Merge branch 'master' (early part) into sdl2

This commit is contained in:
Zack Middleton 2014-03-24 17:51:57 -05:00
commit 73aa7ef2c7
28 changed files with 96 additions and 79 deletions

View file

@ -640,7 +640,7 @@ void CG_GibPlayer( vec3_t playerOrigin ) {
/*
==================
CG_LaunchGib
CG_LaunchExplode
==================
*/
void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) {
@ -673,7 +673,7 @@ void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) {
#define EXP_JUMP 150
/*
===================
CG_GibPlayer
CG_BigExplode
Generated a bunch of gibs launching out from the bodies location
===================

View file

@ -74,7 +74,7 @@ void CG_FreeLocalEntity( localEntity_t *le ) {
===================
CG_AllocLocalEntity
Will allways succeed, even if it requires freeing an old active entity
Will always succeed, even if it requires freeing an old active entity
===================
*/
localEntity_t *CG_AllocLocalEntity( void ) {

View file

@ -83,7 +83,7 @@ CLIENT INFO
======================
CG_ParseAnimationFile
Read a configuration file containing animation coutns and rates
Read a configuration file containing animation counts and rates
models/players/visor/animation.cfg, etc
======================
*/

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@ -385,7 +385,7 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) {
#endif
pushReward(sfx, cgs.media.medalGauntlet, ps->persistant[PERS_GAUNTLET_FRAG_COUNT]);
reward = qtrue;
//Com_Printf("guantlet frag\n");
//Com_Printf("gauntlet frag\n");
}
if (ps->persistant[PERS_DEFEND_COUNT] != ops->persistant[PERS_DEFEND_COUNT]) {
pushReward(cgs.media.defendSound, cgs.media.medalDefend, ps->persistant[PERS_DEFEND_COUNT]);

View file

@ -269,7 +269,7 @@ static void CG_OffsetThirdPersonView( void ) {
VectorCopy( trace.endpos, view );
view[2] += (1.0 - trace.fraction) * 32;
// try another trace to this position, because a tunnel may have the ceiling
// close enogh that this is poking out
// close enough that this is poking out
CG_Trace( &trace, cg.refdef.vieworg, mins, maxs, view, cg.predictedPlayerState.clientNum, MASK_SOLID );
VectorCopy( trace.endpos, view );

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@ -460,7 +460,7 @@ static void CG_NailTrail( centity_t *ent, const weaponInfo_t *wi ) {
/*
==========================
CG_NailTrail
CG_PlasmaTrail
==========================
*/
static void CG_PlasmaTrail( centity_t *cent, const weaponInfo_t *wi ) {

View file

@ -711,6 +711,10 @@ void S_PaintChannels( int endtime ) {
ltime = s_paintedtime;
sc = ch->thesfx;
if (sc->soundData==NULL || sc->soundLength==0) {
continue;
}
sampleOffset = ltime - ch->startSample;
count = end - ltime;
if ( sampleOffset + count > sc->soundLength ) {

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@ -841,7 +841,7 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio
/*
=================
S_AL_NewLoopMaster
S_AL_SaveLoopPos
Remove given source as loop master if it is the master and hand off master status to another source in this case.
=================
*/

View file

@ -1280,7 +1280,7 @@ int BotAIShutdownClient(int client, qboolean restart) {
}
trap_BotFreeMoveState(bs->ms);
//free the goal state`
//free the goal state
trap_BotFreeGoalState(bs->gs);
//free the chat file
trap_BotFreeChatState(bs->cs);

View file

@ -1790,7 +1790,7 @@ static void PM_DropTimers( void ) {
PM_UpdateViewAngles
This can be used as another entry point when only the viewangles
are being updated isntead of a full move
are being updated instead of a full move
================
*/
void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ) {

View file

@ -630,7 +630,7 @@ static void ForceClientSkin( gclient_t *client, char *model, const char *skin )
/*
===========
ClientCheckName
ClientCleanName
============
*/
static void ClientCleanName(const char *in, char *out, int outSize)

