- A few code cleanups in gamecode

- Add a bit of stuff from Zakk Middleton
This commit is contained in:
Thilo Schulz 2011-02-08 18:06:39 +00:00
parent d2612c8a36
commit 9f786f4def
2 changed files with 18 additions and 22 deletions

View file

@ -459,6 +459,7 @@ static void CG_MapRestart( void ) {
cg.timelimitWarnings = 0; cg.timelimitWarnings = 0;
cg.intermissionStarted = qfalse; cg.intermissionStarted = qfalse;
cg.levelShot = qfalse;
cgs.voteTime = 0; cgs.voteTime = 0;

View file

@ -385,38 +385,34 @@ and sends over a command to the client to resize the view,
hide the scoreboard, and take a special screenshot hide the scoreboard, and take a special screenshot
================== ==================
*/ */
void Cmd_LevelShot_f( gentity_t *ent ) { void Cmd_LevelShot_f(gentity_t *ent)
if ( !CheatsOk( ent ) ) { {
return;
}
// doesn't work in single player
if ( g_gametype.integer != 0 ) {
trap_SendServerCommand( ent-g_entities,
"print \"Must be in g_gametype 0 for levelshot\n\"" );
return;
}
if(!ent->client->pers.localClient) if(!ent->client->pers.localClient)
{ {
trap_SendServerCommand(ent-g_entities, trap_SendServerCommand(ent-g_entities,
"print \"The levelshot command must be executed by a local client\n\""); "print \"The levelshot command must be executed by a local client\n\"");
return;
}
if(!CheatsOk(ent))
return;
// doesn't work in single player
if(g_gametype.integer == GT_SINGLE_PLAYER)
{
trap_SendServerCommand(ent-g_entities,
"print \"Must not be in singleplayer mode for levelshot\n\"" );
return; return;
} }
BeginIntermission(); BeginIntermission();
trap_SendServerCommand( ent-g_entities, "clientLevelShot" ); trap_SendServerCommand(ent-g_entities, "clientLevelShot");
} }
/* /*
================== ==================
Cmd_LevelShot_f Cmd_TeamTask_f
This is just to help generate the level pictures
for the menus. It goes to the intermission immediately
and sends over a command to the client to resize the view,
hide the scoreboard, and take a special screenshot
================== ==================
*/ */
void Cmd_TeamTask_f( gentity_t *ent ) { void Cmd_TeamTask_f( gentity_t *ent ) {
@ -438,7 +434,6 @@ void Cmd_TeamTask_f( gentity_t *ent ) {
} }
/* /*
================= =================
Cmd_Kill_f Cmd_Kill_f