Make cursor little bit less sensitive

This commit is contained in:
Petr Bartos 2022-03-23 18:33:39 +01:00
parent 36222228bb
commit 5e9a38307b

View file

@ -454,8 +454,8 @@ static void IN_VRController( qboolean isRightController, ovrTracking remoteTrack
{ {
if (vr.menuCursorX && vr.menuCursorY) if (vr.menuCursorX && vr.menuCursorY)
{ {
int x = 320 - tan(vr.weaponangles[YAW] * (M_PI*2 / 360)) * 400; int x = 320 - tan(vr.weaponangles[YAW] * (M_PI*2 / 360)) * 300;
int y = 240 + tan((vr.weaponangles[PITCH] + vr_weaponPitch->value) * (M_PI*2 / 360)) * 400; int y = 240 + tan((vr.weaponangles[PITCH] + vr_weaponPitch->value) * (M_PI*2 / 360)) * 300;
*vr.menuCursorX = x; *vr.menuCursorX = x;
*vr.menuCursorY = y; *vr.menuCursorY = y;
} }