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https://github.com/DrBeef/ioq3quest.git
synced 2024-11-30 07:41:16 +00:00
Fix some "> MAX_*" to be ">= MAX_*".
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parent
d635193e19
commit
82f83cd092
5 changed files with 8 additions and 8 deletions
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@ -522,7 +522,7 @@ void BotSetBrushModelTypes(void)
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if (model[0]) modelnum = atoi(model+1);
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else modelnum = 0;
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if (modelnum < 0 || modelnum > MAX_MODELS)
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if (modelnum < 0 || modelnum >= MAX_MODELS)
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{
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botimport.Print(PRT_MESSAGE, "entity %s model number out of range\n", classname);
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continue;
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@ -529,7 +529,7 @@ static void S_Base_StartSoundEx( vec3_t origin, int entityNum, int entchannel, s
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return;
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}
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if ( !origin && ( entityNum < 0 || entityNum > MAX_GENTITIES ) ) {
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if ( !origin && ( entityNum < 0 || entityNum >= MAX_GENTITIES ) ) {
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Com_Error( ERR_DROP, "S_StartSound: bad entitynum %i", entityNum );
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}
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@ -1092,7 +1092,7 @@ let the sound system know where an entity currently is
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======================
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*/
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void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) {
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if ( entityNum < 0 || entityNum > MAX_GENTITIES ) {
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if ( entityNum < 0 || entityNum >= MAX_GENTITIES ) {
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Com_Error( ERR_DROP, "S_UpdateEntityPosition: bad entitynum %i", entityNum );
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}
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VectorCopy( origin, loopSounds[entityNum].origin );
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@ -1121,7 +1121,7 @@ void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin )
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VectorCopy( origin, sanOrigin );
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S_AL_SanitiseVector( sanOrigin );
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if ( entityNum < 0 || entityNum > MAX_GENTITIES )
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if ( entityNum < 0 || entityNum >= MAX_GENTITIES )
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Com_Error( ERR_DROP, "S_UpdateEntityPosition: bad entitynum %i", entityNum );
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VectorCopy( sanOrigin, entityList[entityNum].origin );
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}
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@ -1135,7 +1135,7 @@ Necessary for i.g. Western Quake3 mod which is buggy.
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*/
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static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx)
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{
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if (entityNum < 0 || entityNum > MAX_GENTITIES)
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if (entityNum < 0 || entityNum >= MAX_GENTITIES)
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Com_Error(ERR_DROP, "ERROR: S_AL_CheckInput: bad entitynum %i", entityNum);
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if (sfx < 0 || sfx >= numSfx)
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@ -4838,7 +4838,7 @@ void BotCheckEvents(bot_state_t *bs, entityState_t *state) {
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}
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case EV_GLOBAL_SOUND:
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{
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if (state->eventParm < 0 || state->eventParm > MAX_SOUNDS) {
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if (state->eventParm < 0 || state->eventParm >= MAX_SOUNDS) {
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BotAI_Print(PRT_ERROR, "EV_GLOBAL_SOUND: eventParm (%d) out of range\n", state->eventParm);
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break;
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}
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@ -4948,7 +4948,7 @@ void BotCheckEvents(bot_state_t *bs, entityState_t *state) {
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{
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//if this sound is played on the bot
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if (state->number == bs->client) {
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if (state->eventParm < 0 || state->eventParm > MAX_SOUNDS) {
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if (state->eventParm < 0 || state->eventParm >= MAX_SOUNDS) {
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BotAI_Print(PRT_ERROR, "EV_GENERAL_SOUND: eventParm (%d) out of range\n", state->eventParm);
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break;
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}
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@ -395,7 +395,7 @@ static fileHandle_t FS_HandleForFile(void) {
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}
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static FILE *FS_FileForHandle( fileHandle_t f ) {
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if ( f < 1 || f > MAX_FILE_HANDLES ) {
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if ( f < 1 || f >= MAX_FILE_HANDLES ) {
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Com_Error( ERR_DROP, "FS_FileForHandle: out of range" );
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}
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if (fsh[f].zipFile == qtrue) {
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