Fix remapShader command in cgame and tweak it in ui.

This commit is contained in:
Thilo Schulz 2006-05-06 10:54:55 +00:00
parent 63d2010914
commit 5ebb75e651
2 changed files with 18 additions and 4 deletions

View file

@ -1058,9 +1058,19 @@ static void CG_ServerCommand( void ) {
return;
}
if ( Q_stricmp (cmd, "remapShader") == 0 ) {
if (trap_Argc() == 4) {
trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3));
if ( Q_stricmp (cmd, "remapShader") == 0 )
{
if (trap_Argc() == 4)
{
char shader1[MAX_QPATH];
char shader2[MAX_QPATH];
char shader3[MAX_QPATH];
Q_strncpyz(shader1, CG_Argv(1), sizeof(shader1));
Q_strncpyz(shader2, CG_Argv(2), sizeof(shader2));
Q_strncpyz(shader3, CG_Argv(3), sizeof(shader3));
trap_R_RemapShader(shader1, shader2, shader3);
}
}

View file

@ -345,9 +345,13 @@ qboolean UI_ConsoleCommand( int realTime ) {
if (trap_Argc() == 4) {
char shader1[MAX_QPATH];
char shader2[MAX_QPATH];
char shader3[MAX_QPATH];
Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1));
Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2));
trap_R_RemapShader(shader1, shader2, UI_Argv(3));
Q_strncpyz(shader3, UI_Argv(3), sizeof(shader3));
trap_R_RemapShader(shader1, shader2, shader3);
return qtrue;
}
}