++ b/code/renderergl2/tr_flares.c @@ -395,9 +395,9 @@ void RB_RenderFlare( flare_t *f ) { return; } - iColor[0] = color[0] * fogFactors[0]; - iColor[1] = color[1] * fogFactors[1]; - iColor[2] = color[2] * fogFactors[2]; + iColor[0] = color[0] * fogFactors[0] * 257; + iColor[1] = color[1] * fogFactors[1] * 257; + iColor[2] = color[2] * fogFactors[2] * 257; RB_BeginSurface( tr.flareShader, f->fogNum, 0 ); @@ -406,40 +406,40 @@ void RB_RenderFlare( flare_t *f ) { tess.xyz[tess.numVertexes][1] = f->windowY - size; tess.texCoords[tess.numVertexes][0][0] = 0; tess.texCoords[tess.numVertexes][0][1] = 0; - tess.vertexColors[tess.numVertexes][0] = iColor[0] / 255.0f; - tess.vertexColors[tess.numVertexes][1] = iColor[1] / 255.0f; - tess.vertexColors[tess.numVertexes][2] = iColor[2] / 255.0f; - tess.vertexColors[tess.numVertexes][3] = 1.0f; + tess.color[tess.numVertexes][0] = iColor[0]; + tess.color[tess.numVertexes][1] = iColor[1]; + tess.color[tess.numVertexes][2] = iColor[2]; + tess.color[tess.numVertexes][3] = 65535; tess.numVertexes++; tess.xyz[tess.numVertexes][0] = f->windowX - size; tess.xyz[tess.numVertexes][1] = f->windowY + size; tess.texCoords[tess.numVertexes][0][0] = 0; tess.texCoords[tess.numVertexes][0][1] = 1; - tess.vertexColors[tess.numVertexes][0] = iColor[0] / 255.0f; - tess.vertexColors[tess.numVertexes][1] = iColor[1] / 255.0f; - tess.vertexColors[tess.numVertexes][2] = iColor[2] / 255.0f; - tess.vertexColors[tess.numVertexes][3] = 1.0f; + tess.color[tess.numVertexes][0] = iColor[0]; + tess.color[tess.numVertexes][1] = iColor[1]; + tess.color[tess.numVertexes][2] = iColor[2]; + tess.color[tess.numVertexes][3] = 65535; tess.numVertexes++; tess.xyz[tess.numVertexes][0] = f->windowX + size; tess.xyz[tess.numVertexes][1] = f->windowY + size; tess.texCoords[tess.numVertexes][0][0] = 1; tess.texCoords[tess.numVertexes][0][1] = 1; - tess.vertexColors[tess.numVertexes][0] = iColor[0] / 255.0f; - tess.vertexColors[tess.numVertexes][1] = iColor[1] / 255.0f; - tess.vertexColors[tess.numVertexes][2] = iColor[2] / 255.0f; - tess.vertexColors[tess.numVertexes][3] = 1.0f; + tess.color[tess.numVertexes][0] = iColor[0]; + tess.color[tess.numVertexes][1] = iColor[1]; + tess.color[tess.numVertexes][2] = iColor[2]; + tess.color[tess.numVertexes][3] = 65535; tess.numVertexes++; tess.xyz[tess.numVertexes][0] = f->windowX + size; tess.xyz[tess.numVertexes][1] = f->windowY - size; tess.texCoords[tess.numVertexes][0][0] = 1; tess.texCoords[tess.numVertexes][0][1] = 0; - tess.vertexColors[tess.numVertexes][0] = iColor[0] / 255.0f; - tess.vertexColors[tess.numVertexes][1] = iColor[1] / 255.0f; - tess.vertexColors[tess.numVertexes][2] = iColor[2] / 255.0f; - tess.vertexColors[tess.numVertexes][3] = 1.0f; + tess.color[tess.numVertexes][0] = iColor[0]; + tess.color[tess.numVertexes][1] = iColor[1]; + tess.color[tess.numVertexes][2] = iColor[2]; + tess.color[tess.numVertexes][3] = 65535; tess.numVertexes++; tess.indexes[tess.numIndexes++] = 0; diff --git a/code/renderergl2/tr_glsl.c b/code/renderergl2/tr_glsl.c index bd20bed9..84f36ec1 100644 --- a/code/renderergl2/tr_glsl.c +++ b/code/renderergl2/tr_glsl.c @@ -1028,9 +1028,6 @@ void GLSL_InitGPUShaders(void) if (glRefConfig.swizzleNormalmap) Q_strcat(extradefines, 