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https://github.com/DrBeef/ioq3quest.git
synced 2024-11-10 14:52:00 +00:00
* Fixed some vm build warnings
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parent
79ba2d974d
commit
9d41e17e1f
12 changed files with 18 additions and 48 deletions
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@ -1004,8 +1004,8 @@ void ClientBegin( int clientNum ) {
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trap_UnlinkEntity( ent );
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}
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G_InitGentity( ent );
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ent->touch = NULL;
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ent->pain = NULL;
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ent->touch = 0;
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ent->pain = 0;
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ent->client = client;
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client->pers.connected = CON_CONNECTED;
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@ -542,7 +542,7 @@ void Touch_Item (gentity_t *ent, gentity_t *other, trace_t *trace) {
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// events such as ctf flags
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if ( respawn <= 0 ) {
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ent->nextthink = 0;
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ent->think = NULL;
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ent->think = 0;
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} else {
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ent->nextthink = level.time + respawn * 1000;
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ent->think = RespawnItem;
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@ -288,7 +288,7 @@ void Use_Shooter( gentity_t *ent, gentity_t *other, gentity_t *activator ) {
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static void InitShooter_Finish( gentity_t *ent ) {
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ent->enemy = G_PickTarget( ent->target );
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ent->think = NULL;
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ent->think = 0;
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ent->nextthink = 0;
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}
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@ -191,7 +191,7 @@ void SP_team_blueobelisk( gentity_t *ent );
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void SP_team_redobelisk( gentity_t *ent );
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void SP_team_neutralobelisk( gentity_t *ent );
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#endif
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void SP_item_botroam( gentity_t *ent ) {};
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void SP_item_botroam( gentity_t *ent ) { }
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spawn_t spawns[] = {
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// info entities don't do anything at all, but provide positional
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@ -266,7 +266,7 @@ spawn_t spawns[] = {
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#endif
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{"item_botroam", SP_item_botroam},
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{NULL, NULL}
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{NULL, 0}
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};
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/*
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@ -67,7 +67,7 @@ void multi_trigger( gentity_t *ent, gentity_t *activator ) {
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} else {
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// we can't just remove (self) here, because this is a touch function
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// called while looping through area links...
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ent->touch = NULL;
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ent->touch = 0;
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ent->nextthink = level.time + FRAMETIME;
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ent->think = G_FreeEntity;
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}
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@ -821,10 +821,10 @@ void UI_SetActiveMenu( uiMenuCommand_t menu ) {
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UI_MainMenu();
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return;
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case UIMENU_NEED_CD:
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UI_ConfirmMenu( "Insert the CD", (voidfunc_f)NULL, NeedCDAction );
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UI_ConfirmMenu( "Insert the CD", 0, NeedCDAction );
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return;
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case UIMENU_BAD_CD_KEY:
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UI_ConfirmMenu( "Bad CD Key", (voidfunc_f)NULL, NeedCDKeyAction );
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UI_ConfirmMenu( "Bad CD Key", 0, NeedCDKeyAction );
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return;
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case UIMENU_INGAME:
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/*
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@ -120,11 +120,11 @@ void InGame_Event( void *ptr, int notification ) {
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break;
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case ID_RESTART:
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UI_ConfirmMenu( "RESTART ARENA?", (voidfunc_f)NULL, InGame_RestartAction );
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UI_ConfirmMenu( "RESTART ARENA?", 0, InGame_RestartAction );
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break;
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case ID_QUIT:
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UI_ConfirmMenu( "EXIT GAME?", (voidfunc_f)NULL, InGame_QuitAction );
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UI_ConfirmMenu( "EXIT GAME?", 0, InGame_QuitAction );
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break;
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case ID_SERVERINFO:
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@ -126,7 +126,7 @@ void Main_MenuEvent (void* ptr, int event) {
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break;
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case ID_EXIT:
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UI_ConfirmMenu( "EXIT GAME?", NULL, MainMenu_ExitAction );
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UI_ConfirmMenu( "EXIT GAME?", 0, MainMenu_ExitAction );
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break;
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}
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}
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@ -1265,11 +1265,11 @@ static void ArenaServers_Event( void* ptr, int event ) {
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case ID_PUNKBUSTER:
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if (g_arenaservers.punkbuster.curvalue)
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{
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UI_ConfirmMenu_Style( "Enable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, (voidfunc_f)NULL, Punkbuster_ConfirmEnable );
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UI_ConfirmMenu_Style( "Enable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, 0, Punkbuster_ConfirmEnable );
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}
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else
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{
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UI_ConfirmMenu_Style( "Disable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, (voidfunc_f)NULL, Punkbuster_ConfirmDisable );
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UI_ConfirmMenu_Style( "Disable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, 0, Punkbuster_ConfirmDisable );
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}
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break;
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}
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@ -42,7 +42,7 @@ typedef struct scrollInfo_s {
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static scrollInfo_t scrollInfo;
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static void (*captureFunc) (void *p) = NULL;
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static void (*captureFunc) (void *p) = 0;
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static void *captureData = NULL;
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static itemDef_t *itemCapture = NULL; // item that has the mouse captured ( if any )
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@ -2371,7 +2371,7 @@ qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) {
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if (itemCapture) {
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Item_StopCapture(itemCapture);
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itemCapture = NULL;
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captureFunc = NULL;
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captureFunc = 0;
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captureData = NULL;
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} else {
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// bk001206 - parentheses
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@ -5134,7 +5134,7 @@ keywordHash_t itemParseKeywords[] = {
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{"hideCvar", ItemParse_hideCvar, NULL},
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{"cinematic", ItemParse_cinematic, NULL},
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{"doubleclick", ItemParse_doubleClick, NULL},
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{NULL, NULL, NULL}
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{NULL, 0, NULL}
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};
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keywordHash_t *itemParseKeywordHash[KEYWORDHASH_SIZE];
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@ -5535,7 +5535,7 @@ keywordHash_t menuParseKeywords[] = {
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{"fadeClamp", MenuParse_fadeClamp, NULL},
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{"fadeCycle", MenuParse_fadeCycle, NULL},
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{"fadeAmount", MenuParse_fadeAmount, NULL},
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{NULL, NULL, NULL}
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{NULL, 0, NULL}
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};
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keywordHash_t *menuParseKeywordHash[KEYWORDHASH_SIZE];
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@ -1,29 +0,0 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// ui_util.c
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//
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// origin: rad
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// new ui support stuff
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//
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// memory, string alloc
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@ -1325,7 +1325,6 @@ MPUIOBJ_ = \
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$(B)/missionpack/ui/ui_atoms.o \
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$(B)/missionpack/ui/ui_gameinfo.o \
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$(B)/missionpack/ui/ui_players.o \
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$(B)/missionpack/ui/ui_util.o \
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$(B)/missionpack/ui/ui_shared.o \
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\
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$(B)/missionpack/game/bg_misc.o \
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