mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-26 05:52:03 +00:00
Some small tweaks
including ensuring the HUD 3D icons are drawn by defualt
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parent
cca1c051f1
commit
9153db7a45
8 changed files with 21 additions and 8 deletions
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@ -2,8 +2,8 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.ioq3quest"
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android:installLocation="preferExternal"
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android:versionCode="46"
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android:versionName="0.31.1">
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android:versionCode="47"
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android:versionName="0.31.2">
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<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
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<uses-feature android:glEsVersion="0x00030001" />
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<!-- <uses-feature android:name="oculus.software.overlay_keyboard" android:required="false"/>-->
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BIN
android/app/src/main/assets/pak66.pk3
Normal file
BIN
android/app/src/main/assets/pak66.pk3
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Binary file not shown.
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@ -233,7 +233,7 @@ static cvarTable_t cvarTable[] = {
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{ &cg_drawTimer, "cg_drawTimer", "0", CVAR_ARCHIVE },
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{ &cg_drawFPS, "cg_drawFPS", "0", CVAR_ARCHIVE },
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{ &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE },
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{ &cg_draw3dIcons, "cg_draw3dIcons", "0", CVAR_ARCHIVE },
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{ &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
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{ &cg_debugWeaponAiming, "cg_debugWeaponAiming", "0", CVAR_ARCHIVE },
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{ &cg_weaponSelectorSimple2DIcons, "cg_weaponSelectorSimple2DIcons", "0", CVAR_ARCHIVE },
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{ &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE },
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@ -768,6 +768,12 @@ static int CG_CalcViewValues( ) {
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CG_LaserSight(weaponorigin, trace.endpos, colour, 1.0f);
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}
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if (cg.predictedPlayerState.pm_flags == PM_SPECTATOR)
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{
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//If spectating, just take the weapon angles directly
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VectorCopy(weaponangles, vr->calculated_weaponangles);
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}
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else
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{
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VectorSubtract(trace.endpos, cg.refdef.vieworg, dir);
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vectoangles(dir, vr->calculated_weaponangles);
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@ -228,18 +228,18 @@ static void Main_MenuDraw( void ) {
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int yPos = 410;
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if (uis.demoversion) {
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UI_DrawProportionalString( 320, 372, "DEMO DEMO DEMO DEMO DEMO DEMO DEMO DEMO DEMO", UI_CENTER|UI_SMALLFONT, color );
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UI_DrawProportionalString( 320, 372, "Demo: Play the 1st tier of SP or MP on our demo servers. Install full game for more!", UI_CENTER|UI_SMALLFONT, color );
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UI_DrawString( 320, yPos, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
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} else {
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UI_DrawString( 320, yPos, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
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}
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yPos += SMALLCHAR_HEIGHT;
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UI_DrawString( 320, yPos, "Quake3Quest " Q3QVERSION " - Visit quake3.quakevr.com for discord invite.", UI_CENTER|UI_SMALLFONT, color );
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UI_DrawString( 320, yPos, "Quake3Quest " Q3QVERSION " - Visit quake3.quakevr.com for discord invite.", UI_CENTER|UI_SMALLFONT, color_white );
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yPos += SMALLCHAR_HEIGHT;
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UI_DrawString( 320, yPos, "Join our discord for news, leaderboards and community!", UI_CENTER|UI_SMALLFONT, color );
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UI_DrawString( 320, yPos, "Join our discord for news, leaderboards and community!", UI_CENTER|UI_SMALLFONT, color_white );
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yPos += SMALLCHAR_HEIGHT;
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UI_DrawString( 320, yPos, "Get mods & mappacks via the companion app!", UI_CENTER|UI_SMALLFONT, color );
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UI_DrawString( 320, yPos, "Get mods & mappacks via the companion app!", UI_CENTER|UI_SMALLFONT, color_white );
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}
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@ -1670,6 +1670,10 @@ void GLSL_ShutdownGPUShaders(void)
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for ( i = 0; i < 4; i++)
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GLSL_DeleteGPUShader(&tr.depthBlurShader[i]);
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//Clean up buffers
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qglDeleteBuffers(PROJECTION_COUNT, viewMatricesBuffer);
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qglDeleteBuffers(PROJECTION_COUNT, projectionMatricesBuffer);
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}
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@ -104,6 +104,9 @@ public class MainActivity extends SDLActivity // implements KeyEvent.Callback
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copy_asset("/sdcard/ioquake3Quest/baseq3", "pakQ3Q.pk3", true);
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copy_asset("/sdcard/ioquake3Quest/missionpack", "pakQ3Q.pk3", true);
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//Copy omarlego's background image pak
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copy_asset("/sdcard/ioquake3Quest/baseq3", "pak66.pk3", false);
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//If open arena is installed then copy necessary stuff
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if (new File("/sdcard/ioquake3Quest/baseoa").exists()) {
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copy_asset("/sdcard/ioquake3Quest/baseoa", "autoexec_oa.cfg", "autoexec.cfg", false);
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@ -3,7 +3,7 @@
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setlocal
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set BUILD_TYPE=release
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set VERSION=0.31.1-multiview
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set VERSION=0.31.2-multiview
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@REM Define the following environment variables to sign a release build
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@REM set KEYSTORE=
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