mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-22 20:11:40 +00:00
Weapon selector tweaks
This commit is contained in:
parent
53b60ca372
commit
7cc87f9fe3
7 changed files with 101 additions and 50 deletions
Binary file not shown.
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@ -2618,9 +2618,9 @@ static void CG_DrawVignette( void )
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if (currentComfortVignetteValue > 0.0f && currentComfortVignetteValue <= 1.0f && !(vr->weapon_zoomed))
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{
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int x = (int)(0 + currentComfortVignetteValue * cg.refdef.width / 3);
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int x = (int)(0 + currentComfortVignetteValue * cg.refdef.width / 3.5f);
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int w = (int)(cg.refdef.width - 2 * x);
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int y = (int)(0 + currentComfortVignetteValue * cg.refdef.height / 3);
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int y = (int)(0 + currentComfortVignetteValue * cg.refdef.height / 3.5f);
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int h = (int)(cg.refdef.height - 2 * y);
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// sides
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@ -2678,6 +2678,11 @@ static void CG_Draw2D(stereoFrame_t stereoFrame)
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CG_DrawVignette();
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// If weapon selector is active, check whether draw HUD
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if (cg.weaponSelectorTime != 0 && trap_Cvar_VariableValue("vr_weaponSelectorWithHud") == 0) {
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return;
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}
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#ifdef MISSIONPACK
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if ( cg_drawStatus.integer ) {
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Menu_PaintAll();
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@ -2841,14 +2846,10 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
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VectorCopy( baseOrg, cg.refdef.vieworg );
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//Don't draw HUD whilst selecting the weapon with the holster (it gets in the way)
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if (cg.weaponSelectorTime == 0)
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{
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// draw status bar and other floating elements
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hudStereoView = stereoView;
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CG_Draw2D(hudStereoView);
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}
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}
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@ -2087,7 +2087,8 @@ void CG_DrawWeaponSelector( void )
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}
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else
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{
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VectorMA(holsterOrigin, -3.0f, holsterUp, holsterOrigin);
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// Do not shift weapon wheel down in order to fit inside comfort vignette
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//VectorMA(holsterOrigin, -3.0f, holsterUp, holsterOrigin);
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}
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VectorCopy(holsterOrigin, beamOrigin);
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@ -55,7 +55,8 @@ GAME OPTIONS MENU
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#define ID_HOLSTER2D 140
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#define ID_GORE 141
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#define ID_SHOWINHAND 142
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#define ID_BACK 143
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#define ID_SELECTORWITHHUD 143
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#define ID_BACK 144
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#define NUM_CROSSHAIRS 10
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#define NUM_GORE 4
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@ -84,6 +85,7 @@ typedef struct {
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menuradiobutton_s holster2d;
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menulist_s gore;
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menuradiobutton_s showinhand;
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menuradiobutton_s selectorwithhud;
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menubitmap_s back;
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qhandle_t crosshairShader[NUM_CROSSHAIRS];
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@ -133,6 +135,7 @@ static void Preferences_SetMenuItems( void ) {
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s_preferences.gore.curvalue = level % NUM_GORE;
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}
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s_preferences.showinhand.curvalue = trap_Cvar_VariableValue( "vr_showItemInHand" ) != 0;
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s_preferences.selectorwithhud.curvalue = trap_Cvar_VariableValue( "vr_weaponSelectorWithHud" ) != 0;
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}
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@ -232,6 +235,10 @@ static void Preferences_Event( void* ptr, int notification ) {
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trap_Cvar_SetValue( "vr_showItemInHand", s_preferences.showinhand.curvalue);
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break;
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case ID_SELECTORWITHHUD:
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trap_Cvar_SetValue( "vr_weaponSelectorWithHud", s_preferences.selectorwithhud.curvalue);
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break;
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case ID_BACK:
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UI_PopMenu();
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break;
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@ -321,7 +328,7 @@ static void Preferences_MenuInit( void ) {
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s_preferences.framer.width = 256;
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s_preferences.framer.height = 334;
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y = 110;
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y = 92;
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s_preferences.crosshair.generic.type = MTYPE_SPINCONTROL;
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s_preferences.crosshair.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT|QMF_NODEFAULTINIT|QMF_OWNERDRAW;
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s_preferences.crosshair.generic.x = PREFERENCES_X_POS;
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@ -454,6 +461,15 @@ static void Preferences_MenuInit( void ) {
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s_preferences.drawhud.generic.x = PREFERENCES_X_POS;
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s_preferences.drawhud.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_preferences.selectorwithhud.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.selectorwithhud.generic.name = "Draw HUD On Weapon Selector:";
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s_preferences.selectorwithhud.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.selectorwithhud.generic.callback = Preferences_Event;
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s_preferences.selectorwithhud.generic.id = ID_SELECTORWITHHUD;
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s_preferences.selectorwithhud.generic.x = PREFERENCES_X_POS;
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s_preferences.selectorwithhud.generic.y = y;
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// y += BIGCHAR_HEIGHT+2;
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// s_preferences.allowdownload.generic.type = MTYPE_RADIOBUTTON;
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// s_preferences.allowdownload.generic.name = "Automatic Downloading:";
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@ -505,6 +521,7 @@ static void Preferences_MenuInit( void ) {
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// Menu_AddItem( &s_preferences.menu, &s_preferences.allowdownload );
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Menu_AddItem( &s_preferences.menu, &s_preferences.gore );
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Menu_AddItem( &s_preferences.menu, &s_preferences.showinhand );
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Menu_AddItem( &s_preferences.menu, &s_preferences.selectorwithhud );
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Menu_AddItem( &s_preferences.menu, &s_preferences.back );
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@ -37,6 +37,7 @@ cvar_t *vr_lasersight = NULL;
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cvar_t *vr_hapticIntensity = NULL;
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cvar_t *vr_comfortVignette = NULL;