View file

@ -476,7 +476,7 @@ void Cmd_Kill_f( gentity_t *ent ) {
/*
=================
BroadCastTeamChange
BroadcastTeamChange
Let everyone know about a team change
=================
@ -1348,7 +1348,7 @@ void Cmd_CallVote_f( gentity_t *ent ) {
trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) );
// start the voting, the caller autoamtically votes yes
// start the voting, the caller automatically votes yes
level.voteTime = level.time;
level.voteYes = 1;
level.voteNo = 0;
@ -1513,7 +1513,7 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) {
trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) );
}
// start the voting, the caller autoamtically votes yes
// start the voting, the caller automatically votes yes
level.teamVoteTime[cs_offset] = level.time;
level.teamVoteYes[cs_offset] = 1;
level.teamVoteNo[cs_offset] = 0;

View file

@ -778,7 +778,7 @@ int G_InvulnerabilityEffect( gentity_t *targ, vec3_t dir, vec3_t point, vec3_t i
#endif
/*
============
T_Damage
G_Damage
targ entity that is being damaged
inflictor entity that is causing the damage

View file

@ -660,7 +660,7 @@ void FinishSpawningItem( gentity_t *ent ) {
ent->r.contents = CONTENTS_TRIGGER;
ent->touch = Touch_Item;
// useing an item causes it to respawn
// using an item causes it to respawn
ent->use = Use_Item;
if ( ent->spawnflags & 1 ) {

View file

@ -1519,7 +1519,7 @@ void Hunk_SmallLog( void) {
/*
=================
Com_InitZoneMemory
Com_InitHunkZoneMemory
=================
*/
void Com_InitHunkMemory( void ) {
@ -3539,7 +3539,7 @@ void Field_AutoComplete( field_t *field )
==================
Com_RandomBytes
fills string array with len radom bytes, peferably from the OS randomizer
fills string array with len random bytes, preferably from the OS randomizer
==================
*/
void Com_RandomBytes( byte *string, int len )

View file

@ -1326,6 +1326,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
return FS_fplength(filep);
}
*file = 0;
return -1;
}

View file

@ -562,7 +562,7 @@ typedef struct {
#define Byte4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
// just in case you do't want to use the macros
// just in case you don't want to use the macros
vec_t _DotProduct( const vec3_t v1, const vec3_t v2 );
void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out );
void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out );

View file

@ -53,6 +53,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define RF_SHADOW_PLANE 0x0100 // use refEntity->shadowPlane
#define RF_WRAP_FRAMES 0x0200 // mod the model frames by the maxframes to allow continuous
// animation without needing to know the frame count
// refdef flags
#define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen

View file

@ -1550,7 +1550,7 @@ static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) {
}
count = l->filelen / sizeof(*fogs);
// create fog strucutres for them
// create fog structures for them
s_worldData.numfogs = count + 1;
s_worldData.fogs = ri.Hunk_Alloc ( s_worldData.numfogs*sizeof(*out), h_low);
out = s_worldData.fogs + 1;
@ -1776,7 +1776,7 @@ qboolean R_GetEntityToken( char *buffer, int size ) {
s = COM_Parse( &s_worldData.entityParsePoint );
Q_strncpyz( buffer, s, size );
if ( !s_worldData.entityParsePoint || !s[0] ) {
if ( !s_worldData.entityParsePoint && !s[0] ) {
s_worldData.entityParsePoint = s_worldData.entityString;
return qfalse;
} else {

View file

@ -690,7 +690,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name );
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].imageAnimationSpeed = atof( token );
@ -728,7 +728,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name );
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader));
@ -1476,7 +1476,7 @@ static qboolean ParseShader( char **text )
continue;
}
// sun parms
else if ( !Q_stricmp( token, "q3map_sun" ) ) {
else if ( !Q_stricmp( token, "q3map_sun" ) || !Q_stricmp( token, "q3map_sunExt" ) ) {
float a, b;
token = COM_ParseExt( text, qfalse );
@ -1503,6 +1503,9 @@ static qboolean ParseShader( char **text )
tr.sunDirection[0] = cos( a ) * cos( b );
tr.sunDirection[1] = sin( a ) * cos( b );
tr.sunDirection[2] = sin( b );
SkipRestOfLine( text );
continue;
}
else if ( !Q_stricmp( token, "deformVertexes" ) ) {
ParseDeform( text );

