* Removed Q3ASM_TURBO defines from q3asm

* Removed q3asm qfiles.h and redirected it to qcommon qfiles.h
This commit is contained in:
Tim Angus 2005-10-13 01:55:31 +00:00
parent ecd73786d5
commit 8295a83897
2 changed files with 4 additions and 992 deletions

View File

@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cmdlib.h"
#include "mathlib.h"
#include "qfiles.h"
#include "../../qcommon/qfiles.h"
/* MSVC-ism fix. */
#ifdef _WIN32
@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#endif
/* 19079 total symbols in FI, 2002 Jan 23 */
#define Q3ASM_TURBO
#define DEFAULT_HASHTABLE_SIZE 2048
char outputFilename[MAX_OS_PATH];
@ -155,7 +154,6 @@ typedef struct symbol_s {
int value;
} symbol_t;
#ifdef Q3ASM_TURBO
typedef struct hashchain_s {
void *data;
struct hashchain_s *next;
@ -169,7 +167,6 @@ typedef struct hashtable_s {
int symtablelen = DEFAULT_HASHTABLE_SIZE;
hashtable_t *symtable;
hashtable_t *optable;
#endif /* Q3ASM_TURBO */
segment_t segment[NUM_SEGMENTS];
segment_t *currentSegment;
@ -225,7 +222,6 @@ sourceOps_t sourceOps[] = {
int opcodesHash[ NUM_SOURCE_OPS ];
#ifdef Q3ASM_TURBO
int
vreport (const char* fmt, va_list vp)
@ -463,24 +459,12 @@ ThingToConvertDecimalIntoSigned32SoThatAtoiDoesntCapAt7FFFFFFF (const char *s)
#endif
#endif /* Q3ASM_TURBO */
/*
=============
HashString
=============
*/
#ifndef Q3ASM_TURBO
int HashString( char *s ) {
int v = 0;
while ( *s ) {
v += *s;
s++;
}
return v;
}
#else /* Q3ASM_TURBO */
/* Default hash function of Kazlib 1.19, slightly modified. */
unsigned int HashString (const char *key)
{
@ -504,7 +488,6 @@ unsigned int HashString (const char *key)
}
return abs(acc);
}
#endif /* Q3ASM_TURBO */
/*
@ -561,57 +544,6 @@ Symbols can only be defined on pass 0
============
*/
void DefineSymbol( char *sym, int value ) {
#ifndef Q3ASM_TURBO
symbol_t *s, *after;
char expanded[MAX_LINE_LENGTH];
int hash;
if ( passNumber == 1 ) {
return;
}
// TTimo
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=381
// as a security, bail out if vmMain entry point is not first
if (!Q_stricmp(sym, "vmMain"))
if (value)
Error( "vmMain must be the first symbol in the qvm (got offset %d)\n", value );
// add the file prefix to local symbols to guarantee unique
if ( sym[0] == '$' ) {
sprintf( expanded, "%s_%i", sym, currentFileIndex );
sym = expanded;
}
hash = HashString( sym );
for ( s = symbols ; s ; s = s->next ) {
if ( hash == s->hash && !strcmp( sym, s->name ) ) {
CodeError( "Multiple definitions for %s\n", sym );
return;
}
}
s = malloc( sizeof( *s ) );
s->name = copystring( sym );
s->hash = hash;
s->value = value;
s->segment = currentSegment;
lastSymbol = s; /* for the move-to-lit-segment byteswap hack */
// insert it in order
if ( !symbols || s->value < symbols->value ) {
s->next = symbols;
symbols = s;
return;
}
