diff --git a/code/qcommon/common.c b/code/qcommon/common.c index 57081462..1980edc9 100644 --- a/code/qcommon/common.c +++ b/code/qcommon/common.c @@ -2600,7 +2600,7 @@ void Com_WriteConfiguration( void ) { if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) { Com_WriteCDKey( fs->string, &cl_cdkey[16] ); } else { - Com_WriteCDKey( "baseq3", cl_cdkey ); + Com_WriteCDKey( BASEGAME, cl_cdkey ); } #endif } diff --git a/code/qcommon/files.c b/code/qcommon/files.c index 5bb91a8f..51bf5efc 100644 --- a/code/qcommon/files.c +++ b/code/qcommon/files.c @@ -2182,7 +2182,7 @@ int FS_GetModList( char *listbuf, int bufsize ) { continue; } // we drop "baseq3" "." and ".." - if (Q_stricmp(name, "baseq3") && Q_stricmpn(name, ".", 1)) { + if (Q_stricmp(name, BASEGAME) && Q_stricmpn(name, ".", 1)) { // now we need to find some .pk3 files to validate the mod // NOTE TTimo: (actually I'm not sure why .. what if it's a mod under developement with no .pk3?) // we didn't keep the information when we merged the directory names, as to what OS Path it was found under @@ -2618,7 +2618,7 @@ qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) { havepak = qfalse; // never autodownload any of the id paks - if ( FS_idPak(fs_serverReferencedPakNames[i], "baseq3") || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) { + if ( FS_idPak(fs_serverReferencedPakNames[i], BASEGAME) || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) { continue; } @@ -2829,7 +2829,7 @@ static void FS_Startup( const char *gameName ) { } } - Com_ReadCDKey( "baseq3" ); + Com_ReadCDKey(BASEGAME); fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO ); if (fs && fs->string[0] != 0) { Com_AppendCDKey( fs->string ); @@ -2877,7 +2877,7 @@ static void FS_CheckPak0( void ) for( path = fs_searchpaths; path; path = path->next ) { if( path->pack && !Q_stricmpn( path->pack->pakBasename, "pak0", MAX_OSPATH ) && - (!Q_stricmpn( path->pack->pakGamename, "baseq3", MAX_OSPATH ) || + (!Q_stricmpn( path->pack->pakGamename, BASEGAME, MAX_OSPATH ) || !Q_stricmpn( path->pack->pakGamename, "demoq3", MAX_OSPATH ))) { foundPak0 = qtrue; @@ -2903,7 +2903,7 @@ static void FS_CheckPak0( void ) if( !foundPak0 ) { Com_Error( ERR_FATAL, "Couldn't find pak0.pk3. Check that your Q3\n" "executable is in the correct place and that every file\n" - "in the baseq3 directory is present and readable." ); + "in the %s directory is present and readable.", BASEGAME); } } diff --git a/code/server/sv_client.c b/code/server/sv_client.c index b8f52bdd..8d30f544 100644 --- a/code/server/sv_client.c +++ b/code/server/sv_client.c @@ -768,7 +768,7 @@ void SV_WriteDownloadToClient( client_t *cl , msg_t *msg ) Com_Printf( "clientDownload: %d : begining \"%s\"\n", cl - svs.clients, cl->downloadName ); missionPack = FS_idPak(cl->downloadName, "missionpack"); - idPack = missionPack || FS_idPak(cl->downloadName, "baseq3"); + idPack = missionPack || FS_idPak(cl->downloadName, BASEGAME); if ( !sv_allowDownload->integer || idPack || ( cl->downloadSize = FS_SV_FOpenFileRead( cl->downloadName, &cl->download ) ) <= 0 ) {