View file

@ -44,6 +44,12 @@ uniform vec4 u_NormalScale;
uniform vec4 u_SpecularScale;
#endif
#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
#if defined(USE_CUBEMAP)
uniform vec4 u_CubeMapInfo;
#endif
#endif
varying vec4 var_TexCoords;
varying vec4 var_Color;
@ -323,19 +329,20 @@ mat3 cotangent_frame( vec3 N, vec3 p, vec2 uv )
void main()
{
vec3 viewDir;
vec3 L, N, E, H;
float NL, NH, NE, EH;
#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
#if defined(USE_VERT_TANGENT_SPACE)
mat3 tangentToWorld = mat3(var_Tangent.xyz, var_Bitangent.xyz, var_Normal.xyz);
E = vec3(var_Normal.w, var_Tangent.w, var_Bitangent.w);
viewDir = vec3(var_Normal.w, var_Tangent.w, var_Bitangent.w);
#else
mat3 tangentToWorld = cotangent_frame(var_Normal, -var_ViewDir, var_TexCoords.xy);
E = var_ViewDir;
viewDir = var_ViewDir;
#endif
E = normalize(E);
E = normalize(viewDir);
L = var_LightDir.xyz;
#if defined(USE_DELUXEMAP)
@ -497,6 +504,10 @@ void main()
vec3 R = reflect(E, N);
// parallax corrected cubemap (cheaper trick)
// from http://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
R += u_CubeMapInfo.xyz + u_CubeMapInfo.w * viewDir;
vec3 cubeLightColor = textureCubeLod(u_CubeMap, R, 7.0 - gloss * 7.0).rgb * u_EnableTextures.w;
#if defined(USE_LIGHTMAP)

View file

@ -600,8 +600,6 @@ static void R_LoadVisibility( lump_t *l ) {
byte *buf;
len = ( s_worldData.numClusters + 63 ) & ~63;
s_worldData.novis = ri.Hunk_Alloc( len, h_low );
Com_Memset( s_worldData.novis, 0xff, len );
len = l->filelen;
if ( !len ) {
@ -2722,7 +2720,7 @@ qboolean R_GetEntityToken( char *buffer, int size ) {
s = COM_Parse( &s_worldData.entityParsePoint );
Q_strncpyz( buffer, s, size );
if ( !s_worldData.entityParsePoint || !s[0] ) {
if ( !s_worldData.entityParsePoint && !s[0] ) {
s_worldData.entityParsePoint = s_worldData.entityString;
return qfalse;
} else {
@ -2749,7 +2747,8 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp
return qfalse;
}
if ( com_token[0] != '{' ) {
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: found %s when expecting {",com_token );
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: found %s when expecting {\n",com_token );
return qfalse;
}
// go through all the key / value pairs
@ -2758,7 +2757,8 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp
// parse key
if ( !R_GetEntityToken( keyname, sizeof( keyname ) ) ) {
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace" );
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace\n" );
return qfalse;
}
if ( keyname[0] == '}' ) {
@ -2767,18 +2767,18 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp
// parse value
if ( !R_GetEntityToken( com_token, sizeof( com_token ) ) ) {
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace" );
break;
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace\n" );
return qfalse;
}
if ( com_token[0] == '}' ) {
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: closing brace without data" );
break;
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: closing brace without data\n" );
return qfalse;
}
if ( *numSpawnVars == MAX_SPAWN_VARS ) {
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VARS" );
break;
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VARS\n" );
return qfalse;
}
keyLength = strlen(keyname) + 1;
@ -2786,8 +2786,8 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp
if (numSpawnVarChars + keyLength + tokenLength > maxSpawnVarChars)
{
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VAR_CHARS" );
break;
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VAR_CHARS\n" );
return qfalse;
}
strcpy(spawnVarChars + numSpawnVarChars, keyname);

View file

@ -142,7 +142,9 @@ static uniformInfo_t uniformsInfo[] =
{ "u_PrimaryLightOrigin", GLSL_VEC4 },
{ "u_PrimaryLightColor", GLSL_VEC3 },
{ "u_PrimaryLightAmbient", GLSL_VEC3 },
{ "u_PrimaryLightRadius", GLSL_FLOAT }
{ "u_PrimaryLightRadius", GLSL_FLOAT },
{ "u_CubeMapInfo", GLSL_VEC4 },
};

View file

@ -698,6 +698,8 @@ typedef enum
UNIFORM_PRIMARYLIGHTAMBIENT,
UNIFORM_PRIMARYLIGHTRADIUS,
UNIFORM_CUBEMAPINFO,
UNIFORM_COUNT
} uniform_t;
@ -1179,8 +1181,6 @@ typedef struct {
int clusterBytes;
const byte *vis; // may be passed in by CM_LoadMap to save space
byte *novis; // clusterBytes of 0xff
char *entityString;
char *entityParsePoint;
} world_t;

