diff --git a/code/qcommon/common.c b/code/qcommon/common.c index c72ae376..74e2338b 100644 --- a/code/qcommon/common.c +++ b/code/qcommon/common.c @@ -2805,10 +2805,10 @@ void Com_Init( char *commandLine ) { if ( !Com_AddStartupCommands() ) { // if the user didn't give any commands, run default action if ( !com_dedicated->integer ) { - Cbuf_AddText ("cinematic idlogo.RoQ\n"); + Cbuf_AddText ("cinematic " CINEMATICS_LOGO "\n"); if( !com_introPlayed->integer ) { Cvar_Set( com_introPlayed->name, "1" ); - Cvar_Set( "nextmap", "cinematic intro.RoQ" ); + Cvar_Set( "nextmap", "cinematic " CINEMATICS_INTRO ); } } } diff --git a/code/qcommon/q_shared.h b/code/qcommon/q_shared.h index 1baa3e1b..1812f5eb 100644 --- a/code/qcommon/q_shared.h +++ b/code/qcommon/q_shared.h @@ -37,6 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // #define STEAMPATH_NAME "Foo Bar" // #define STEAMPATH_APPID "" #define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace + #define CINEMATICS_LOGO "foologo.roq" + #define CINEMATICS_INTRO "intro.roq" // #define LEGACY_PROTOCOL // You probably don't need this for your standalone game #else #define PRODUCT_NAME "ioq3" @@ -49,6 +51,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define STEAMPATH_NAME "Quake 3 Arena" #define STEAMPATH_APPID "2200" #define GAMENAME_FOR_MASTER "Quake3Arena" + #define CINEMATICS_LOGO "idlogo.RoQ" + #define CINEMATICS_INTRO "intro.RoQ" #define LEGACY_PROTOCOL #endif