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Fix getting servers from and being listed on id's q3 master server
Use q3 master protocol when com_gamename is Quake3Arena (the default), otherwise use dpmaster protocol.
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3 changed files with 11 additions and 0 deletions
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@ -4145,6 +4145,9 @@ void CL_GlobalServers_f( void ) {
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com_gamename->string, Cmd_Argv(2));
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}
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}
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else if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) )
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Com_sprintf(command, sizeof(command), "getservers %s",
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Cmd_Argv(2));
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else
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Com_sprintf(command, sizeof(command), "getservers %s %s",
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com_gamename->string, Cmd_Argv(2));
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@ -51,6 +51,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing
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#define HEARTBEAT_FOR_MASTER "DarkPlaces"
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// When com_gamename is LEGACY_MASTER_GAMENAME, use quake3 master protocol.
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// You shouldn't change this unless you know what you're doing
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#define LEGACY_MASTER_GAMENAME "Quake3Arena"
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#define LEGACY_HEARTBEAT_FOR_MASTER "QuakeArena-1"
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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@ -252,6 +252,9 @@ void SV_MasterHeartbeat(const char *message)
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if ( svs.time < svs.nextHeartbeatTime )
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return;
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if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) )
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message = LEGACY_HEARTBEAT_FOR_MASTER;
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svs.nextHeartbeatTime = svs.time + HEARTBEAT_MSEC;
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// send to group masters
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