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Merge branch 'master' into OpenXR
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@ -366,7 +366,6 @@ void VR_DrawFrame( engine_t* engine ) {
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OXR(xrLocateSpace(
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engine->appState.HeadSpace, engine->appState.LocalSpace, frameState.predictedDisplayTime, &loc));
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{
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// We extract Yaw, Pitch, Roll instead of directly using the orientation
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// to allow "additional" yaw manipulation with mouse/controller.
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