View file

@ -2863,7 +2863,8 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene )
vec3_t ambient, directed, lightDir;
R_LightForPoint(tr.refdef.vieworg, ambient, directed, lightDir);
tr.refdef.colorScale = 766.0f / (directed[0] + directed[1] + directed[2] + 1.0f);
if (directed[0] + directed[1] + directed[2] == 0)
// only print message for first side
if (directed[0] + directed[1] + directed[2] == 0 && cubemapSide == 0)
{
ri.Printf(PRINT_ALL, "cubemap %d (%f, %f, %f) is outside the lightgrid!\n", cubemapIndex, tr.refdef.vieworg[0], tr.refdef.vieworg[1], tr.refdef.vieworg[2]);
}

View file

@ -1378,8 +1378,21 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
// testing cube map
//
if (!(tr.viewParms.flags & VPF_NOCUBEMAPS) && input->cubemapIndex && r_cubeMapping->integer)
{
vec4_t vec;
GL_BindToTMU( tr.cubemaps[input->cubemapIndex - 1], TB_CUBEMAP);
vec[0] = tr.cubemapOrigins[input->cubemapIndex - 1][0] - backEnd.viewParms.or.origin[0];
vec[1] = tr.cubemapOrigins[input->cubemapIndex - 1][1] - backEnd.viewParms.or.origin[1];
vec[2] = tr.cubemapOrigins[input->cubemapIndex - 1][2] - backEnd.viewParms.or.origin[2];
vec[3] = 1.0f;
VectorScale4(vec, 1.0f / 1000.0f, vec);
GLSL_SetUniformVec4(sp, UNIFORM_CUBEMAPINFO, vec);
}
//
// draw
//

View file

@ -753,7 +753,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name );
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].imageAnimationSpeed = atof( token );
@ -794,7 +794,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name );
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader));

View file

@ -644,7 +644,7 @@ R_ClusterPVS
*/
static const byte *R_ClusterPVS (int cluster) {
if (!tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {
return tr.world->novis;
return NULL;
}
return tr.world->vis + cluster * tr.world->clusterBytes;
@ -698,15 +698,13 @@ static void R_MarkLeaves (void) {
for(i = 0; i < MAX_VISCOUNTS; i++)
{
if(tr.visClusters[i] == cluster)
// if the areamask or r_showcluster was modified, invalidate all visclusters
// this caused doors to open into undrawn areas
if (tr.refdef.areamaskModified || r_showcluster->modified)
{
//tr.visIndex = i;
break;
tr.visClusters[i] = -2;
}
}
// if r_showcluster was just turned on, remark everything
if(i != MAX_VISCOUNTS && !tr.refdef.areamaskModified && !r_showcluster->modified)// && !r_dynamicBspOcclusionCulling->modified)
else if(tr.visClusters[i] == cluster)
{
if(tr.visClusters[i] != tr.visClusters[tr.visIndex] && r_showcluster->integer)
{
@ -715,12 +713,6 @@ static void R_MarkLeaves (void) {
tr.visIndex = i;
return;
}
// if the areamask was modified, invalidate all visclusters
// this caused doors to open into undrawn areas
if (tr.refdef.areamaskModified)
{
memset(tr.visClusters, -2, sizeof(tr.visClusters));
}
tr.visIndex = (tr.visIndex + 1) % MAX_VISCOUNTS;
@ -734,17 +726,6 @@ static void R_MarkLeaves (void) {
}
}
// set all nodes to visible if there is no vis
// this caused some levels to simply not render
if (r_novis->integer || !tr.world->vis || tr.visClusters[tr.visIndex] == -1) {
for (i=0 ; i<tr.world->numnodes ; i++) {
if (tr.world->nodes[i].contents != CONTENTS_SOLID) {
tr.world->nodes[i].visCounts[tr.visIndex] = tr.visCounts[tr.visIndex];
}
}
return;
}
vis = R_ClusterPVS(tr.visClusters[tr.visIndex]);
for (i=0,leaf=tr.world->nodes ; i<tr.world->numnodes ; i++, leaf++) {
@ -754,7 +735,7 @@ static void R_MarkLeaves (void) {
}
// check general pvs
if ( !(vis[cluster>>3] & (1<<(cluster&7))) ) {
if ( vis && !(vis[cluster>>3] & (1<<(cluster&7))) ) {
continue;
}