End current draw surface before drawing cinematic

Fixes drawing StretchPic *before* CIN_DrawCinematic resulting
in cinematic being drawn before the StretchPic.
This commit is contained in:
Zack Middleton 2013-11-20 21:37:17 -06:00
parent d63d7ba6bf
commit 8af9516e88
2 changed files with 8 additions and 0 deletions

View file

@ -737,6 +737,10 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
} }
R_IssuePendingRenderCommands(); R_IssuePendingRenderCommands();
if ( tess.numIndexes ) {
RB_EndSurface();
}
// we definately want to sync every frame for the cinematics // we definately want to sync every frame for the cinematics
qglFinish(); qglFinish();

View file

@ -830,6 +830,10 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
} }
R_IssuePendingRenderCommands(); R_IssuePendingRenderCommands();
if ( tess.numIndexes ) {
RB_EndSurface();
}
// we definately want to sync every frame for the cinematics // we definately want to sync every frame for the cinematics
qglFinish(); qglFinish();