for ( after = symbols ; after->next && after->next->value < value ; after = after->next ) {
}
s->next = after->next;
after->next = s;
#else /* Q3ASM_TURBO */
/* Hand optimization by PhaethonH */
symbol_t *s;
char expanded[MAX_LINE_LENGTH];
@ -657,7 +589,6 @@ void DefineSymbol( char *sym, int value ) {
lastSymbol->next = s;
lastSymbol = s;
}
#endif /* Q3ASM_TURBO */
}
@ -669,34 +600,6 @@ Symbols can only be evaluated on pass 1
============
*/
int LookupSymbol( char *sym ) {
#ifndef Q3ASM_TURBO
symbol_t *s;
char expanded[MAX_LINE_LENGTH];
int hash;
if ( passNumber == 0 ) {
return 0;
}
// add the file prefix to local symbols to guarantee unique
if ( sym[0] == '$' ) {
sprintf( expanded, "%s_%i", sym, currentFileIndex );
sym = expanded;
}
hash = HashString( sym );
for ( s = symbols ; s ; s = s->next ) {
if ( hash == s->hash && !strcmp( sym, s->name ) ) {
return s->segment->segmentBase + s->value;
}
}
CodeError( "ERROR: symbol %s undefined\n", sym );
passNumber = 0;
DefineSymbol( sym, 0 ); // so more errors aren't printed
passNumber = 1;
return 0;
#else /* Q3ASM_TURBO */
symbol_t *s;
char expanded[MAX_LINE_LENGTH];
int hash;
@ -732,7 +635,6 @@ int LookupSymbol( char *sym ) {
DefineSymbol( sym, 0 ); // so more errors aren't printed
passNumber = 1;
return 0;
#endif /* Q3ASM_TURBO */
}
@ -746,38 +648,10 @@ Otherwise returns the updated parse pointer
===============
*/
char *ExtractLine( char *data ) {
#ifndef Q3ASM_TURBO
int i;
currentFileLine++;
lineParseOffset = 0;
token[0] = 0;
if ( data[0] == 0 ) {
lineBuffer[0] = 0;
return NULL;
}
for ( i = 0 ; i < MAX_LINE_LENGTH ; i++ ) {
if ( data[i] == 0 || data[i] == '\n' ) {
break;
}
}
if ( i == MAX_LINE_LENGTH ) {
CodeError( "MAX_LINE_LENGTH" );
return data;
}
memcpy( lineBuffer, data, i );
lineBuffer[i] = 0;
data += i;
if ( data[0] == '\n' ) {
data++;
}
return data;
#else /* Q3ASM_TURBO */
/* Goal:
Given a string `data', extract one text line into buffer `lineBuffer' that is no longer than MAX_LINE_LENGTH characters long.
Return value is remainder of `data' that isn't part of `lineBuffer'.
Given a string `data', extract one text line into buffer `lineBuffer' that
is no longer than MAX_LINE_LENGTH characters long. Return value is
remainder of `data' that isn't part of `lineBuffer'.
-PH
*/
/* Hand-optimized by PhaethonH */
@ -805,7 +679,6 @@ char *ExtractLine( char *data ) {
lineBuffer[(p - data)] = 0;
p += (*p == '\n') ? 1 : 0; /* Skip over final newline. */
return p;
#endif /* Q3ASM_TURBO */
}
@ -817,39 +690,6 @@ Parse a token out of linebuffer
==============
*/
qboolean Parse( void ) {
#ifndef Q3ASM_TURBO
int c;
int len;
len = 0;
token[0] = 0;
// skip whitespace
while ( lineBuffer[ lineParseOffset ] <= ' ' ) {
if ( lineBuffer[ lineParseOffset ] == 0 ) {
return qfalse;
}
lineParseOffset++;
}
// skip ; comments
c = lineBuffer[ lineParseOffset ];
if ( c == ';' ) {
return qfalse;
