mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-10 23:02:01 +00:00
Replaced various "baseq3" strings with the centrally defined BASEGAME macro.
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parent
88b2b82b00
commit
70fca10af2
3 changed files with 7 additions and 7 deletions
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@ -2600,7 +2600,7 @@ void Com_WriteConfiguration( void ) {
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if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
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Com_WriteCDKey( fs->string, &cl_cdkey[16] );
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} else {
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Com_WriteCDKey( "baseq3", cl_cdkey );
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Com_WriteCDKey( BASEGAME, cl_cdkey );
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}
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#endif
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}
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@ -2182,7 +2182,7 @@ int FS_GetModList( char *listbuf, int bufsize ) {
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continue;
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}
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// we drop "baseq3" "." and ".."
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if (Q_stricmp(name, "baseq3") && Q_stricmpn(name, ".", 1)) {
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if (Q_stricmp(name, BASEGAME) && Q_stricmpn(name, ".", 1)) {
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// now we need to find some .pk3 files to validate the mod
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// NOTE TTimo: (actually I'm not sure why .. what if it's a mod under developement with no .pk3?)
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// we didn't keep the information when we merged the directory names, as to what OS Path it was found under
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@ -2618,7 +2618,7 @@ qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) {
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havepak = qfalse;
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// never autodownload any of the id paks
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if ( FS_idPak(fs_serverReferencedPakNames[i], "baseq3") || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) {
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if ( FS_idPak(fs_serverReferencedPakNames[i], BASEGAME) || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) {
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continue;
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}
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@ -2829,7 +2829,7 @@ static void FS_Startup( const char *gameName ) {
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}
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}
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Com_ReadCDKey( "baseq3" );
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Com_ReadCDKey(BASEGAME);
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fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
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if (fs && fs->string[0] != 0) {
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Com_AppendCDKey( fs->string );
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@ -2877,7 +2877,7 @@ static void FS_CheckPak0( void )
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for( path = fs_searchpaths; path; path = path->next ) {
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if( path->pack &&
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!Q_stricmpn( path->pack->pakBasename, "pak0", MAX_OSPATH ) &&
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(!Q_stricmpn( path->pack->pakGamename, "baseq3", MAX_OSPATH ) ||
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(!Q_stricmpn( path->pack->pakGamename, BASEGAME, MAX_OSPATH ) ||
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!Q_stricmpn( path->pack->pakGamename, "demoq3", MAX_OSPATH ))) {
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foundPak0 = qtrue;
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@ -2903,7 +2903,7 @@ static void FS_CheckPak0( void )
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if( !foundPak0 ) {
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Com_Error( ERR_FATAL, "Couldn't find pak0.pk3. Check that your Q3\n"
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"executable is in the correct place and that every file\n"
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"in the baseq3 directory is present and readable." );
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"in the %s directory is present and readable.", BASEGAME);
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}
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}
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@ -768,7 +768,7 @@ void SV_WriteDownloadToClient( client_t *cl , msg_t *msg )
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Com_Printf( "clientDownload: %d : begining \"%s\"\n", cl - svs.clients, cl->downloadName );
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missionPack = FS_idPak(cl->downloadName, "missionpack");
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idPack = missionPack || FS_idPak(cl->downloadName, "baseq3");
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idPack = missionPack || FS_idPak(cl->downloadName, BASEGAME);
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if ( !sv_allowDownload->integer || idPack ||
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( cl->downloadSize = FS_SV_FOpenFileRead( cl->downloadName, &cl->download ) ) <= 0 ) {
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