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cvar_t *vr_weaponSelectorMode = NULL;
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cvar_t *vr_weaponSelectorWithHud = NULL;
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engine_t* VR_Init( ovrJava java )
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{
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@ -75,6 +76,7 @@ void VR_InitCvars( void )
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vr_hapticIntensity = Cvar_Get ("vr_hapticIntensity", "1.0", CVAR_ARCHIVE);
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vr_comfortVignette = Cvar_Get ("vr_comfortVignette", "0.0", CVAR_ARCHIVE);
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vr_weaponSelectorMode = Cvar_Get ("vr_weaponSelectorMode", "0", CVAR_ARCHIVE);
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vr_weaponSelectorWithHud = Cvar_Get ("vr_weaponSelectorWithHud", "0", CVAR_ARCHIVE);
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// Values are: scale,right,up,forward,pitch,yaw,roll
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// VALUES PROVIDED BY SkillFur - Thank-you!
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@ -8,7 +8,7 @@ menuDef {
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visible 0
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fullscreen 0
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outOfBoundsClick // this closes the window if it gets a click out of the rectangle
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rect 225 30 290 375
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rect 195 30 350 375
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focusColor 1 .75 0 1
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style 1
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border 1
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@ -16,7 +16,7 @@ menuDef {
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itemDef {
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name window
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rect 10 15 280 360
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rect 10 15 340 360
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style 1
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backcolor 0 .1 0 1
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visible 1
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@ -36,7 +36,7 @@ itemDef {
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}
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itemDef {
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name window
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rect 64 10 52 8
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rect 34 10 102 8
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style 3
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background "ui/assets/ingametop.tga"
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visible 1
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@ -44,7 +44,7 @@ itemDef {
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}
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itemDef {
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name window
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rect 184 10 52 8
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rect 218 10 82 8
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style 3
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background "ui/assets/ingametop.tga"
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visible 1
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@ -53,7 +53,7 @@ itemDef {
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itemDef {
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name window
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rect 237 10 64 64
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rect 297 10 64 64
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style 3
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background "ui/assets/ingamerightcorner.tga"
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visible 1
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@ -61,7 +61,7 @@ itemDef {
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}
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itemDef {
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name window
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rect 114 0 73 16
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rect 144 0 73 16
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style 3
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background "ui/assets/ingameconnection.tga"
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visible 1
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@ -77,7 +77,7 @@ itemDef {
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}
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itemDef {
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name window
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rect 237 314 64 64
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rect 297 314 64 64
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style 3
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background "ui/assets/ingamerightcornerb.tga"
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visible 1
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@ -114,7 +114,7 @@ itemDef {
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itemDef {
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name window
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rect 285 64 16 84
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rect 345 64 16 84
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style 3
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background "ui/assets/ingameright.tga"
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visible 1
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@ -124,7 +124,7 @@ itemDef {
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itemDef {
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name window
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rect 285 148 16 84
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rect 345 148 16 84
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style 3
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background "ui/assets/ingameright.tga"
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visible 1
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@ -132,7 +132,7 @@ itemDef {
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}
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itemDef {
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name window
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rect 285 232 16 84
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rect 345 232 16 84
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style 3
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background "ui/assets/ingameright.tga"
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visible 1
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@ -142,7 +142,7 @@ itemDef {
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itemDef {
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name window
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rect 64 370 104 8
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rect 34 370 134 8
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style 3
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background "ui/assets/ingamebottom.tga"
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visible 1
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@ -150,7 +150,7 @@ itemDef {
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}
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itemDef {
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name window
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rect 168 370 104 8
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rect 198 370 134 8
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style 3
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background "ui/assets/ingamebottom.tga"
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visible 1
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@ -164,7 +164,7 @@ itemDef {
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group grpOptions
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text "Crosshair:"
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ownerdraw UI_CROSSHAIR
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rect 173 20 20 17
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rect 193 20 20 17
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textalign ITEM_ALIGN_RIGHT
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textalignx 0
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textaligny 17
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@ -179,7 +179,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Laser Sight:"
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cvar "vr_lasersight"
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rect 30 37 200 20
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rect 50 37 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -193,7 +193,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Simple Items (World):"
