Hud model rendering fixed

This commit is contained in:
Lubos 2022-04-30 21:23:53 +02:00
parent 30c9b4eaa0
commit 9d07c27604

View file

@ -394,8 +394,9 @@ void VR_DrawFrame( engine_t* engine ) {
vr.fov_y = (fabs(fov.angleUp) + fabs(fov.angleDown)) * 180.0f / M_PI; vr.fov_y = (fabs(fov.angleUp) + fabs(fov.angleDown)) * 180.0f / M_PI;
//Projection used for drawing HUD models etc //Projection used for drawing HUD models etc
float hudScale = M_PI * 15.0f / 180.0f;
const ovrMatrix4f monoVRMatrix = ovrMatrix4f_CreateProjectionFov( const ovrMatrix4f monoVRMatrix = ovrMatrix4f_CreateProjectionFov(
30.0f, 30.0f, 0.0f, 0.0f, 1.0f, 0.0f ); -hudScale, hudScale, hudScale, -hudScale, 1.0f, 0.0f );
const ovrMatrix4f projectionMatrix = ovrMatrix4f_CreateProjectionFov( const ovrMatrix4f projectionMatrix = ovrMatrix4f_CreateProjectionFov(
fov.angleLeft / vr.weapon_zoomLevel, fov.angleLeft / vr.weapon_zoomLevel,
fov.angleRight / vr.weapon_zoomLevel, fov.angleRight / vr.weapon_zoomLevel,