}
// parse a regular word
do {
token[len] = c;
len++;
lineParseOffset++;
c = lineBuffer[ lineParseOffset ];
} while (c>32);
token[len] = 0;
return qtrue;
#else /* Q3ASM_TURBO */
/* Hand-optimized by PhaethonH */
const char *p, *q;
@ -877,7 +717,6 @@ qboolean Parse( void ) {
lineParseOffset = p - lineBuffer;
return qtrue;
#endif /* Q3ASM_TURBO */
}
@ -898,54 +737,6 @@ ParseExpression
==============
*/
int ParseExpression(void) {
#ifndef Q3ASM_TURBO
int i, j;
char sym[MAX_LINE_LENGTH];
int v;
if ( token[0] == '-' ) {
i = 1;
} else {
i = 0;
}
for ( ; i < MAX_LINE_LENGTH ; i++ ) {
if ( token[i] == '+' || token[i] == '-' || token[i] == 0 ) {
break;
}
}
memcpy( sym, token, i );
sym[i] = 0;
if ( ( sym[0] >= '0' && sym[0] <= '9' ) || sym[0] == '-' ) {
v = atoi( sym );
} else {
v = LookupSymbol( sym );
}
// parse add / subtract offsets
while ( token[i] != 0 ) {
for ( j = i + 1 ; j < MAX_LINE_LENGTH ; j++ ) {
if ( token[j] == '+' || token[j] == '-' || token[j] == 0 ) {
break;
}
}
memcpy( sym, token+i+1, j-i-1 );
sym[j-i-1] = 0;
if ( token[i] == '+' ) {
v += atoi( sym );
}
if ( token[i] == '-' ) {
v -= atoi( sym );
}
i = j;
}
return v;
#else /* Q3ASM_TURBO */
/* Hand optimization, PhaethonH */
int i, j;
char sym[MAX_LINE_LENGTH];
@ -997,7 +788,6 @@ int ParseExpression(void) {
}
return v;
#endif /* Q3ASM_TURBO */
}
@ -1035,8 +825,6 @@ void HackToSegment( segmentName_t seg ) {
#ifdef Q3ASM_TURBO
//#define STAT(L) report("STAT " L "\n");
#define STAT(L)
#define ASM(O) int TryAssemble##O ()
@ -1370,25 +1158,6 @@ STAT("LABEL");
#endif /* Q3ASM_TURBO */
/*
==============
AssembleLine
@ -1396,12 +1165,8 @@ AssembleLine
==============
*/
void AssembleLine( void ) {
#ifndef Q3ASM_TURBO
int v, v2;
#else /* Q3ASM_TURBO */
hashchain_t *hc;
sourceOps_t *op;
#endif /* Q3ASM_TURBO */
int i;
int hash;
@ -1412,249 +1177,6 @@ void AssembleLine( void ) {
hash = HashString( token );
#ifndef Q3ASM_TURBO
for ( i = 0 ; i < NUM_SOURCE_OPS ; i++ ) {
if ( hash == opcodesHash[i] && !strcmp( token, sourceOps[i].name ) ) {
int opcode;
int expression;
if ( sourceOps[i].opcode == OP_UNDEF ) {
CodeError( "Undefined opcode: %s\n", token );
}
if ( sourceOps[i].opcode == OP_IGNORE ) {
return; // we ignore most conversions
}
// sign extensions need to check next parm
opcode = sourceOps[i].opcode;
if ( opcode == OP_SEX8 ) {
Parse();
if ( token[0] == '1' ) {
opcode = OP_SEX8;
} else if ( token[0] == '2' ) {
opcode = OP_SEX16;
} else {
CodeError( "Bad sign extension: %s\n", token );
return;
}
}
// check for expression
Parse();
if ( token[0] && sourceOps[i].opcode != OP_CVIF
&& sourceOps[i].opcode != OP_CVFI ) {
expression = ParseExpression();
// code like this can generate non-dword block copies:
// auto char buf[2] = " ";
// we are just going to round up. This might conceivably
// be incorrect if other initialized chars follow.
