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OpenGL2: Restore adding fixed ambient light when HDR is enabled
Use opengl1 renderer behavior of adding fixed amount of ambient light to all models regardless of HDR setting. It fixes the view weapon having zero ambient light on pillcity map.
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1 changed files with 1 additions and 1 deletions
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@ -356,7 +356,7 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) {
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}
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}
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// bonus items and view weapons have a fixed minimum add
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// bonus items and view weapons have a fixed minimum add
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if ( !r_hdr->integer /* ent->e.renderfx & RF_MINLIGHT */ ) {
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if ( 1 /* ent->e.renderfx & RF_MINLIGHT */ ) {
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// give everything a minimum light add
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// give everything a minimum light add
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ent->ambientLight[0] += tr.identityLight * 32;
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ent->ambientLight[0] += tr.identityLight * 32;
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ent->ambientLight[1] += tr.identityLight * 32;
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ent->ambientLight[1] += tr.identityLight * 32;
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