1024, "#define SWIZZLE_NORMALMAP\n"); - if (r_hdr->integer && !glRefConfig.floatLightmap) - Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n"); - if (lightType) { Q_strcat(extradefines, 1024, "#define USE_LIGHT\n"); diff --git a/code/renderergl2/tr_image.c b/code/renderergl2/tr_image.c index 1e502735..c00a9e67 100644 --- a/code/renderergl2/tr_image.c +++ b/code/renderergl2/tr_image.c @@ -150,12 +150,12 @@ void R_ImageList_f( void ) { int i; int estTotalSize = 0; - ri.Printf(PRINT_ALL, "\n -w-- -h-- type -size- --name-------\n"); + ri.Printf(PRINT_ALL, "\n -w-- -h-- -type-- -size- --name-------\n"); for ( i = 0 ; i < tr.numImages ; i++ ) { image_t *image = tr.images[i]; - char *format = "???? "; + char *format = "???? "; char *sizeSuffix; int estSize; int displaySize; @@ -165,95 +165,121 @@ void R_ImageList_f( void ) { switch(image->internalFormat) { case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - format = "sDXT1"; + format = "sDXT1 "; // 64 bits per 16 pixels, so 4 bits per pixel estSize /= 2; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - format = "sDXT5"; + format = "sDXT5 "; // 128 bits per 16 pixels, so 1 byte per pixel break; case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: - format = "sBPTC"; + format = "sBPTC "; // 128 bits per 16 pixels, so 1 byte per pixel break; case GL_COMPRESSED_RG_RGTC2: - format = "RGTC2"; + format = "RGTC2 "; // 128 bits per 16 pixels, so 1 byte per pixel break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - format = "DXT1 "; + format = "DXT1 "; // 64 bits per 16 pixels, so 4 bits per pixel estSize /= 2; break; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - format = "DXT1a"; + format = "DXT1a "; // 64 bits per 16 pixels, so 4 bits per pixel estSize /= 2; break; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - format = "DXT5 "; + format = "DXT5 "; // 128 bits per 16 pixels, so 1 byte per pixel break; case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: - format = "BPTC "; + format = "BPTC "; // 128 bits per 16 pixels, so 1 byte per pixel break; case GL_RGB4_S3TC: - format = "S3TC "; + format = "S3TC "; // same as DXT1? estSize /= 2; break; + case GL_RGBA16F: + format = "RGBA16F"; + // 8 bytes per pixel + estSize *= 8; + break; + case GL_RGBA16: + format = "RGBA16 "; + // 8 bytes per pixel + estSize *= 8; + break; case GL_RGBA4: case GL_RGBA8: case GL_RGBA: - format = "RGBA "; + format = "RGBA "; // 4 bytes per pixel estSize *= 4; break; case GL_LUMINANCE8: case GL_LUMINANCE16: case GL_LUMINANCE: - format = "L "; + format = "L "; // 1 byte per pixel? break; case GL_RGB5: case GL_RGB8: case GL_RGB: - format = "RGB "; + format = "RGB "; // 3 bytes per pixel? estSize *= 3; break; case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE16_ALPHA16: case GL_LUMINANCE_ALPHA: - format = "LA "; + format = "LA "; // 2 bytes per pixel? estSize *= 2; break; case GL_SRGB_EXT: case GL_SRGB8_EXT: - format = "sRGB "; + format = "sRGB "; // 3 bytes per pixel? estSize *= 3; break; case GL_SRGB_ALPHA_EXT: case GL_SRGB8_ALPHA8_EXT: - format = "sRGBA"; + format = "sRGBA "; // 4 bytes per pixel? estSize *= 4; break; case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: - format = "sL "; + format = "sL "; // 