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OpenXR menuYaw support added
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9c14728bc9
commit
a1de0e1ffe
1 changed files with 7 additions and 2 deletions
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@ -465,6 +465,7 @@ void VR_DrawFrame( engine_t* engine ) {
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XrCompositionLayerProjectionView projection_layer_elements[2] = {};
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if (!VR_useScreenLayer() && !(cl.snap.ps.pm_flags & PMF_FOLLOW && vr.follow_mode == VRFM_FIRSTPERSON)) {
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vr.menuYaw = vr.hmdorientation[YAW];
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
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ovrFramebuffer* frameBuffer = &engine->appState.Renderer.FrameBuffer;
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@ -510,8 +511,12 @@ void VR_DrawFrame( engine_t* engine ) {
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cylinder_layer.subImage.imageRect.extent.height = height;
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cylinder_layer.subImage.imageArrayIndex = 0;
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const XrVector3f axis = {0.0f, 1.0f, 0.0f};
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const XrVector3f pos = {xfStageFromHead.position.x, -0.25f, xfStageFromHead.position.z - 4.0f};
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cylinder_layer.pose.orientation = XrQuaternionf_CreateFromVectorAngle(axis, 0);
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XrVector3f pos = {
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xfStageFromHead.position.x - sin(radians(vr.menuYaw)) * 4.0f,
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-0.25f,
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xfStageFromHead.position.z - cos(radians(vr.menuYaw)) * 4.0f
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};
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cylinder_layer.pose.orientation = XrQuaternionf_CreateFromVectorAngle(axis, radians(vr.menuYaw));
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cylinder_layer.pose.position = pos;
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cylinder_layer.radius = 12.0f;
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cylinder_layer.centralAngle = MATH_PI * 0.5f;
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