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Fix issue with non-working mapping of smooth turn on buttons
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1 changed files with 1 additions and 2 deletions
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@ -1057,6 +1057,7 @@ static void IN_VRButtons( qboolean isRightController, uint32_t buttons )
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{
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{
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if (cl.snap.ps.pm_flags & PMF_FOLLOW)
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if (cl.snap.ps.pm_flags & PMF_FOLLOW)
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{
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{
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controller->buttons |= ovrButton_X;
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//Switch follow mode
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//Switch follow mode
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vr.follow_mode = (vr.follow_mode+1) % VRFM_NUM_FOLLOWMODES;
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vr.follow_mode = (vr.follow_mode+1) % VRFM_NUM_FOLLOWMODES;
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}
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}
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@ -1102,8 +1103,6 @@ static void IN_VRButtons( qboolean isRightController, uint32_t buttons )
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IN_SendButtonAction(action, qfalse, qfalse, 0);
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IN_SendButtonAction(action, qfalse, qfalse, 0);
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}
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}
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}
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}
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controller->buttons = buttons;
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}
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}
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void IN_VRInputFrame( void )
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void IN_VRInputFrame( void )
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