SmileTheory 2017-07-13 12:10:09 -07:00
parent d549b642bc
commit a4c09236b1

View file

@ -487,20 +487,6 @@ static void GLSL_LinkProgram(GLuint program)
}
}
static void GLSL_ValidateProgram(GLuint program)
{
GLint validated;
qglValidateProgram(program);
qglGetProgramiv(program, GL_VALIDATE_STATUS, &validated);
if(!validated)
{
GLSL_PrintLog(program, GLSL_PRINTLOG_PROGRAM_INFO, qfalse);
ri.Error(ERR_DROP, "shaders failed to validate");
}
}
static void GLSL_ShowProgramUniforms(GLuint program)
{
int i, count, size;
@ -695,7 +681,6 @@ void GLSL_InitUniforms(shaderProgram_t *program)
void GLSL_FinishGPUShader(shaderProgram_t *program)
{
GLSL_ValidateProgram(program->program);
GLSL_ShowProgramUniforms(program->program);
GL_CheckErrors();
}