if ( opcode == OP_BLOCK_COPY ) {
expression = ( expression + 3 ) & ~3;
}
EmitByte( &segment[CODESEG], opcode );
EmitInt( &segment[CODESEG], expression );
} else {
EmitByte( &segment[CODESEG], opcode );
}
instructionCount++;
return;
}
}
// call instructions reset currentArgOffset
if ( !strncmp( token, "CALL", 4 ) ) {
EmitByte( &segment[CODESEG], OP_CALL );
instructionCount++;
currentArgOffset = 0;
return;
}
// arg is converted to a reversed store
if ( !strncmp( token, "ARG", 3 ) ) {
EmitByte( &segment[CODESEG], OP_ARG );
instructionCount++;
if ( 8 + currentArgOffset >= 256 ) {
CodeError( "currentArgOffset >= 256" );
return;
}
EmitByte( &segment[CODESEG], 8 + currentArgOffset );
currentArgOffset += 4;
return;
}
// ret just leaves something on the op stack
if ( !strncmp( token, "RET", 3 ) ) {
EmitByte( &segment[CODESEG], OP_LEAVE );
instructionCount++;
EmitInt( &segment[CODESEG], 8 + currentLocals + currentArgs );
return;
}
// pop is needed to discard the return value of
// a function
if ( !strncmp( token, "pop", 3 ) ) {
EmitByte( &segment[CODESEG], OP_POP );
instructionCount++;
return;
}
// address of a parameter is converted to OP_LOCAL
if ( !strncmp( token, "ADDRF", 5 ) ) {
instructionCount++;
Parse();
v = ParseExpression();
v = 16 + currentArgs + currentLocals + v;
EmitByte( &segment[CODESEG], OP_LOCAL );
EmitInt( &segment[CODESEG], v );
return;
}
// address of a local is converted to OP_LOCAL
if ( !strncmp( token, "ADDRL", 5 ) ) {
instructionCount++;
Parse();
v = ParseExpression();
v = 8 + currentArgs + v;
EmitByte( &segment[CODESEG], OP_LOCAL );
EmitInt( &segment[CODESEG], v );
return;
}
if ( !strcmp( token, "proc" ) ) {
char name[1024];
Parse(); // function name
strcpy( name, token );
DefineSymbol( token, instructionCount ); // segment[CODESEG].imageUsed );
currentLocals = ParseValue(); // locals
currentLocals = ( currentLocals + 3 ) & ~3;
currentArgs = ParseValue(); // arg marshalling
currentArgs = ( currentArgs + 3 ) & ~3;
if ( 8 + currentLocals + currentArgs >= 32767 ) {
CodeError( "Locals > 32k in %s\n", name );
}
instructionCount++;
EmitByte( &segment[CODESEG], OP_ENTER );
EmitInt( &segment[CODESEG], 8 + currentLocals + currentArgs );
return;
}
if ( !strcmp( token, "endproc" ) ) {
Parse(); // skip the function name
v = ParseValue(); // locals
v2 = ParseValue(); // arg marshalling
// all functions must leave something on the opstack
instructionCount++;
EmitByte( &segment[CODESEG], OP_PUSH );
instructionCount++;
EmitByte( &segment[CODESEG], OP_LEAVE );
EmitInt( &segment[CODESEG], 8 + currentLocals + currentArgs );
return;
}
if ( !strcmp( token, "address" ) ) {
Parse();
v = ParseExpression();
HackToSegment( DATASEG );
EmitInt( currentSegment, v );
return;
}
if ( !strcmp( token, "export" ) ) {
return;
}
if ( !strcmp( token, "import" ) ) {
return;
}
if ( !strcmp( token, "code" ) ) {
currentSegment = &segment[CODESEG];
return;
}
if ( !strcmp( token, "bss" ) ) {
currentSegment = &segment[BSSSEG];
return;
}
if ( !strcmp( token, "data" ) ) {
currentSegment = &segment[DATASEG];
return;
}
if ( !strcmp( token, "lit" ) ) {
currentSegment = &segment[LITSEG];
return;
}
if ( !strcmp( token, "line" ) ) {
return;
}
if ( !strcmp( token, "file" ) ) {
return;
}
if ( !strcmp( token, "equ" ) ) {