1 byte per pixel? break; case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: - format = "sLA "; + format = "sLA "; // 2 byte per pixel? estSize *= 2; break; + case GL_DEPTH_COMPONENT16: + format = "Depth16"; + // 2 bytes per pixel + estSize *= 2; + break; + case GL_DEPTH_COMPONENT24: + format = "Depth24"; + // 3 bytes per pixel + estSize *= 3; + break; + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT32: + format = "Depth32"; + // 4 bytes per pixel + estSize *= 4; + break; } // mipmap adds about 50% @@ -1931,7 +1957,20 @@ static void RawImage_UploadTexture(GLuint texture, byte *data, int x, int y, int dataFormat = PixelDataFormatFromInternalFormat(internalFormat); // FIXME: This is an old hack to use half floats with lightmaps, use picFormat to determine this instead. - dataType = (internalFormat == GL_RGBA16F_ARB) ? GL_HALF_FLOAT_ARB : GL_UNSIGNED_BYTE; + switch (internalFormat) + { + case GL_RGBA16F_ARB: + dataType = GL_HALF_FLOAT_ARB; + break; + + case GL_RGBA16: + dataType = GL_UNSIGNED_SHORT; + break; + + default: + dataType = GL_UNSIGNED_BYTE; + break; + } miplevel = 0; do diff --git a/code/renderergl2/tr_light.c b/code/renderergl2/tr_light.c index 1bf1eb74..cf4c0b5b 100644 --- a/code/renderergl2/tr_light.c +++ b/code/renderergl2/tr_light.c @@ -201,10 +201,10 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent, world_t *world ) { continue; } - if (world->hdrLightGrid) + if (world->lightGrid16) { - float *hdrData = world->hdrLightGrid + (int)(data - world->lightGridData) / 8 * 6; - if (!(hdrData[0]+hdrData[1]+hdrData[2]+hdrData[3]+hdrData[4]+hdrData[5]) ) { + uint16_t *data16 = world->lightGrid16 + (int)(data - world->lightGridData) / 8 * 6; + if (!(data16[0]+data16[1]+data16[2]+data16[3]+data16[4]+data16[5])) { continue; // ignore samples in walls } } @@ -227,18 +227,18 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent, world_t *world ) { ent->directedLight[1] += factor * d4; ent->directedLight[2] += factor * d5; #else - if (world->hdrLightGrid) + if (world->lightGrid16) { // FIXME: this is hideous - float *hdrData = world->hdrLightGrid + (int)(data - world->lightGridData) / 8 * 6; + uint16_t *data16 = world->lightGrid16 + (int)(data - world->lightGridData) / 8 * 6; - ent->ambientLight[0] += factor * hdrData[0]; - ent->ambientLight[1] += factor * hdrData[1]; - ent->ambientLight[2] += factor * hdrData[2]; + ent->ambientLight[0] += factor * data16[0] / 257.0f; + ent->ambientLight[1] += factor * data16[1] / 257.0f; + ent->ambientLight[2] += factor * data16[2] / 257.0f; - ent->directedLight[0] += factor * hdrData[3]; - ent->directedLight[1] += factor * hdrData[4]; - ent->directedLight[2] += factor * hdrData[5]; + ent->directedLight[0] += factor * data16[3] / 257.0f; + ent->directedLight[1] += factor * data16[4] / 257.0f; + ent->directedLight[2] += factor * data16[5] / 257.0f; } else { diff --git a/code/renderergl2/tr_local.h b/code/renderergl2/tr_local.h index 77b47277..da102017 100644 --- a/code/renderergl2/tr_local.h +++ b/code/renderergl2/tr_local.h @@ -894,7 +894,7 @@ typedef struct int16_t normal[4]; int16_t tangent[4]; int16_t lightdir[4]; - vec4_t vertexColors; + uint16_t color[4]; #if DEBUG_OPTIMIZEVERTICES unsigned int id; @@ -1153,7 +1153,7 @@ typedef