* (bug 3054) sv_killserver not being set with TA UI

This commit is contained in:
Tim Angus 2007-08-24 11:10:41 +00:00
parent 3d107fe624
commit 5c66129790

View file

@ -5248,7 +5248,7 @@ void _UI_SetActiveMenu( uiMenuCommand_t menu ) {
return;
case UIMENU_MAIN:
//trap_Cvar_Set( "sv_killserver", "1" );
trap_Cvar_Set( "sv_killserver", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
//trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND );
//trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL);
@ -5283,7 +5283,7 @@ void _UI_SetActiveMenu( uiMenuCommand_t menu ) {
//UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
return;
case UIMENU_POSTGAME:
//trap_Cvar_Set( "sv_killserver", "1" );
trap_Cvar_Set( "sv_killserver", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
if (uiInfo.inGameLoad) {
UI_LoadNonIngame();