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https://github.com/DrBeef/ioq3quest.git
synced 2024-11-30 07:41:16 +00:00
First shot at SMP renderer with sdl_glimp. Does not work yet!
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parent
4517e7a34b
commit
6c0079508c
2 changed files with 116 additions and 47 deletions
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@ -326,8 +326,8 @@ ifeq ($(PLATFORM),darwin)
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$(B)/baseq3/vm/ui.qvm \
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$(B)/missionpack/vm/qagame.qvm \
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$(B)/missionpack/vm/cgame.qvm \
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$(B)/missionpack/vm/ui.qvm
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# $(B)/$(PLATFORM)quake3-smp \
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$(B)/missionpack/vm/ui.qvm \
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$(B)/$(PLATFORM)quake3-smp \
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else # ifeq darwin
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@ -997,6 +997,18 @@ ifeq ($(PLATFORM),darwin)
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$(B)/client/linux_snd.o \
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$(B)/client/sdl_snd.o \
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Q3POBJ_SMP=\
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$(B)/client/unix_main.o \
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$(B)/client/unix_net.o \
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$(B)/client/unix_shared.o \
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$(B)/client/linux_signals.o \
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$(B)/client/linux_common.o \
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$(B)/client/linux_qgl.o \
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$(B)/client/sdl_glimp_smp.o \
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$(B)/client/linux_joystick.o \
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$(B)/client/linux_snd.o \
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$(B)/client/sdl_snd.o \
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ifeq ($(ARCH),i386)
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I386OBJS := \
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$(B)/client/ftola.o \
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@ -1212,6 +1224,7 @@ $(B)/client/linux_common.o : $(UDIR)/linux_common.c; $(DO_CC)
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$(B)/client/linux_glimp.o : $(UDIR)/linux_glimp.c; $(DO_CC) $(GL_CFLAGS)
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$(B)/client/sdl_glimp.o : $(UDIR)/sdl_glimp.c; $(DO_CC) $(GL_CFLAGS)
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$(B)/client/linux_glimp_smp.o : $(UDIR)/linux_glimp.c; $(DO_SMP_CC) $(GL_CFLAGS)
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$(B)/client/sdl_glimp_smp.o : $(UDIR)/sdl_glimp.c; $(DO_SMP_CC) $(GL_CFLAGS)
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$(B)/client/linux_joystick.o : $(UDIR)/linux_joystick.c; $(DO_CC)
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$(B)/client/linux_qgl.o : $(UDIR)/linux_qgl.c; $(DO_CC) $(GL_CFLAGS)
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$(B)/client/linux_input.o : $(UDIR)/linux_input.c; $(DO_CC)
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@ -60,6 +60,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "SDL.h"
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#ifdef SMP
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#include "SDL_thread.h"
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#endif
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -1024,8 +1028,9 @@ void GLimp_EndFrame (void)
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QGL_EnableLogging( (qboolean)r_logFile->integer ); // bk001205 - was ->value
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}
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// Figure out something to do with this...
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#if 0 //def SMP
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#ifdef SMP
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/*
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===========================================================
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@ -1034,50 +1039,101 @@ SMP acceleration
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===========================================================
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*/
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static pthread_mutex_t smpMutex = PTHREAD_MUTEX_INITIALIZER;
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/*
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* I have no idea if this will even work...most platforms don't offer
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* thread-safe OpenGL libraries, and it looks like the original Linux
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* code counted on each thread claiming the GL context with glXMakeCurrent(),
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* which you can't currently do in SDL. We'll just have to hope for the best.
