diff --git a/code/cgame/cg_newdraw.c b/code/cgame/cg_newdraw.c index 85c8040b..a2749b2a 100644 --- a/code/cgame/cg_newdraw.c +++ b/code/cgame/cg_newdraw.c @@ -199,15 +199,6 @@ static void CG_DrawPlayerArmorValue(rectDef_t *rect, float scale, vec4_t color, } } -#ifndef MISSIONPACK -static float healthColors[4][4] = { -// { 0.2, 1.0, 0.2, 1.0 } , { 1.0, 0.2, 0.2, 1.0 }, {0.5, 0.5, 0.5, 1} }; - { 1.0f, 0.69f, 0.0f, 1.0f } , // normal - { 1.0f, 0.2f, 0.2f, 1.0f }, // low health - { 0.5f, 0.5f, 0.5f, 1.0f}, // weapon firing - { 1.0f, 1.0f, 1.0f, 1.0f } }; // health > 100 -#endif - static void CG_DrawPlayerAmmoIcon( rectDef_t *rect, qboolean draw2D ) { centity_t *cent; vec3_t angles;