struct { vec3_t lightGridInverseSize; int lightGridBounds[3]; byte *lightGridData; - float *hdrLightGrid; + uint16_t *lightGrid16; int numClusters; @@ -1399,11 +1399,8 @@ typedef struct { qboolean seamlessCubeMap; GLenum packedTexcoordDataType; - GLenum packedColorDataType; int packedTexcoordDataSize; - int packedColorDataSize; - qboolean floatLightmap; qboolean vertexArrayObject; qboolean directStateAccess; } glRefConfig_t; @@ -1994,7 +1991,7 @@ typedef struct shaderCommands_s int16_t normal[SHADER_MAX_VERTEXES][4] QALIGN(16); int16_t tangent[SHADER_MAX_VERTEXES][4] QALIGN(16); vec2_t texCoords[SHADER_MAX_VERTEXES][2] QALIGN(16); - vec4_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16); + uint16_t color[SHADER_MAX_VERTEXES][4] QALIGN(16); int16_t lightdir[SHADER_MAX_VERTEXES][4] QALIGN(16); //int vertexDlightBits[SHADER_MAX_VERTEXES] QALIGN(16); @@ -2161,7 +2158,7 @@ VERTEX BUFFER OBJECTS void R_VaoPackTangent(int16_t *out, vec4_t v); void R_VaoPackNormal(int16_t *out, vec3_t v); int R_VaoPackTexCoord(byte *out, vec2_t st); -int R_VaoPackColors(byte *out, vec4_t color); +void R_VaoPackColor(uint16_t *out, vec4_t c); void R_VaoUnpackTangent(vec4_t v, int16_t *pack); void R_VaoUnpackNormal(vec3_t v, int16_t *pack); diff --git a/code/renderergl2/tr_model_iqm.c b/code/renderergl2/tr_model_iqm.c index 184d71b5..79ee6674 100644 --- a/code/renderergl2/tr_model_iqm.c +++ b/code/renderergl2/tr_model_iqm.c @@ -1027,7 +1027,7 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { int16_t *outNormal; int16_t *outTangent; vec2_t (*outTexCoord)[2]; - vec4_t *outColor; + uint16_t *outColor; int frame = data->num_frames ? backEnd.currentEntity->e.frame % data->num_frames : 0; int oldframe = data->num_frames ? backEnd.currentEntity->e.oldframe % data->num_frames : 0; @@ -1043,7 +1043,7 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { outNormal = tess.normal[tess.numVertexes]; outTangent = tess.tangent[tess.numVertexes]; outTexCoord = &tess.texCoords[tess.numVertexes]; - outColor = &tess.vertexColors[tess.numVertexes]; + outColor = tess.color[tess.numVertexes]; // compute interpolated joint matrices if ( data->num_poses > 0 ) { @@ -1052,7 +1052,7 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { // transform vertexes and fill other data for( i = 0; i < surf->num_vertexes; - i++, outXYZ++, outNormal+=4, outTexCoord++, outColor++ ) { + i++, outXYZ++, outNormal+=4, outTexCoord++, outColor+=4 ) { int j, k; float vtxMat[12]; float nrmMat[9]; @@ -1137,10 +1137,10 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { outTangent+=4; } - (*outColor)[0] = data->colors[4*vtx+0] / 255.0f; - (*outColor)[1] = data->colors[4*vtx+1] / 255.0f; - (*outColor)[2] = data->colors[4*vtx+2] / 255.0f; - (*outColor)[3] = data->colors[4*vtx+3] / 255.0f; + outColor[0] = data->colors[4*vtx+0] * 257; + outColor[1] = data->colors[4*vtx+1] * 257; + outColor[2] = data->colors[4*vtx+2] * 257; + outColor[3] = data->colors[4*vtx+3] * 257; } tri = data->triangles + 3 * surf->first_triangle; diff --git a/code/renderergl2/tr_shade_calc.c b/code/renderergl2/tr_shade_calc.c index 898557e5..e0f18e7f 100644 --- a/code/renderergl2/tr_shade_calc.c +++ b/code/renderergl2/tr_shade_calc.c @@ -384,6 +384,7 @@ static void AutospriteDeform( void ) { } for ( i = 0 ; i < oldVerts ; i+=4 ) { + vec4_t color; // find the midpoint xyz = tess.xyz[i]; @@ -414,7 +415,8 @@ static void AutospriteDeform( void ) { VectorScale(up, axisLength, up); } - RB_AddQuadStamp( mid, left, up, tess.vertexColors[i] ); + VectorScale4(tess.color[i], 1.0f / 65535.0f, color); + RB_AddQuadStamp( mid, left, up, color ); } } diff --git a/code/renderergl2/tr_surface.c b/code/renderergl2/tr_surface.c index 293dc34a..70a25ced 100644 --- a/code/renderergl2/tr_surface.c +++ b/code/renderergl2/tr_surface.c @@ -89,6 +89,7 @@ RB_AddQuadStampExt void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, float color[4], float s1, float t1, float s2, float t2 ) { vec3_t normal; int16_t iNormal[4]; + uint16_t iColor[4]; int ndx; RB_CheckVao(tess.vao); @@ -148,10 +149,13 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, float color[4], // constant color all the way around // should this be identity and let the shader specify from entity? - VectorCopy4(color, tess.vertexColors[ndx]); - VectorCopy4(color, tess.vertexColors[ndx+1]); - VectorCopy4(color, tess.vertexColors[ndx+2]); - VectorCopy4(color, tess.vertexColors[ndx+3]); + + R_VaoPackColor(iColor, color); + + VectorCopy4(iColor, tess.color[ndx]); + VectorCopy4(iColor, tess.color[ndx + 1]); + VectorCopy4(iColor, tess.color[ndx + 2]); + VectorCopy4(iColor, tess.color[ndx + 3]); tess.numVertexes += 4; tess.numIndexes += 6; @@ -296,10 +300,10 @@ static void RB_SurfacePolychain( srfPoly_t *p ) { VectorCopy( p->verts[i].xyz, tess.xyz[numv] ); tess.texCoords[numv][0][0] = p->verts[i].st[0]; tess.texCoords[numv][0][1] = p->verts[i].st[1]; - tess.vertexColors[numv][0] = p->verts[ i ].modulate[0] / 255.0f; - tess.vertexColors[numv][1] = p->verts[ i ].modulate[1] / 255.0f; - tess.vertexColors[numv][2] = p->verts[ i ].modulate[2] / 255.0f; - tess.vertexColors[numv][3] = p->verts[ i ].modulate[3] / 255.0f; + tess.color[numv][0] = (int)p->verts[i].modulate[0] * 257; + tess.color[numv][1] = (int)p->verts[i].modulate[1] * 257; + tess.color[numv][2] = (int)p->verts[i].modulate[2] * 257; + tess.color[numv][3] = (int)p->verts[i].modulate[3] * 257; numv++; } @@ -325,7 +329,7 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn int16_t *normal; int16_t *tangent; glIndex_t *outIndex; - float *color; + uint16_t *color; RB_CheckVao(tess.vao); @@ -381,9 +385,9 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn if ( tess.shader->vertexAttribs & ATTR_COLOR ) { dv = verts; - color = tess.vertexColors[ tess.numVertexes ]; + color = tess.color[ tess.numVertexes ]; for ( i = 0 ; i < numVerts ; i++, dv++, color+=4 ) - VectorCopy4(dv->vertexColors, color); + VectorCopy4(dv->color, color); } if ( tess.shader->vertexAttribs & ATTR_LIGHTDIRECTION ) @@ -639,34 +643,34 @@ static void DoRailCore( const vec3_t start, const vec3_t end, const vec3_t up, f VectorMA( start, spanWidth, up, tess.xyz[tess.numVertexes] ); tess.texCoords[tess.numVertexes][0][0] = 0; tess.texCoords[tess.numVertexes][0][1] = 0; - tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] * 0.25 / 255.0f; - tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] * 0.25 / 255.0f; - tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] * 0.25 / 