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Merge pull request #35 from lvonasek/feature_opengl_tweaks
Geometry detail improved
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commit
7b4ac44cdc
3 changed files with 17 additions and 4 deletions
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@ -741,8 +741,8 @@ static void GraphicsOptions_ApplyChanges( void *unused, int notification )
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}
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else
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{
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trap_Cvar_SetValue( "r_lodBias", 1 );
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trap_Cvar_SetValue( "r_subdivisions", 20 );
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trap_Cvar_SetValue( "r_lodBias", 2 );
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trap_Cvar_SetValue( "r_subdivisions", 80 );
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}
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if ( s_graphicsoptions.filter.curvalue )
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@ -164,6 +164,19 @@ R_ComputeLOD
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=================
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*/
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int R_ComputeLOD( trRefEntity_t *ent ) {
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//HACK: force specific LOD (for VR it fits better)
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if (1)
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{
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//high -> 0, medium -> 2, low -> 4
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int lod = r_lodbias->integer + r_lodbias->integer;
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if (lod >= tr.currentModel->numLods)
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lod = tr.currentModel->numLods - 1;
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if (lod < 0)
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lod = 0;
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return lod;
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}
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float radius;
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float flod, lodscale;
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float projectedRadius;
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@ -1105,10 +1105,10 @@ Responsible for doing a swapbuffers
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*/
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void GLimp_EndFrame( void )
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{
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// don't flip if drawing to front buffer
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//swap window is implemented in VR API, no need to do it here
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if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
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{
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SDL_GL_SwapWindow( SDL_window );
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//SDL_GL_SwapWindow( SDL_window );
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}
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if( r_fullscreen->modified )
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