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* Add SDL bug fix patch to misc/ directory
* Add commentary of said patch to README
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20
README
20
README
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@ -393,6 +393,26 @@ SDL Keyboard Differences
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annoying to use on many non-US keyboards. In response, an additional
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toggleConsole bind has been added on the key combination Shift-Esc.
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Mouse Input On Windows
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ioq3 uses SDL to abstract away as much as possible from platform specific
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implementation details. Unfortunately, SDL 1.2 suffers from a number of bugs
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and limitations with respect to mouse input on the Windows platform. We
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provide a patch against the SDL subversion 1.2 branch which fixes the
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following problems:
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* DirectX (and thus DirectInput) driver not functional when using an
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OpenGL SDL_Surface.
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* DirectX (and thus DirectInput) driver not functional in windowed mode.
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* Mouse buttons 4-7 unusable with the DirectX driver due to DirectInput 5
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not exposing the required functionality. Use DirectInput 7 instead.
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* Low quality mouse input data when using the windib driver due to use of
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WM_MOUSEMOVE events. Use GetCursorPos API call instead.
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The patch can be found in misc/sdl-win32-mouse-fixes.diff.
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PNG support
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ioquake3 supports the use of PNG (Portable Network Graphic) images as
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textures. It should be noted that the use of such images in a map will
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271
misc/sdl-win32-mouse-fixes.diff
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271
misc/sdl-win32-mouse-fixes.diff
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@ -0,0 +1,271 @@
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Index: src/video/wincommon/SDL_lowvideo.h
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===================================================================
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--- src/video/wincommon/SDL_lowvideo.h (revision 3927)
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+++ src/video/wincommon/SDL_lowvideo.h (working copy)
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@@ -67,8 +67,14 @@
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(SDL_strcmp(this->name, "directx") == 0) \
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)
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-#define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()
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+#define DINPUT_FULLSCREEN() \
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+( \
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+ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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+ (strcmp(this->name, "directx") == 0) \
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+)
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+#define DINPUT() (strcmp(this->name, "directx") == 0)
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+
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/* The main window -- and a function to set it for the audio */
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#ifdef _WIN32_WCE
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extern LPWSTR SDL_Appname;
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Index: src/video/wincommon/SDL_sysevents.c
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===================================================================
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--- src/video/wincommon/SDL_sysevents.c (revision 3927)
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+++ src/video/wincommon/SDL_sysevents.c (working copy)
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@@ -431,27 +431,9 @@
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posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
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}
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- /* mouse has moved within the window */
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- x = LOWORD(lParam);
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- y = HIWORD(lParam);
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- if ( mouse_relative ) {
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- POINT center;
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- center.x = (SDL_VideoSurface->w/2);
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- center.y = (SDL_VideoSurface->h/2);
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- x -= (Sint16)center.x;
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- y -= (Sint16)center.y;
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- if ( x || y ) {
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- ClientToScreen(SDL_Window, ¢er);
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- SetCursorPos(center.x, center.y);
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- posted = SDL_PrivateMouseMotion(0, 1, x, y);
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- }
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- } else {
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-#ifdef _WIN32_WCE
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- if (SDL_VideoSurface)
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- GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);
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-#endif
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- posted = SDL_PrivateMouseMotion(0, 0, x, y);
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- }
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+ /* Mouse motion is handled in DIB_PumpEvents or
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+ * DX5_PumpEvents, depending on the video driver
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+ * in use */
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}
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}
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return(0);
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@@ -480,7 +462,7 @@
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case WM_XBUTTONDOWN:
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case WM_XBUTTONUP: {
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/* Mouse is handled by DirectInput when fullscreen */
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- if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
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+ if ( SDL_VideoSurface && ! DINPUT() ) {
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WORD xbuttonval = 0;
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Sint16 x, y;
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Uint8 button, state;
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@@ -544,20 +526,8 @@
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mouse_pressed = 0;
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}
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}
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- if ( mouse_relative ) {
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- /* RJR: March 28, 2000
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- report internal mouse position if in relative mode */
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- x = 0; y = 0;
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- } else {
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- x = (Sint16)LOWORD(lParam);
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- y = (Sint16)HIWORD(lParam);
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-#ifdef _WIN32_WCE
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- if (SDL_VideoSurface)
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- GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);
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-#endif
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- }
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posted = SDL_PrivateMouseButton(
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- state, button, x, y);
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+ state, button, 0, 0);
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/*
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* MSDN says:
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@@ -578,7 +548,7 @@
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#if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
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case WM_MOUSEWHEEL:
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- if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
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+ if ( SDL_VideoSurface && ! DINPUT() ) {
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int move = (short)HIWORD(wParam);
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if ( move ) {
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Uint8 button;
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Index: src/video/windib/SDL_dibevents.c
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===================================================================
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--- src/video/windib/SDL_dibevents.c (revision 3927)
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+++ src/video/windib/SDL_dibevents.c (working copy)
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@@ -262,6 +262,35 @@
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return(DefWindowProc(hwnd, msg, wParam, lParam));
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}
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+static void DIB_GenerateMouseMotionEvent(void)
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+{
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+ extern int mouse_relative;
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+ extern int posted;
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+
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+ POINT mouse;
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+ GetCursorPos( &mouse );
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+
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+ if ( mouse_relative ) {
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+ POINT center;
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+ center.x = (SDL_VideoSurface->w/2);
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+ center.y = (SDL_VideoSurface->h/2);
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+ ClientToScreen(SDL_Window, ¢er);
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+
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+ mouse.x -= (Sint16)center.x;
