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https://github.com/DrBeef/ioq3quest.git
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* Update IN_IsConsoleKey so that specifying ascii values/characters for the
console key always results in the character being used as opposed to the key
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commit
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1 changed files with 52 additions and 10 deletions
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@ -120,9 +120,24 @@ static void IN_PrintKey( const SDL_keysym *keysym, keyNum_t key, qboolean down )
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IN_IsConsoleKey
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===============
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*/
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static qboolean IN_IsConsoleKey( keyNum_t key, const char *buf )
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static qboolean IN_IsConsoleKey( keyNum_t key, const char character )
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{
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static int consoleKeys[ MAX_CONSOLE_KEYS ];
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typedef struct consoleKey_s
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{
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enum
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{
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KEY,
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CHARACTER
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} type;
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union
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{
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keyNum_t key;
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char character;
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} u;
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} consoleKey_t;
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static consoleKey_t consoleKeys[ MAX_CONSOLE_KEYS ];
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static int numConsoleKeys = 0;
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int i;
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@ -137,26 +152,53 @@ static qboolean IN_IsConsoleKey( keyNum_t key, const char *buf )
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while( numConsoleKeys < MAX_CONSOLE_KEYS )
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{
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consoleKey_t *c = &consoleKeys[ numConsoleKeys ];
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char *keyName;
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token = COM_Parse( &text_p );
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if( !token[ 0 ] )
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break;
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consoleKeys[ numConsoleKeys++ ] =
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Key_StringToKeynum( token );
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c->u.key = Key_StringToKeynum( token );
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// 0 isn't a key
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if( c->u.key == 0 )
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continue;
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keyName = Key_KeynumToString( c->u.key );
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if( strlen( keyName ) == 1 )
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{
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c->type = CHARACTER;
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c->u.character = *keyName;
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}
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else
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c->type = KEY;
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numConsoleKeys++;
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}
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}
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// Use the character in preference to the key name
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if( *buf )
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if( character != '\0' )
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key = 0;
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for( i = 0; i < numConsoleKeys; i++ )
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{
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if( !consoleKeys[ i ] )
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continue;
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consoleKey_t *c = &consoleKeys[ i ];
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if( consoleKeys[ i ] == key || consoleKeys[ i ] == *buf )
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return qtrue;
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switch( c->type )
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{
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case KEY:
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if( key && c->u.key == key )
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return qtrue;
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break;
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case CHARACTER:
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if( c->u.character == character )
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return qtrue;
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break;
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}
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}
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return qfalse;
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@ -291,7 +333,7 @@ static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
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if( in_keyboardDebug->integer )
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IN_PrintKey( keysym, *key, down );
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if( IN_IsConsoleKey( *key, buf ) )
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if( IN_IsConsoleKey( *key, *buf ) )
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{
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// Console keys can't be bound or generate characters
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*key = K_CONSOLE;
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