char name[1024];
Parse();
strcpy( name, token );
Parse();
DefineSymbol( name, atoi(token) );
return;
}
if ( !strcmp( token, "align" ) ) {
v = ParseValue();
currentSegment->imageUsed = (currentSegment->imageUsed + v - 1 ) & ~( v - 1 );
return;
}
if ( !strcmp( token, "skip" ) ) {
v = ParseValue();
currentSegment->imageUsed += v;
return;
}
if ( !strcmp( token, "byte" ) ) {
v = ParseValue();
v2 = ParseValue();
if ( v == 1 ) {
HackToSegment( LITSEG );
} else if ( v == 4 ) {
HackToSegment( DATASEG );
} else if ( v == 2 ) {
CodeError( "16 bit initialized data not supported" );
}
// emit little endien
for ( i = 0 ; i < v ; i++ ) {
EmitByte( currentSegment, v2 );
v2 >>= 8;
}
return;
}
// code labels are emited as instruction counts, not byte offsets,
// because the physical size of the code will change with
// different run time compilers and we want to minimize the
// size of the required translation table
if ( !strncmp( token, "LABEL", 5 ) ) {
Parse();
if ( currentSegment == &segment[CODESEG] ) {
DefineSymbol( token, instructionCount );
} else {
DefineSymbol( token, currentSegment->imageUsed );
}
return;
}
#else /* Q3ASM_TURBO */
/*
Opcode search using hash table.
Since the opcodes stays mostly fixed, this may benefit even more from a tree.
@ -1771,8 +1293,6 @@ Empirical frequency statistics from FI 2001.01.23:
ASM(BSS)
ASM(DATA)
#endif /* Q3ASM_TURBO */
CodeError( "Unknown token: %s\n", token );
}
@ -1782,13 +1302,6 @@ InitTables
==============
*/
void InitTables( void ) {
#ifndef Q3ASM_TURBO
int i;
for ( i = 0 ; i < NUM_SOURCE_OPS ; i++ ) {
opcodesHash[i] = HashString( sourceOps[i].name );
}
#else /* Q3ASM_TURBO */
int i;
symtable = hashtable_new(symtablelen);
@ -1798,7 +1311,6 @@ void InitTables( void ) {
opcodesHash[i] = HashString( sourceOps[i].name );
hashtable_add(optable, opcodesHash[i], sourceOps + i);
}
#endif /* Q3ASM_TURBO */
}
@ -1928,11 +1440,9 @@ void Assemble( void ) {
for ( i = 0 ; i < NUM_SEGMENTS ; i++ ) {
segment[i].imageUsed = (segment[i].imageUsed + 3) & ~3;
}
#ifdef Q3ASM_TURBO
if (passNumber == 0) {
sort_symbols();
}
#endif /* Q3ASM_TURBO */
}
// reserve the stack in bss
@ -1996,9 +1506,6 @@ int main( int argc, char **argv ) {
// _chdir( "/quake3/jccode/cgame/lccout" ); // hack for vc profiler
if ( argc < 2 ) {
#ifndef Q3ASM_TURBO
Error( "usage: q3asm [-o output] <files> or q3asm -f <listfile>\n" );
#else /* Q3ASM_TURBO */
Error("Usage: %s [OPTION]... [FILES]...\n\
Assemble LCC bytecode assembly to Q3VM bytecode.\n\
\n\
@ -2007,13 +1514,9 @@ Assemble LCC bytecode assembly to Q3VM bytecode.\n\
-b BUCKETS Set symbol hash table to BUCKETS buckets\n\
-v Verbose compilation report\n\
", argv[0]);
#endif /* Q3ASM_TURBO */
}
start = I_FloatTime ();
#ifndef Q3ASM_TURBO
InitTables();
#endif /* !Q3ASM_TURBO */
// default filename is "q3asm"
strcpy( outputFilename, "q3asm" );
@ -2042,7 +1545,6 @@ Assemble LCC bytecode assembly to Q3VM bytecode.\n\
continue;
}
#ifdef Q3ASM_TURBO
if (!strcmp(argv[i], "-b")) {
if (i == argc - 1) {
Error("-b requires an argument");
@ -2051,7 +1553,6 @@ Assemble LCC bytecode assembly to Q3VM bytecode.\n\
symtablelen = atoi(argv[i]);
continue;
}
#endif /* Q3ASM_TURBO */
if( !strcmp( argv[ i ], "-v" ) ) {
/* Verbosity option added by Timbo, 2002.09.14.
