mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-10 14:52:00 +00:00
Fix not adding random bot when all bot info are in use on team
If there are two bot infos in scripts/bots.txt then each team can only add two random bots via bot_minplayers or addbot random. Pick random bot info from least used bot infos instead of only ones that are used by zero players. That way a random bot can always be added to the game. This rarely affected Quake 3 since there is 32 bot infos. It could easily affect new games though.
This commit is contained in:
parent
d0d1fe1b7c
commit
7c601da651
1 changed files with 13 additions and 4 deletions
|
@ -263,22 +263,31 @@ int G_CountBotPlayersByName( const char *name, int team ) {
|
|||
===============
|
||||
G_SelectRandomBotInfo
|
||||
|
||||
Get random unused bot info on team or whole server if team is -1.
|
||||
Get random least used bot info on team or whole server if team is -1.
|
||||
===============
|
||||
*/
|
||||
int G_SelectRandomBotInfo( int team ) {
|
||||
int selection[MAX_BOTS];
|
||||
int n, num;
|
||||
int count, bestCount;
|
||||
char *value;
|
||||
|
||||
num = 0;
|
||||
bestCount = MAX_CLIENTS;
|
||||
for ( n = 0; n < g_numBots ; n++ ) {
|
||||
value = Info_ValueForKey( g_botInfos[n], "funname" );
|
||||
if ( !value[0] ) {
|
||||
value = Info_ValueForKey( g_botInfos[n], "name" );
|
||||
}
|
||||
//
|
||||
if ( G_CountBotPlayersByName( value, team ) == 0 ) {
|
||||
count = G_CountBotPlayersByName( value, team );
|
||||
|
||||
if ( count < bestCount ) {
|
||||
bestCount = count;
|
||||
num = 0;
|
||||
}
|
||||
|
||||
if ( count == bestCount ) {
|
||||
selection[num++] = n;
|
||||
|
||||
if ( num == MAX_BOTS ) {
|
||||
|
@ -308,7 +317,7 @@ void G_AddRandomBot( int team ) {
|
|||
n = G_SelectRandomBotInfo( team );
|
||||
|
||||
if ( n < 0 ) {
|
||||
// all bot types are in use on team
|
||||
// no bot info available
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -636,7 +645,7 @@ static void G_AddBot( const char *name, float skill, const char *team, int delay
|
|||
botinfoNum = G_SelectRandomBotInfo( teamNum );
|
||||
|
||||
if ( botinfoNum < 0 ) {
|
||||
G_Printf( S_COLOR_YELLOW "WARNING: Cannot add random bot: all bot types in use on team '%s'.\n", team );
|
||||
G_Printf( S_COLOR_RED "Error: Cannot add random bot, no bot info available.\n" );
|
||||
trap_BotFreeClient( clientNum );
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue