diff --git a/Makefile b/Makefile index 5ebef3c0..f7ce0c1f 100644 --- a/Makefile +++ b/Makefile @@ -33,7 +33,7 @@ ifndef BUILD_MISSIONPACK BUILD_MISSIONPACK= endif ifndef BUILD_RENDERER_OPENGL2 - BUILD_RENDERER_OPENGL2= + BUILD_RENDERER_OPENGL2=0 endif ifndef BUILD_AUTOUPDATER # DON'T build unless you mean to! BUILD_AUTOUPDATER=0 @@ -466,6 +466,10 @@ ifeq ($(PLATFORM),android) RENDERER_LIBS += $(LIBSDIR)/android/arm64-v8a/libSDL2.so CLIENT_EXTRA_FILES += $(LIBSDIR)/android/arm64-v8a/libSDL2.so + # GL4ES + # CLIENT_LIBS += $(LIBSDIR)/android/arm64-v8a/libgl4es.so + CLIENT_EXTRA_FILES += $(LIBSDIR)/android/arm64-v8a/libgl4es.so + # VrApi BASE_CFLAGS += -I$(VRAPIDIR)/Include CLIENT_LIBS += $(VRAPIDIR)/Libs/Android/arm64-v8a/Release/libvrapi.so @@ -1166,6 +1170,8 @@ ifeq ($(USE_MUMBLE),1) CLIENT_CFLAGS += -DUSE_MUMBLE endif +CLIENT_CFLAGS += -DHAVE_GLES + ifeq ($(USE_INTERNAL_ZLIB),1) ZLIB_CFLAGS = -DNO_GZIP -I$(ZDIR) else @@ -1932,8 +1938,7 @@ Q3ROBJ = \ $(B)/renderergl1/tr_surface.o \ $(B)/renderergl1/tr_world.o \ \ - $(B)/renderergl1/sdl_gamma.o \ - $(B)/renderergl1/sdl_glimp.o + $(B)/renderergl1/android_glimp.o ifneq ($(USE_RENDERER_DLOPEN), 0) Q3ROBJ += \ @@ -2791,6 +2796,9 @@ $(B)/renderergl1/%.o: $(RGL1DIR)/%.c $(B)/renderergl1/tr_altivec.o: $(RGL1DIR)/tr_altivec.c $(DO_REF_CC_ALTIVEC) +$(B)/renderergl1/android_glimp.o: $(ANDROIDDIR)/android_glimp.c + $(DO_REF_CC_ALTIVEC) + $(B)/renderergl2/glsl/%.c: $(RGL2DIR)/glsl/%.glsl $(DO_REF_STR) diff --git a/Makefile.bkup b/Makefile.bkup new file mode 100644 index 00000000..2c908386 --- /dev/null +++ b/Makefile.bkup @@ -0,0 +1,3175 @@ +# +# ioq3 Makefile +# +# GNU Make required +# +COMPILE_PLATFORM=$(shell uname | sed -e 's/_.*//' | tr '[:upper:]' '[:lower:]' | sed -e 's/\//_/g') +COMPILE_ARCH=$(shell uname -m | sed -e 's/i.86/x86/' | sed -e 's/^arm.*/arm/') + +ifeq ($(COMPILE_PLATFORM),sunos) + # Solaris uname and GNU uname differ + COMPILE_ARCH=$(shell uname -p | sed -e 's/i.86/x86/') +endif + +ifndef BUILD_STANDALONE + BUILD_STANDALONE = +endif +ifndef BUILD_CLIENT + BUILD_CLIENT = +endif +ifndef BUILD_SERVER + BUILD_SERVER = +endif +ifndef BUILD_GAME_SO + BUILD_GAME_SO = +endif +ifndef BUILD_GAME_QVM + BUILD_GAME_QVM = +endif +ifndef BUILD_BASEGAME + BUILD_BASEGAME = +endif +ifndef BUILD_MISSIONPACK + BUILD_MISSIONPACK= +endif +ifndef BUILD_RENDERER_OPENGL2 + BUILD_RENDERER_OPENGL2=0 +endif +ifndef BUILD_AUTOUPDATER # DON'T build unless you mean to! + BUILD_AUTOUPDATER=0 +endif + +############################################################################# +# +# If you require a