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https://github.com/DrBeef/ioq3quest.git
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OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
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parent
3cfc1bb1f9
commit
5fabc28dff
4 changed files with 13 additions and 11 deletions
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@ -286,13 +286,10 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
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tr.deluxemaps = ri.Hunk_Alloc( tr.numLightmaps * sizeof(image_t *), h_low );
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}
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if (r_hdr->integer)
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{
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if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer)
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textureInternalFormat = GL_RGBA16F_ARB;
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else
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textureInternalFormat = GL_RGBA8;
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}
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if (glRefConfig.floatLightmap)
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textureInternalFormat = GL_RGBA16F_ARB;
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else
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textureInternalFormat = GL_RGBA8;
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if (r_mergeLightmaps->integer)
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{
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@ -405,12 +402,12 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
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R_ColorShiftLightingFloats(color, color, 1.0f/255.0f);
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if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer)
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if (glRefConfig.floatLightmap)
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ColorToRGBA16F(color, (unsigned short *)(&image[j*8]));
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else
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ColorToRGBM(color, &image[j*4]);
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}
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else if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer)
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else if (glRefConfig.floatLightmap)
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{
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vec4_t color;
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@ -725,4 +725,7 @@ void GLimp_InitExtraExtensions()
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// use float lightmaps?
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glRefConfig.floatLightmap = (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer && r_hdr->integer);
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}
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@ -903,7 +903,7 @@ void GLSL_InitGPUShaders(void)
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if (i & GENERICDEF_USE_LIGHTMAP)
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Q_strcat(extradefines, 1024, "#define USE_LIGHTMAP\n");
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if (r_hdr->integer && !(glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer))
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if (r_hdr->integer && !glRefConfig.floatLightmap)
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Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n");
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if (!GLSL_InitGPUShader(&tr.genericShader[i], "generic", attribs, qtrue, extradefines, qtrue, fallbackShader_generic_vp, fallbackShader_generic_fp))
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@ -1022,7 +1022,7 @@ void GLSL_InitGPUShaders(void)
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if (1)
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Q_strcat(extradefines, 1024, "#define SWIZZLE_NORMALMAP\n");
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if (r_hdr->integer && !(glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer))
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if (r_hdr->integer && !glRefConfig.floatLightmap)
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Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n");
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if (lightType)
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@ -1425,6 +1425,8 @@ typedef struct {
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qboolean seamlessCubeMap;
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GLenum packedNormalDataType;
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qboolean floatLightmap;
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} glRefConfig_t;
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