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*/
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static pthread_cond_t renderCommandsEvent = PTHREAD_COND_INITIALIZER;
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static pthread_cond_t renderCompletedEvent = PTHREAD_COND_INITIALIZER;
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static SDL_mutex *smpMutex = NULL;
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static SDL_cond *renderCommandsEvent = NULL;
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static SDL_cond *renderCompletedEvent = NULL;
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static void (*glimpRenderThread)( void ) = NULL;
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static SDL_Thread *renderThread = NULL;
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static void (*glimpRenderThread)( void );
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static void GLimp_ShutdownRenderThread(void)
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{
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if (smpMutex != NULL)
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{
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SDL_DestroyMutex(smpMutex);
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smpMutex = NULL;
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}
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static void *GLimp_RenderThreadWrapper( void *arg )
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if (renderCommandsEvent != NULL)
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{
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SDL_DestroyCond(renderCommandsEvent);
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renderCommandsEvent = NULL;
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}
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if (renderCompletedEvent != NULL)
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{
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SDL_DestroyCond(renderCompletedEvent);
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renderCompletedEvent = NULL;
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}
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glimpRenderThread = NULL;
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}
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static int GLimp_RenderThreadWrapper( void *arg )
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{
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Com_Printf( "Render thread starting\n" );
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glimpRenderThread();
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qglXMakeCurrent( dpy, None, NULL );
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//qglXMakeCurrent( dpy, None, NULL );
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Com_Printf( "Render thread terminating\n" );
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return arg;
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return 0;
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}
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qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
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{
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pthread_t renderThread;
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int ret;
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if (renderThread != NULL) /* hopefully just a zombie at this point... */
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{
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Com_Printf("Already a render thread? Trying to clean it up...\n");
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SDL_WaitThread(renderThread, NULL);
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renderThread = NULL;
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GLimp_ShutdownRenderThread();
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}
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pthread_mutex_init( &smpMutex, NULL );
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smpMutex = SDL_CreateMutex();
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if (smpMutex == NULL)
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{
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Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() );
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GLimp_ShutdownRenderThread();
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return qfalse;
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}
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pthread_cond_init( &renderCommandsEvent, NULL );
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pthread_cond_init( &renderCompletedEvent, NULL );
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renderCommandsEvent = SDL_CreateCond();
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if (renderCommandsEvent == NULL)
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{
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Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() );
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GLimp_ShutdownRenderThread();
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return qfalse;
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}
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renderCompletedEvent = SDL_CreateCond();
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if (renderCompletedEvent == NULL)
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{
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Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() );
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GLimp_ShutdownRenderThread();
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return qfalse;
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}
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glimpRenderThread = function;
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ret = pthread_create( &renderThread,
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NULL, // attributes
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GLimp_RenderThreadWrapper,
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NULL ); // argument
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if ( ret ) {
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ri.Printf( PRINT_ALL, "pthread_create returned %d: %s", ret, strerror( ret ) );
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renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL);
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if ( renderThread == NULL ) {
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ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() );
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GLimp_ShutdownRenderThread();
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return qfalse;
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} else {
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ret = pthread_detach( renderThread );
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if ( ret ) {
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ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
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}
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// !!! FIXME: No detach API available in SDL!
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//ret = pthread_detach( renderThread );
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//if ( ret ) {
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//ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
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//}
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}
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return qtrue;
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@ -1088,58 +1144,58 @@ static volatile qboolean smpDataReady;
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void *GLimp_RendererSleep( void )
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{
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void *data;
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void *data = NULL;
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qglXMakeCurrent( dpy, None, NULL );
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//qglXMakeCurrent( dpy, None, NULL );
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pthread_mutex_lock( &smpMutex );
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SDL_LockMutex(smpMutex);
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{
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smpData = NULL;
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smpDataReady = qfalse;
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// after this, the front end can exit GLimp_FrontEndSleep
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pthread_cond_signal( &renderCompletedEvent );
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SDL_CondSignal(renderCompletedEvent);
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while ( !smpDataReady ) {
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pthread_cond_wait( &renderCommandsEvent, &smpMutex );
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SDL_CondWait(renderCommandsEvent, smpMutex);
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}
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data = (void *)smpData;
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}
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pthread_mutex_unlock( &smpMutex );
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SDL_UnlockMutex(smpMutex);
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qglXMakeCurrent( dpy, win, ctx );
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//qglXMakeCurrent( dpy, win, ctx );
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return data;
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}
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void GLimp_FrontEndSleep( void )
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{
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pthread_mutex_lock( &smpMutex );
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SDL_LockMutex(smpMutex);
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{
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while ( smpData ) {
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pthread_cond_wait( &renderCompletedEvent, &smpMutex );
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SDL_CondWait(renderCompletedEvent, smpMutex);
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}
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}
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pthread_mutex_unlock( &smpMutex );
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SDL_UnlockMutex(smpMutex);
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qglXMakeCurrent( dpy, win, ctx );
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//qglXMakeCurrent( dpy, win, ctx );
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}
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void GLimp_WakeRenderer( void *data )
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{
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qglXMakeCurrent( dpy, None, NULL );
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//qglXMakeCurrent( dpy, None, NULL );
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pthread_mutex_lock( &smpMutex );
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SDL_LockMutex(smpMutex);
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{
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assert( smpData == NULL );
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smpData = data;
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smpDataReady = qtrue;
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// after this, the renderer can continue through GLimp_RendererSleep
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pthread_cond_signal( &renderCommandsEvent );
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SDL_CondSignal(renderCommandsEvent);
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}
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pthread_mutex_unlock( &smpMutex );
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SDL_UnlockMutex(smpMutex);
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}
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#else
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