Don't start game entity loops at index 1

This commit is contained in:
Zack Middleton 2017-06-07 20:32:57 -05:00
parent 71512bb1fd
commit 5b9302a7ef
2 changed files with 3 additions and 3 deletions

View file

@ -275,7 +275,7 @@ void G_FindTeams( void ) {
c = 0; c = 0;
c2 = 0; c2 = 0;
for ( i=1, e=g_entities+i ; i < level.num_entities ; i++,e++ ){ for ( i=MAX_CLIENTS, e=g_entities+i ; i < level.num_entities ; i++,e++ ) {
if (!e->inuse) if (!e->inuse)
continue; continue;
if (!e->team) if (!e->team)

View file

@ -320,8 +320,8 @@ void Svcmd_EntityList_f (void) {
int e; int e;
gentity_t *check; gentity_t *check;
check = g_entities+1; check = g_entities;
for (e = 1; e < level.num_entities ; e++, check++) { for (e = 0; e < level.num_entities ; e++, check++) {
if ( !check->inuse ) { if ( !check->inuse ) {
continue; continue;
} }