* Ditch Mac OS 9 support

This commit is contained in:
Tim Angus 2005-12-01 21:36:16 +00:00
parent 1b314e8934
commit 796ba11301
3 changed files with 0 additions and 44 deletions

View file

@ -114,24 +114,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#endif
//=================================================================== MAC ===
#ifdef __MACOS__
#include <MacTypes.h>
#define OS_STRING "macos"
#define ID_INLINE inline
#define PATH_SEP ':'
#define ARCH_STRING "ppc"
void Sys_PumpEvents( void );
#define Q3_BIG_ENDIAN
#endif
//================================================================= LINUX ===
#ifdef __linux__

View file

@ -526,15 +526,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
drawSurf_t *drawSurf;
int oldSort;
float originalTime;
#ifdef __MACOS__
int macEventTime;
Sys_PumpEvents(); // crutch up the mac's limited buffer queue size
// we don't want to pump the event loop too often and waste time, so
// we are going to check every shader change
macEventTime = ri.Milliseconds() + MAC_EVENT_PUMP_MSEC;
#endif
// save original time for entity shader offsets
originalTime = backEnd.refdef.floatTime;
@ -570,15 +561,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted
|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) {
if (oldShader != NULL) {
#ifdef __MACOS__ // crutch up the mac's limited buffer queue size
int t;
t = ri.Milliseconds();
if ( t > macEventTime ) {
macEventTime = t + MAC_EVENT_PUMP_MSEC;
Sys_PumpEvents();
}
#endif
RB_EndSurface();
}
RB_BeginSurface( shader, fogNum );
@ -664,10 +646,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
// add light flares on lights that aren't obscured
RB_RenderFlares();
#ifdef __MACOS__
Sys_PumpEvents(); // crutch up the mac's limited buffer queue size
#endif
}

View file

@ -919,11 +919,7 @@ void R_Register( void )
r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE);
r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE );
#ifdef __MACOS__
r_gamma = ri.Cvar_Get( "r_gamma", "1.2", CVAR_ARCHIVE );
#else
r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE );
#endif
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE );
r_railWidth = ri.Cvar_Get( "r_railWidth", "16", CVAR_ARCHIVE );