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Client shouldn't try to capture audio data if voip cvar is disabled.
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@ -259,6 +259,8 @@ void CL_CaptureVoip(void)
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dontCapture = qtrue; // server doesn't support VoIP.
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else if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
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dontCapture = qtrue; // single player game.
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else if ( voip->integer == 0 )
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dontCapture = qtrue; // client has VoIP support disabled.
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cl_voipSend->modified = qfalse;
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