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* Some game bug fixes from http://www.quake3world.com/ubb/Forum4/HTML/006208.html
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317d40b046
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3 changed files with 29 additions and 4 deletions
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@ -323,7 +323,7 @@ static void CG_ConfigStringModified( void ) {
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cg.intermissionStarted = atoi( str );
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} else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) {
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cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str );
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} else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_MODELS ) {
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} else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) {
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if ( str[0] != '*' ) { // player specific sounds don't register here
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cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str, qfalse );
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}
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@ -923,7 +923,7 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
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// we don't check password for bots and local client
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// NOTE: local client <-> "ip" "localhost"
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// this means this client is not running in our current process
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if ( !( ent->r.svFlags & SVF_BOT ) && (strcmp(value, "localhost") != 0)) {
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if ( !isBot && (strcmp(value, "localhost") != 0)) {
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// check for a password
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value = Info_ValueForKey (userinfo, "password");
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if ( g_password.string[0] && Q_stricmp( g_password.string, "none" ) &&
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@ -1324,6 +1324,16 @@ void ClientDisconnect( int clientNum ) {
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ClientUserinfoChanged( level.sortedClients[0] );
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}
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if( g_gametype.integer == GT_TOURNAMENT &&
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ent->client->sess.sessionTeam == TEAM_FREE &&
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level.intermissiontime ) {
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trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
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level.restarted = qtrue;
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level.changemap = NULL;
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level.intermissiontime = 0;
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}
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trap_UnlinkEntity (ent);
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ent->s.modelindex = 0;
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ent->inuse = qfalse;
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@ -1021,6 +1021,8 @@ or moved to a new level based on the "nextmap" cvar
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void ExitLevel (void) {
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int i;
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gclient_t *cl;
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char nextmap[MAX_STRING_CHARS];
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char d1[MAX_STRING_CHARS];
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//bot interbreeding
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BotInterbreedEndMatch();
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@ -1038,8 +1040,16 @@ void ExitLevel (void) {
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return;
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}
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trap_Cvar_VariableStringBuffer( "nextmap", nextmap, sizeof(nextmap) );
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trap_Cvar_VariableStringBuffer( "d1", d1, sizeof(d1) );
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if( !Q_stricmp( nextmap, "map_restart 0" ) && Q_stricmp( d1, "" ) ) {
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trap_Cvar_Set( "nextmap", "vstr d2" );
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trap_SendConsoleCommand( EXEC_APPEND, "vstr d1\n" );
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} else {
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trap_SendConsoleCommand( EXEC_APPEND, "vstr nextmap\n" );
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}
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level.changemap = NULL;
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level.intermissiontime = 0;
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@ -1436,7 +1446,12 @@ void CheckTournament( void ) {
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if ( level.warmupTime < 0 ) {
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if ( level.numPlayingClients == 2 ) {
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// fudge by -1 to account for extra delays
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if ( g_warmup.integer > 1 ) {
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level.warmupTime = level.time + ( g_warmup.integer - 1 ) * 1000;
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} else {
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level.warmupTime = 0;
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}
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trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
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}
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return;
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