@ -2077,12 +1578,9 @@ Motivation: not wanting to scrollback for pages to find asm error.
numAsmFiles++;
}
#ifdef Q3ASM_TURBO
InitTables();
#endif /* Q3ASM_TURBO */
Assemble();
#ifdef Q3ASM_TURBO
{
symbol_t *s;
@ -2095,7 +1593,6 @@ Motivation: not wanting to scrollback for pages to find asm error.
hashtable_stats(optable);
}
}
#endif /* Q3ASM_TURBO */
end = I_FloatTime ();
report ("%5.0f seconds elapsed\n", end-start);

View File

@ -1,485 +0,0 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __QFILES_H__
#define __QFILES_H__
//
// qfiles.h: quake file formats
// This file must be identical in the quake and utils directories
//
// surface geometry should not exceed these limits
#define SHADER_MAX_VERTEXES 1000
#define SHADER_MAX_INDEXES (6*SHADER_MAX_VERTEXES)
// the maximum size of game reletive pathnames
#define MAX_QPATH 64
/*
========================================================================
QVM files
========================================================================
*/
#define VM_MAGIC 0x12721444
typedef struct {
int vmMagic;
int instructionCount;
int codeOffset;
int codeLength;
int dataOffset;
int dataLength;
int litLength; // ( dataLength - litLength ) should be byteswapped on load
int bssLength; // zero filled memory appended to datalength
} vmHeader_t;
/*
========================================================================
PCX files are used for 8 bit images
========================================================================
*/
typedef struct {
char manufacturer;
char version;
char encoding;
char bits_per_pixel;
unsigned short xmin,ymin,xmax,ymax;
unsigned short hres,vres;
unsigned char palette[48];
char reserved;
char color_planes;
unsigned short bytes_per_line;
unsigned short palette_type;
char filler[58];
unsigned char data; // unbounded
} pcx_t;
/*
========================================================================
TGA files are used for 24/32 bit images
========================================================================
*/
typedef struct _TargaHeader {
unsigned char id_length, colormap_type, image_type;
unsigned short colormap_index, colormap_length;
unsigned char colormap_size;
unsigned short x_origin, y_origin, width, height;
unsigned char pixel_size, attributes;
} TargaHeader;
/*
========================================================================
.MD3 triangle model file format
========================================================================
*/
#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I')
#define MD3_VERSION 15
// limits
#define MD3_MAX_LODS 3
#define MD3_MAX_TRIANGLES 8192 // per surface
#define MD3_MAX_VERTS 4096 // per surface
#define MD3_MAX_SHADERS 256 // per surface
#define MD3_MAX_FRAMES 1024 // per model
#define MD3_MAX_SURFACES 32 // per model
#define MD3_MAX_TAGS 16 // per frame
// vertex scales
#define MD3_XYZ_SCALE (1.0/64)
typedef struct md3Frame_s {
vec3_t bounds[2];
vec3_t localOrigin;
float radius;
char name[16];
} md3Frame_t;
typedef struct md3Tag_s {
char name[MAX_QPATH]; // tag name
vec3_t origin;
vec3_t axis[3];
} md3Tag_t;
/*
** md3Surface_t
**
** CHUNK SIZE
** header sizeof( md3Surface_t )
** shaders sizeof( md3Shader_t ) * numShaders
** triangles[0] sizeof( md3Triangle_t ) * numTriangles
** st sizeof( md3St_t ) * numVerts
** XyzNormals sizeof( md3XyzNormal_t ) * numVerts * numFrames
*/
typedef struct {
int ident; //
char name[MAX_QPATH]; // polyset name
int flags;
int numFrames; // all surfaces in a model should have the same
