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Don't send team overlay info to bots
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commit
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2 changed files with 4 additions and 1 deletions
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@ -724,6 +724,9 @@ static void G_AddBot( const char *name, float skill, const char *team, int delay
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}
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Info_SetValueForKey( userinfo, "characterfile", s );
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// don't send tinfo to bots, they don't parse it
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Info_SetValueForKey( userinfo, "teamoverlay", "0" );
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// register the userinfo
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trap_SetUserinfo( clientNum, userinfo );
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@ -803,7 +803,7 @@ void ClientUserinfoChanged( int clientNum ) {
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*/
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#ifdef MISSIONPACK
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if (g_gametype.integer >= GT_TEAM) {
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if (g_gametype.integer >= GT_TEAM && !(ent->r.svFlags & SVF_BOT)) {
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client->pers.teamInfo = qtrue;
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} else {
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s = Info_ValueForKey( userinfo, "teamoverlay" );
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