From 68ebf1b55f3bdbdfb24bca26675e77e647de5f12 Mon Sep 17 00:00:00 2001 From: Lubos Date: Sun, 20 Mar 2022 10:12:01 +0100 Subject: [PATCH] GLSL precision increased --- android/app/src/main/cpp/code/renderergl2/tr_glsl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/android/app/src/main/cpp/code/renderergl2/tr_glsl.c b/android/app/src/main/cpp/code/renderergl2/tr_glsl.c index 3c524c72..28c3146f 100644 --- a/android/app/src/main/cpp/code/renderergl2/tr_glsl.c +++ b/android/app/src/main/cpp/code/renderergl2/tr_glsl.c @@ -243,7 +243,7 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLchar *extra, char * // HACK: abuse the GLSL preprocessor to turn GLSL 1.20 shaders into 1.30 ones #ifdef __ANDROID__ Q_strcat(dest, size, "#version 300 es\n"); - Q_strcat(dest, size, "precision mediump float;\n"); + Q_strcat(dest, size, "precision highp float;\n"); if(shaderType == GL_VERTEX_SHADER) { Q_strcat(dest, size, "#define attribute in\n");