int numShaders; // all surfaces in a model should have the same
int numVerts;
int numTriangles;
int ofsTriangles;
int ofsShaders; // offset from start of md3Surface_t
int ofsSt; // texture coords are common for all frames
int ofsXyzNormals; // numVerts * numFrames
int ofsEnd; // next surface follows
} md3Surface_t;
typedef struct {
char name[MAX_QPATH];
int shaderIndex; // for in-game use
} md3Shader_t;
typedef struct {
int indexes[3];
} md3Triangle_t;
typedef struct {
float st[2];
} md3St_t;
typedef struct {
short xyz[3];
short normal;
} md3XyzNormal_t;
typedef struct {
int ident;
int version;
char name[MAX_QPATH]; // model name
int flags;
int numFrames;
int numTags;
int numSurfaces;
int numSkins;
int ofsFrames; // offset for first frame
int ofsTags; // numFrames * numTags
int ofsSurfaces; // first surface, others follow
int ofsEnd; // end of file
} md3Header_t;
/*
==============================================================================
MD4 file format
==============================================================================
*/
#define MD4_IDENT (('4'<<24)+('P'<<16)+('D'<<8)+'I')
#define MD4_VERSION 1
#define MD4_MAX_BONES 128
typedef struct {
int boneIndex; // these are indexes into the boneReferences,
float boneWeight; // not the global per-frame bone list
vec3_t offset;
} md4Weight_t;
typedef struct {
vec3_t normal;
vec2_t texCoords;
int numWeights;
md4Weight_t weights[1]; // variable sized
} md4Vertex_t;
typedef struct {
int indexes[3];
} md4Triangle_t;
typedef struct {
int ident;
char name[MAX_QPATH]; // polyset name
char shader[MAX_QPATH];
int shaderIndex; // for in-game use
int ofsHeader; // this will be a negative number
int numVerts;
int ofsVerts;
int numTriangles;
int ofsTriangles;
// Bone references are a set of ints representing all the bones
// present in any vertex weights for this surface. This is
// needed because a model may have surfaces that need to be
// drawn at different sort times, and we don't want to have
// to re-interpolate all the bones for each surface.
int numBoneReferences;
int ofsBoneReferences;
int ofsEnd; // next surface follows
} md4Surface_t;
typedef struct {
float matrix[3][4];
} md4Bone_t;
typedef struct {
vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame
vec3_t localOrigin; // midpoint of bounds, used for sphere cull
float radius; // dist from localOrigin to corner
char name[16];
md4Bone_t bones[1]; // [numBones]
} md4Frame_t;
typedef struct {
int numSurfaces;
int ofsSurfaces; // first surface, others follow
int ofsEnd; // next lod follows
} md4LOD_t;
typedef struct {
int ident;
int version;
char name[MAX_QPATH]; // model name
// frames and bones are shared by all levels of detail
int numFrames;
int numBones;
int ofsFrames; // md4Frame_t[numFrames]
// each level of detail has completely separate sets of surfaces
int numLODs;
int ofsLODs;
int ofsEnd; // end of file
} md4Header_t;
/*
==============================================================================
.BSP file format
==============================================================================
*/
#define BSP_IDENT (('P'<<24)+('S'<<16)+('B'<<8)+'I')
// little-endian "IBSP"
#define BSP_VERSION 46
// there shouldn't be any problem with increasing these values at the
// expense of more memory allocation in the utilities
#define MAX_MAP_MODELS 0x400
#define MAX_MAP_BRUSHES 0x8000
#define MAX_MAP_ENTITIES 0x800
#define MAX_MAP_ENTSTRING 0x40000
#define MAX_MAP_SHADERS 0x400
#define MAX_MAP_AREAS 0x100 // MAX_MAP_AREA_BYTES in q_shared must match!
