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https://github.com/DrBeef/ioq3quest.git
synced 2024-11-26 05:52:03 +00:00
Fix SDL audio playback with surround sound
If user has surround sound enabled, ioq3 would not play any sound. Fix painting sound buffer for 4/5.1 audio channels. Extra channels currently play no audio.
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commit
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3 changed files with 39 additions and 27 deletions
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@ -1339,7 +1339,7 @@ void S_Update_(void) {
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& ~(dma.submission_chunk-1);
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// never mix more than the complete buffer
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samps = dma.samples >> (dma.channels-1);
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samps = dma.samples / dma.channels;
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if (endtime - s_soundtime > samps)
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endtime = s_soundtime + samps;
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@ -150,18 +150,16 @@ void S_TransferPaintBuffer(int endtime)
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{
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int out_idx;
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int count;
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int out_mask;
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int *p;
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int step;
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int val;
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int i;
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unsigned long *pbuf;
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pbuf = (unsigned long *)dma.buffer;
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if ( s_testsound->integer ) {
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int i;
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// write a fixed sine wave
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count = (endtime - s_paintedtime);
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for (i=0 ; i<count ; i++)
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@ -177,53 +175,73 @@ void S_TransferPaintBuffer(int endtime)
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{ // general case
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p = (int *) paintbuffer;
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count = (endtime - s_paintedtime) * dma.channels;
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out_mask = dma.samples - 1;
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out_idx = s_paintedtime * dma.channels & out_mask;
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step = 3 - dma.channels;
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out_idx = s_paintedtime * dma.channels % dma.samples;
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step = 3 - MIN( dma.channels, 2 );
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if ((dma.isfloat) && (dma.samplebits == 32))
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{
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float *out = (float *) pbuf;
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while (count--)
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for (i=0 ; i<count ; i++)
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{
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val = *p >> 8;
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p+= step;
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if ( i % dma.channels >= 2 )
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{
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val = 0;
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}
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else
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{
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val = *p >> 8;
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p+= step;
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}
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if (val > 0x7fff)
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val = 0x7fff;
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else if (val < -32767) /* clamp to one less than max to make division max out at -1.0f. */
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val = -32767;
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out[out_idx] = ((float) val) / 32767.0f;
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out_idx = (out_idx + 1) & out_mask;
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out_idx = (out_idx + 1) % dma.samples;
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}
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}
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else if (dma.samplebits == 16)
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{
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short *out = (short *) pbuf;
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while (count--)
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for (i=0 ; i<count ; i++)
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{
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val = *p >> 8;
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p+= step;
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if ( i % dma.channels >= 2 )
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{
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val = 0;
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}
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else
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{
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val = *p >> 8;
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p+= step;
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}
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if (val > 0x7fff)
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val = 0x7fff;
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else if (val < -32768)
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val = -32768;
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out[out_idx] = val;
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out_idx = (out_idx + 1) & out_mask;
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out_idx = (out_idx + 1) % dma.samples;
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}
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}
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else if (dma.samplebits == 8)
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{
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unsigned char *out = (unsigned char *) pbuf;
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while (count--)
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for (i=0 ; i<count ; i++)
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{
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val = *p >> 8;
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p+= step;
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if ( i % dma.channels >= 2 )
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{
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val = 0;
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}
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else
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{
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val = *p >> 8;
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p+= step;
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}
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if (val > 0x7fff)
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val = 0x7fff;
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else if (val < -32768)
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val = -32768;
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out[out_idx] = (val>>8) + 128;
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out_idx = (out_idx + 1) & out_mask;
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out_idx = (out_idx + 1) % dma.samples;
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}
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}
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}
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@ -267,14 +267,8 @@ qboolean SNDDMA_Init(void)
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if (!tmp)
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tmp = (obtained.samples * obtained.channels) * 10;
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if (tmp & (tmp - 1)) // not a power of two? Seems to confuse something.
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{
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int val = 1;
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while (val < tmp)
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val <<= 1;
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tmp = val;
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}
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// samples must be divisible by number of channels
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tmp -= tmp % obtained.channels;
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dmapos = 0;
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dma.samplebits = SDL_AUDIO_BITSIZE(obtained.format);
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