255.0f; + tess.color[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] * 0.25f * 257.0f; + tess.color[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] * 0.25f * 257.0f; + tess.color[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] * 0.25f * 257.0f; tess.numVertexes++; VectorMA( start, spanWidth2, up, tess.xyz[tess.numVertexes] ); tess.texCoords[tess.numVertexes][0][0] = 0; tess.texCoords[tess.numVertexes][0][1] = 1; - tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] / 255.0f; - tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] / 255.0f; - tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] / 255.0f; + tess.color[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] * 257; + tess.color[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] * 257; + tess.color[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] * 257; tess.numVertexes++; VectorMA( end, spanWidth, up, tess.xyz[tess.numVertexes] ); tess.texCoords[tess.numVertexes][0][0] = t; tess.texCoords[tess.numVertexes][0][1] = 0; - tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] / 255.0f; - tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] / 255.0f; - tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] / 255.0f; + tess.color[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] * 257; + tess.color[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] * 257; + tess.color[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] * 257; tess.numVertexes++; VectorMA( end, spanWidth2, up, tess.xyz[tess.numVertexes] ); tess.texCoords[tess.numVertexes][0][0] = t; tess.texCoords[tess.numVertexes][0][1] = 1; - tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] / 255.0f; - tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] / 255.0f; - tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] / 255.0f; + tess.color[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] * 257; + tess.color[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] * 257; + tess.color[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] * 257; tess.numVertexes++; tess.indexes[tess.numIndexes++] = vbase; @@ -723,9 +727,9 @@ static void DoRailDiscs( int numSegs, const vec3_t start, const vec3_t dir, cons VectorCopy( pos[j], tess.xyz[tess.numVertexes] ); tess.texCoords[tess.numVertexes][0][0] = ( j < 2 ); tess.texCoords[tess.numVertexes][0][1] = ( j && j != 3 ); - tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] / 255.0f; - tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] / 255.0f; - tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] / 255.0f; + tess.color[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] * 257; + tess.color[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] * 257; + tess.color[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] * 257; tess.numVertexes++; VectorAdd( pos[j], dir, pos[j] ); @@ -1010,7 +1014,7 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { float *texCoords, *lightCoords; int16_t *normal; int16_t *tangent; - float *color; + uint16_t *color; int16_t *lightdir; srfVert_t *dv; int rows, irows, vrows; @@ -1100,7 +1104,7 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { tangent = tess.tangent[numVertexes]; texCoords = tess.texCoords[numVertexes][0]; lightCoords = tess.texCoords[numVertexes][1]; - color = tess.vertexColors[numVertexes]; + color = tess.color[numVertexes]; lightdir = tess.lightdir[numVertexes]; //vDlightBits = &tess.vertexDlightBits[numVertexes]; @@ -1141,7 +1145,7 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { if ( tess.shader->vertexAttribs & ATTR_COLOR ) { - VectorCopy4(dv->vertexColors, color); + VectorCopy4(dv->color, color); color += 4; } diff --git a/code/renderergl2/tr_vbo.c b/code/renderergl2/tr_vbo.c index 4a2ddf89..0028094b 100644 --- a/code/renderergl2/tr_vbo.c +++ b/code/renderergl2/tr_vbo.c @@ -61,30 +61,12 @@ int R_VaoPackTexCoord(byte *out, vec2_t st) } } -int R_VaoPackColors(byte *out, vec4_t color) +void R_VaoPackColor(uint16_t *out, vec4_t c) { - if (glRefConfig.packedTexcoordDataType == GL_HALF_FLOAT) - { - uint16_t *num = (uint16_t *)out; - - *num++ = FloatToHalf(color[0]); - *num++ = FloatToHalf(color[1]); - *num++ = FloatToHalf(color[2]); - *num++ = FloatToHalf(color[3]); - - return sizeof(*num) * 4; - } - else - { - float *num = (float *)out; - - *num++ = color[0]; - *num++ = color[1]; - *num++ = color[2]; - *num++ = color[3]; - - return sizeof(*num) * 4; - } + out[0] = c[0] * 65535.0f + 0.5f; + out[1] = c[1] * 65535.0f + 0.5f; + out[2] = c[2] * 65535.0f + 0.5f; + out[3] = c[3] * 65535.0f + 0.5f; } void R_VaoUnpackTangent(vec4_t v, int16_t *pack) @@ -267,7 +249,7 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num vao->attribs[ATTR_INDEX_TANGENT ].type = GL_SHORT; vao->attribs[ATTR_INDEX_TEXCOORD ].type = glRefConfig.packedTexcoordDataType; vao->attribs[ATTR_INDEX_LIGHTCOORD ].type = glRefConfig.packedTexcoordDataType; - vao->attribs[ATTR_INDEX_COLOR ].type = glRefConfig.packedColorDataType; + vao->attribs[ATTR_INDEX_COLOR ].type = GL_UNSIGNED_SHORT; vao->attribs[ATTR_INDEX_LIGHTDIRECTION].type = GL_SHORT; vao->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE; @@ -275,7 +257,7 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num vao->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE; vao->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE; vao->attribs[ATTR_INDEX_LIGHTCOORD ].normalized = GL_FALSE; - vao->attribs[ATTR_INDEX_COLOR ].normalized = GL_FALSE; + vao->attribs[ATTR_INDEX_COLOR ].normalized = GL_TRUE; vao->attribs[ATTR_INDEX_LIGHTDIRECTION].normalized = GL_TRUE; vao->attribs[ATTR_INDEX_POSITION ].offset = 0; dataSize = sizeof(verts[0].xyz); @@ -283,7 +265,7 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num vao->attribs[ATTR_INDEX_TANGENT ].offset = dataSize; dataSize += sizeof(verts[0].tangent); vao->attribs[ATTR_INDEX_TEXCOORD ].offset = dataSize; dataSize += glRefConfig.packedTexcoordDataSize; vao->attribs[ATTR_INDEX_LIGHTCOORD ].offset = dataSize; dataSize += glRefConfig.packedTexcoordDataSize; - vao->attribs[ATTR_INDEX_COLOR ].offset = dataSize; dataSize += glRefConfig.packedColorDataSize; + vao->attribs[ATTR_INDEX_COLOR ].offset = dataSize; dataSize += sizeof(verts[0].color); vao->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = dataSize; dataSize += sizeof(verts[0].lightdir); vao->attribs[ATTR_INDEX_POSITION ].stride = dataSize; @@ -328,7 +310,8 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num dataOfs += R_VaoPackTexCoord(data + dataOfs, verts[i].lightmap); // colors - dataOfs += R_VaoPackColors(data + dataOfs, verts[i].vertexColors); + memcpy(data + dataOfs, &verts[i].color, sizeof(verts[i].color)); + dataOfs += sizeof(verts[i].color); // light directions memcpy(data + dataOfs, &verts[i].lightdir, sizeof(verts[i].lightdir)); @@ -464,7 +447,7 @@ void R_InitVaos(void) vertexesSize = sizeof(tess.xyz[0]); vertexesSize += sizeof(tess.normal[0]); vertexesSize += sizeof(tess.tangent[0]); - vertexesSize += sizeof(tess.vertexColors[0]); + vertexesSize += sizeof(tess.color[0]); vertexesSize += sizeof(tess.texCoords[0][0]) * 2; vertexesSize += sizeof(tess.lightdir[0]); vertexesSize *= SHADER_MAX_VERTEXES; @@ -496,7 +479,7 @@ void R_InitVaos(void) tess.vao->attribs[ATTR_INDEX_TANGENT ].type = GL_SHORT; tess.vao->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT; tess.vao->attribs[ATTR_INDEX_LIGHTCOORD ].type = GL_FLOAT; - tess.vao->attribs[ATTR_INDEX_COLOR ].type = GL_FLOAT; + tess.vao->attribs[ATTR_INDEX_COLOR ].type = GL_UNSIGNED_SHORT; tess.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].type = GL_SHORT; tess.vao->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE; @@ -504,7 +487,7 @@ void R_InitVaos(void) tess.vao->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE; tess.vao->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE; tess.vao->attribs[ATTR_INDEX_LIGHTCOORD ].normalized = GL_FALSE; - tess.vao->attribs[ATTR_INDEX_COLOR ].normalized = GL_FALSE; + tess.vao->attribs[ATTR_INDEX_COLOR ].normalized = GL_TRUE; tess.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].normalized = GL_TRUE; tess.vao->attribs[ATTR_INDEX_POSITION ].offset = offset; offset += sizeof(tess.xyz[0]) * SHADER_MAX_VERTEXES; @@ -515,13 +498,13 @@ void R_InitVaos(void) tess.vao->attribs[ATTR_INDEX_LIGHTCOORD ].offset = offset + sizeof(tess.texCoords[0][0]); offset += sizeof(tess.texCoords[0][0]) * 2 * SHADER_MAX_VERTEXES; - tess.vao->attribs[ATTR_INDEX_COLOR ].offset = offset; offset += sizeof(tess.vertexColors[0]) * SHADER_MAX_VERTEXES; + tess.vao->attribs[ATTR_INDEX_COLOR ].offset = offset; offset += sizeof(tess.color[0]) * SHADER_MAX_VERTEXES; tess.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = offset; tess.vao->attribs[ATTR_INDEX_POSITION ].stride = sizeof(tess.xyz[0]); tess.vao->attribs[ATTR_INDEX_NORMAL ].stride = sizeof(tess.normal[0]); tess.vao->attribs[ATTR_INDEX_TANGENT ].stride = sizeof(tess.tangent[0]); - tess.vao->attribs[ATTR_INDEX_COLOR ].stride = sizeof(tess.vertexColors[0]); + tess.vao->attribs[ATTR_INDEX_COLOR ].stride = sizeof(tess.color[0]); tess.vao->attribs[ATTR_INDEX_TEXCOORD ].stride = sizeof(tess.texCoords[0][0]) * 2; tess.vao->attribs[ATTR_INDEX_LIGHTCOORD ].stride = sizeof(tess.texCoords[0][0]) * 2; tess.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].stride = sizeof(tess.lightdir[0]); @@ -530,7 +513,7 @@ void R_InitVaos(void) tess.attribPointers[ATTR_INDEX_TEXCOORD] = tess.texCoords; tess.attribPointers[ATTR_INDEX_NORMAL] = tess.normal; tess.attribPointers[ATTR_INDEX_TANGENT] = tess.tangent; - tess.attribPointers[ATTR_INDEX_COLOR] = tess.vertexColors; + tess.attribPointers[ATTR_INDEX_COLOR] = tess.color; tess.attribPointers[ATTR_INDEX_LIGHTDIRECTION] = tess.lightdir; Vao_SetVertexPointers(tess.vao);