From 6c4d010f29cefcad1e7794674ad4a0e50d962122 Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Fri, 31 May 2013 01:07:49 -0500 Subject: [PATCH] Fix null model axis disappearing if sky is in view --- code/renderergl1/tr_surface.c | 1 + code/renderergl2/tr_surface.c | 1 + 2 files changed, 2 insertions(+) diff --git a/code/renderergl1/tr_surface.c b/code/renderergl1/tr_surface.c index 39b5d9e5..3b4a943b 100644 --- a/code/renderergl1/tr_surface.c +++ b/code/renderergl1/tr_surface.c @@ -1157,6 +1157,7 @@ Draws x/y/z lines from the origin for orientation debugging */ static void RB_SurfaceAxis( void ) { GL_Bind( tr.whiteImage ); + GL_State( GLS_DEFAULT ); qglLineWidth( 3 ); qglBegin( GL_LINES ); qglColor3f( 1,0,0 ); diff --git a/code/renderergl2/tr_surface.c b/code/renderergl2/tr_surface.c index 0823e69e..427d153d 100644 --- a/code/renderergl2/tr_surface.c +++ b/code/renderergl2/tr_surface.c @@ -1515,6 +1515,7 @@ static void RB_SurfaceAxis( void ) { // FIXME: implement this #if 0 GL_Bind( tr.whiteImage ); + GL_State( GLS_DEFAULT ); qglLineWidth( 3 ); qglBegin( GL_LINES ); qglColor3f( 1,0,0 );