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Have custom intro cinematics for standalone game
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2 changed files with 6 additions and 2 deletions
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@ -2805,10 +2805,10 @@ void Com_Init( char *commandLine ) {
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if ( !Com_AddStartupCommands() ) {
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// if the user didn't give any commands, run default action
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if ( !com_dedicated->integer ) {
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Cbuf_AddText ("cinematic idlogo.RoQ\n");
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Cbuf_AddText ("cinematic " CINEMATICS_LOGO "\n");
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if( !com_introPlayed->integer ) {
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Cvar_Set( com_introPlayed->name, "1" );
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Cvar_Set( "nextmap", "cinematic intro.RoQ" );
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Cvar_Set( "nextmap", "cinematic " CINEMATICS_INTRO );
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}
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}
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}
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@ -35,6 +35,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define HOMEPATH_NAME_WIN "FooBar"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
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#define CINEMATICS_LOGO "foologo.roq"
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#define CINEMATICS_INTRO "intro.roq"
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// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
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#else
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#define PRODUCT_NAME "ioq3"
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@ -45,6 +47,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define HOMEPATH_NAME_WIN "Quake3"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define GAMENAME_FOR_MASTER "Quake3Arena"
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#define CINEMATICS_LOGO "idlogo.RoQ"
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#define CINEMATICS_INTRO "intro.RoQ"
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#define LEGACY_PROTOCOL
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#endif
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