#define MAX_MAP_FOGS 0x100
#define MAX_MAP_PLANES 0x20000
#define MAX_MAP_NODES 0x20000
#define MAX_MAP_BRUSHSIDES 0x20000
#define MAX_MAP_LEAFS 0x20000
#define MAX_MAP_LEAFFACES 0x20000
#define MAX_MAP_LEAFBRUSHES 0x40000
#define MAX_MAP_PORTALS 0x20000
#define MAX_MAP_LIGHTING 0x800000
#define MAX_MAP_LIGHTGRID 0x800000
#define MAX_MAP_VISIBILITY 0x200000
#define MAX_MAP_DRAW_SURFS 0x20000
#define MAX_MAP_DRAW_VERTS 0x80000
#define MAX_MAP_DRAW_INDEXES 0x80000
// key / value pair sizes in the entities lump
#define MAX_KEY 32
#define MAX_VALUE 1024
// the editor uses these predefined yaw angles to orient entities up or down
#define ANGLE_UP -1
#define ANGLE_DOWN -2
#define LIGHTMAP_WIDTH 128
#define LIGHTMAP_HEIGHT 128
//=============================================================================
typedef struct {
int fileofs, filelen;
} lump_t;
#define LUMP_ENTITIES 0
#define LUMP_SHADERS 1
#define LUMP_PLANES 2
#define LUMP_NODES 3
#define LUMP_LEAFS 4
#define LUMP_LEAFSURFACES 5
#define LUMP_LEAFBRUSHES 6
#define LUMP_MODELS 7
#define LUMP_BRUSHES 8
#define LUMP_BRUSHSIDES 9
#define LUMP_DRAWVERTS 10
#define LUMP_DRAWINDEXES 11
#define LUMP_FOGS 12
#define LUMP_SURFACES 13
#define LUMP_LIGHTMAPS 14
#define LUMP_LIGHTGRID 15
#define LUMP_VISIBILITY 16
#define HEADER_LUMPS 17
typedef struct {
int ident;
int version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct {
float mins[3], maxs[3];
int firstSurface, numSurfaces;
int firstBrush, numBrushes;
} dmodel_t;
typedef struct {
char shader[MAX_QPATH];
int surfaceFlags;
int contentFlags;
} dshader_t;
// planes x^1 is allways the opposite of plane x
typedef struct {
float normal[3];
float dist;
} dplane_t;
typedef struct {
int planeNum;
int children[2]; // negative numbers are -(leafs+1), not nodes
int mins[3]; // for frustom culling
int maxs[3];
} dnode_t;
typedef struct {
int cluster; // -1 = opaque cluster (do I still store these?)
int area;
int mins[3]; // for frustum culling
int maxs[3];
int firstLeafSurface;
int numLeafSurfaces;
int firstLeafBrush;
int numLeafBrushes;
} dleaf_t;
typedef struct {
int planeNum; // positive plane side faces out of the leaf
int shaderNum;
} dbrushside_t;
typedef struct {
int firstSide;
int numSides;
int shaderNum; // the shader that determines the contents flags
} dbrush_t;
typedef struct {
char shader[MAX_QPATH];
int brushNum;
int visibleSide; // the brush side that ray tests need to clip against (-1 == none)
} dfog_t;
typedef struct {
vec3_t xyz;
float st[2];
float lightmap[2];
vec3_t normal;
byte color[4];
} drawVert_t;
typedef enum {
MST_BAD,
MST_PLANAR,
MST_PATCH,
MST_TRIANGLE_SOUP,
MST_FLARE
} mapSurfaceType_t;
typedef struct {
int shaderNum;
int fogNum;
int surfaceType;
int firstVert;
int numVerts;
int firstIndex;
int numIndexes;
int lightmapNum;
int lightmapX, lightmapY;
int lightmapWidth, lightmapHeight;
vec3_t lightmapOrigin;
vec3_t lightmapVecs[3]; // for patches, [0] and [1] are lodbounds
int patchWidth;
int patchHeight;
} dsurface_t;
#endif