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cvar "cg_simpleItems"
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rect 30 54 200 20
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rect 50 54 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -208,7 +208,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Simple Items (Holster):"
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cvar "cg_weaponSelectorSimple2DIcons"
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rect 30 71 200 20
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rect 50 71 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -223,7 +223,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Show Item In Hand:"
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cvar "vr_showItemInHand"
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rect 30 88 200 20
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rect 50 88 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -238,7 +238,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Marks On Walls:"
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cvar "cg_marks"
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rect 30 105 200 20
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rect 50 105 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -253,7 +253,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Show Floating Scores:"
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cvar "cg_scorePlums"
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rect 30 122 200 20
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rect 50 122 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -269,7 +269,7 @@ itemDef {
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type ITEM_TYPE_MULTI
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cvar "cg_brassTime"
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cvarFloatList { "High" 2500 "Med" 1250 "Off" 0 }
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rect 30 139 200 20
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rect 50 139 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -284,7 +284,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Identify Target:"
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cvar "cg_drawCrosshairNames"
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rect 30 156 200 20
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rect 50 156 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -299,7 +299,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Low Quality Sky:"
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cvar "r_fastsky"
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rect 30 173 200 20
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rect 50 173 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -314,7 +314,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Force Player Models:"
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cvar "cg_forceModel"
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rect 30 190 200 20
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rect 50 190 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -328,7 +328,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Draw Team Overlay:"
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cvar "cg_drawTeamOverlay"
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rect 30 207 200 20
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rect 50 207 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -342,7 +342,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Show Time:"
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cvar "cg_drawTimer"
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rect 30 224 200 20
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rect 50 224 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -356,7 +356,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Taunts Off:"
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cvar "cg_noTaunt"
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rect 30 241 200 20
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rect 50 241 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -370,7 +370,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "In Game Video:"
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cvar "r_inGameVideo"
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rect 30 258 200 20
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rect 50 258 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -385,7 +385,22 @@ itemDef {
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text "Statusbar:"
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cvar "cg_hudfiles"
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cvarStrList { Normal "ui/hud.txt" Small "ui/hud2.txt" }
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rect 30 275 200 20
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rect 50 275 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name options
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group grpOptions
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type ITEM_TYPE_YESNO
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text "Statusbar On Weapon Selector:"
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cvar "vr_weaponSelectorWithHud"
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rect 50 292 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -400,7 +415,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Blood:"
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cvar "com_blood"
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rect 30 292 200 20
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rect 50 309 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -415,7 +430,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Gibs:"
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cvar "cg_gibs"
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rect 30 309 200 20
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rect 50 326 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -429,9 +444,9 @@ itemDef {
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name options
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group grpOptions
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type ITEM_TYPE_YESNO
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text "Extra Gibs (Perf. Hit):"
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text "Extra Gibs (Performance Hit):"
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cvar "cg_megagibs"
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rect 30 326 200 20
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rect 50 343 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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@ -275,13 +275,28 @@ itemDef {
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visible 1
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}
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itemDef {
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name options
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group grpOptions
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type ITEM_TYPE_YESNO
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text "Statusbar On Weapon Selector:"
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cvar "vr_weaponSelectorWithHud"
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rect 99 335 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .3
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forecolor 1 1 1 1
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visible 1
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}
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||||
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itemDef {
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name options
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group grpOptions
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type ITEM_TYPE_YESNO
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text "Blood:"
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cvar "com_blood"
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rect 99 345 256 20
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rect 99 365 256 20
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textalign ITEM_ALIGN_RIGHT
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||||
textalignx 128
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textaligny 20
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@ -296,7 +311,7 @@ itemDef {
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type ITEM_TYPE_YESNO
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text "Gibs:"
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cvar "cg_gibs"
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rect 99 365 256 20
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||||
rect 99 385 256 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 128
|
||||
textaligny 20
|
||||
|
@ -311,7 +326,7 @@ itemDef {
|
|||
type ITEM_TYPE_YESNO
|
||||
text "Extra Gibs (Performance Hit):"
|
||||
cvar "cg_megagibs"
|
||||
rect 99 385 256 20
|
||||
rect 99 405 256 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 128
|
||||
textaligny 20
|
||||
|
|
Loading…
Reference in a new issue