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Weapon selector fixes
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parent
4b3de1f360
commit
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2 changed files with 10 additions and 2 deletions
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@ -1868,6 +1868,11 @@ void CG_DrawWeaponSelect( void ) {
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return;
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}
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// don't display when weapon wheel is opened
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if (vr->weapon_select) {
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return;
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}
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color = CG_FadeColor( cg.weaponSelectTime, WEAPON_SELECT_TIME );
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if ( !color ) {
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return;
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@ -2120,7 +2125,8 @@ void CG_DrawWeaponSelector( void )
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float thumbstickAxisX = 0.0f;
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float thumbstickAxisY = 0.0f;
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float a = atan2(vr->thumbstick_location[thumb][0], vr->thumbstick_location[thumb][1]);
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if (length(vr->thumbstick_location[thumb][0], vr->thumbstick_location[thumb][1]) > 0.95f)
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float thumbstickValue = length(vr->thumbstick_location[thumb][0], vr->thumbstick_location[thumb][1]);
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if (thumbstickValue > 0.95f)
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{
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thumbstickAxisX = sinf(a) * 0.95f;
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thumbstickAxisY = cosf(a) * 0.95f;
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@ -2390,12 +2396,13 @@ void CG_DrawWeaponSelector( void )
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// In case was invoked by thumbstick axis and thumbstick is centered
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// select weapon (if any selected) and close the selector
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if (vr->weapon_select_autoclose && frac > 0.25f) {
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if (thumbstickAxisX > -0.1f && thumbstickAxisX < 0.1f && thumbstickAxisY > -0.1f && thumbstickAxisY < 0.1f) {
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if (thumbstickValue < 0.1f) {
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if (selected) {
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cg.weaponSelect = cg.weaponSelectorSelection;
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}
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vr->weapon_select = qfalse;
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vr->weapon_select_autoclose = qfalse;
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vr->weapon_select_using_thumbstick = qfalse;
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}
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}
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}
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@ -24,6 +24,7 @@ typedef struct {
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vrFollowMode_t follow_mode;
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qboolean weapon_select;
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qboolean weapon_select_autoclose;
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qboolean weapon_select_using_thumbstick;
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qboolean no_crosshair;
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int realign; // used to realign the fake 6DoF playspace in a multiplayer game
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