diff --git a/android/app/src/main/cpp/code/cgame/cg_weapons.c b/android/app/src/main/cpp/code/cgame/cg_weapons.c index 9d9a7bcf..414a18c3 100644 --- a/android/app/src/main/cpp/code/cgame/cg_weapons.c +++ b/android/app/src/main/cpp/code/cgame/cg_weapons.c @@ -1724,6 +1724,10 @@ void CG_AddViewWeapon( playerState_t *ps ) { return; } + if (vr->weapon_zoomed) { + return; // do not draw weapon model with enabled weapon scope + } + cent = &cg.predictedPlayerEntity; // &cg_entities[cg.snap->ps.clientNum]; CG_RegisterWeapon( ps->weapon ); weapon = &cg_weapons[ ps->weapon ];