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+ mouse.y -= (Sint16)center.y;
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+ if ( mouse.x || mouse.y ) {
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+ SetCursorPos(center.x, center.y);
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+ posted = SDL_PrivateMouseMotion(0, 1, mouse.x, mouse.y);
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+ }
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+ } else {
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+#ifdef _WIN32_WCE
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+ if (SDL_VideoSurface)
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+ GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);
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+#endif
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+ posted = SDL_PrivateMouseMotion(0, 0, mouse.x, mouse.y);
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+ }
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+}
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+
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void DIB_PumpEvents(_THIS)
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{
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MSG msg;
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@@ -271,6 +300,10 @@
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DispatchMessage(&msg);
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}
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}
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+
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+ if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
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+ DIB_GenerateMouseMotionEvent( );
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+ }
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}
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static HKL hLayoutUS = NULL;
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Index: src/video/windx5/SDL_dx5events.c
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===================================================================
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--- src/video/windx5/SDL_dx5events.c (revision 3927)
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+++ src/video/windx5/SDL_dx5events.c (working copy)
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@@ -143,7 +143,12 @@
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_keyboard },
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{ "mouse",
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- &GUID_SysMouse, &c_dfDIMouse,
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+ &GUID_SysMouse,
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+#if DIRECTINPUT_VERSION >= 0x700
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+ &c_dfDIMouse2,
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+#else
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+ &c_dfDIMouse,
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+#endif
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
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(DISCL_FOREGROUND|DISCL_EXCLUSIVE), handle_mouse },
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{ NULL, NULL, NULL, 0, 0, NULL }
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@@ -298,12 +303,6 @@
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return;
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}
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- /* If we are in windowed mode, Windows is taking care of the mouse */
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- if ( (SDL_PublicSurface->flags & SDL_OPENGL) ||
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- !(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) {
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- return;
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- }
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-
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/* If the mouse was lost, regain some sense of mouse state */
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if ( mouse_lost ) {
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POINT mouse_pos;
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@@ -320,7 +319,11 @@
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old_state = SDL_GetMouseState(NULL, NULL);
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new_state = 0;
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{ /* Get the new DirectInput button state for the mouse */
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+#if DIRECTINPUT_VERSION >= 0x700
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+ DIMOUSESTATE2 distate;
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+#else
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DIMOUSESTATE distate;
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+#endif
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HRESULT result;
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result=IDirectInputDevice2_GetDeviceState(SDL_DIdev[1],
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@@ -429,6 +432,12 @@
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case DIMOFS_BUTTON1:
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case DIMOFS_BUTTON2:
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case DIMOFS_BUTTON3:
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+#if DIRECTINPUT_VERSION >= 0x700
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+ case DIMOFS_BUTTON4:
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+ case DIMOFS_BUTTON5:
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+ case DIMOFS_BUTTON6:
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+ case DIMOFS_BUTTON7:
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+#endif
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if ( xrel || yrel ) {
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posted = SDL_PrivateMouseMotion(
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0, 1, xrel, yrel);
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@@ -437,14 +446,13 @@
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}
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timestamp = 0;
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button = (Uint8)(ptrbuf[i].dwOfs-DIMOFS_BUTTON0)+1;
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- /* Button #2 on two button mice is button 3
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- (the middle button is button 2)
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- */
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- if ( button == 2 ) {
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- button = 3;
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- } else
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- if ( button == 3 ) {
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- button = 2;
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+ /* Map DI button numbers to SDL */
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+ switch ( button ) {
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+ case 2: button = SDL_BUTTON_RIGHT; break;
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+ case 3: button = SDL_BUTTON_MIDDLE; break;
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+ case 4: button = SDL_BUTTON_X1; break;
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+ case 5: button = SDL_BUTTON_X2; break;
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+ default: break;
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}
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if ( ptrbuf[i].dwData & 0x80 ) {
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/* Grab mouse so we get mouse-up */
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Index: src/video/windx5/directx.h
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===================================================================
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--- src/video/windx5/directx.h (revision 3927)
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+++ src/video/windx5/directx.h (working copy)
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@@ -72,7 +72,7 @@
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/* We need these defines to mark what version of DirectX API we use */
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#define DIRECTDRAW_VERSION 0x0700
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#define DIRECTSOUND_VERSION 0x0500
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-#define DIRECTINPUT_VERSION 0x0500
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+#define DIRECTINPUT_VERSION 0x0700
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#ifdef __GNUC__
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#define NONAMELESSUNION
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@@ -81,4 +81,20 @@
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#include <dsound.h>
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#include <dinput.h>
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+#if DIRECTINPUT_VERSION >= 0x0700 && !defined(DIMOFS_BUTTON4)
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+typedef struct _DIMOUSESTATE2 {
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+ LONG lX;
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+ LONG lY;
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+ LONG lZ;
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+ BYTE rgbButtons[8];
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+} DIMOUSESTATE2, *LPDIMOUSESTATE2;
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+
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+#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
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+#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
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+#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
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+#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
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+
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+extern const DIDATAFORMAT c_dfDIMouse2;
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+#endif
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+
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#endif /* _directx_h */
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Index: configure.in
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===================================================================
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--- configure.in (revision 3927)
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+++ configure.in (working copy)
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@@ -2442,7 +2442,7 @@
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# Set up the system libraries we need
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm"
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if test x$have_directx = xyes; then
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- EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldxguid"
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+ EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldxguid -ldinput8"
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fi
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# The Win32 platform requires special setup
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SOURCES="$SOURCES $srcdir/src/main/win32/*.rc"
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