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* (bug 2758) Toggling the console while holding keys can put the cgame/ui
keycatchers in a bad place since they see a key press for a key that is already in a down state. Simply clearing the down state of all keys as the console is toggled seems like a simple fix.
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@ -1070,7 +1070,8 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
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if (!down) {
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if (!down) {
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return;
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return;
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}
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}
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Con_ToggleConsole_f ();
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Con_ToggleConsole_f ();
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Key_ClearStates ();
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return;
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return;
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}
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}
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