different configuration from the defaults below, create a +# new file named "Makefile.local" in the same directory as this file and define +# your parameters there. This allows you to change configuration without +# causing problems with keeping up to date with the repository. +# +############################################################################# +-include Makefile.local + +ifeq ($(COMPILE_PLATFORM),cygwin) + PLATFORM=mingw32 +endif + +ifndef PLATFORM +PLATFORM=$(COMPILE_PLATFORM) +endif +export PLATFORM + +ifeq ($(PLATFORM),mingw32) + MINGW=1 +endif +ifeq ($(PLATFORM),mingw64) + MINGW=1 +endif + +ifeq ($(COMPILE_ARCH),i86pc) + COMPILE_ARCH=x86 +endif + +ifeq ($(COMPILE_ARCH),amd64) + COMPILE_ARCH=x86_64 +endif +ifeq ($(COMPILE_ARCH),x64) + COMPILE_ARCH=x86_64 +endif + +ifeq ($(COMPILE_ARCH),powerpc) + COMPILE_ARCH=ppc +endif +ifeq ($(COMPILE_ARCH),powerpc64) + COMPILE_ARCH=ppc64 +endif + +ifeq ($(COMPILE_ARCH),axp) + COMPILE_ARCH=alpha +endif + +ifndef ARCH +ARCH=$(COMPILE_ARCH) +endif +export ARCH + +ifneq ($(PLATFORM),$(COMPILE_PLATFORM)) + CROSS_COMPILING=1 +else + CROSS_COMPILING=0 + + ifneq ($(ARCH),$(COMPILE_ARCH)) + CROSS_COMPILING=1 + endif +endif +export CROSS_COMPILING + +ifndef VERSION +VERSION=1.36 +endif + +ifndef CLIENTBIN +CLIENTBIN=ioquake3 +endif + +ifndef LIBPREFIX +LIBPREFIX= +endif + +ifndef SERVERBIN +SERVERBIN=ioq3ded +endif + +ifndef BASEGAME +BASEGAME=baseq3 +endif + +ifndef BASEGAME_CFLAGS +BASEGAME_CFLAGS= +endif + +ifndef MISSIONPACK +MISSIONPACK=missionpack +endif + +ifndef MISSIONPACK_CFLAGS +MISSIONPACK_CFLAGS=-DMISSIONPACK +endif + +ifndef COPYDIR +COPYDIR="/usr/local/games/quake3" +endif + +ifndef COPYBINDIR +COPYBINDIR=$(COPYDIR) +endif + +ifndef MOUNT_DIR +MOUNT_DIR=android/app/src/main/cpp/code +endif + +ifndef BUILD_DIR +BUILD_DIR=build +endif + +ifndef TEMPDIR +TEMPDIR=/tmp +endif + +ifndef GENERATE_DEPENDENCIES +GENERATE_DEPENDENCIES=1 +endif + +ifndef USE_OPENAL +USE_OPENAL=1 +endif + +ifndef USE_OPENAL_DLOPEN +USE_OPENAL_DLOPEN=1 +endif + +ifndef USE_CURL +USE_CURL=1 +endif + +ifndef USE_CURL_DLOPEN + ifdef MINGW + USE_CURL_DLOPEN=0 + else + USE_CURL_DLOPEN=1 + endif +endif + +ifndef USE_CODEC_VORBIS +USE_CODEC_VORBIS=1 +endif + +ifndef USE_CODEC_OPUS +USE_CODEC_OPUS=1 +endif + +ifndef USE_MUMBLE +USE_MUMBLE=1 +endif + +ifndef USE_VOIP +USE_VOIP=1 +endif + +ifndef USE_FREETYPE +USE_FREETYPE=0 +endif + +ifndef USE_INTERNAL_LIBS +USE_INTERNAL_LIBS=1 +endif + +ifndef USE_INTERNAL_OGG +USE_INTERNAL_OGG=$(USE_INTERNAL_LIBS) +endif + +ifndef USE_INTERNAL_VORBIS +USE_INTERNAL_VORBIS=$(USE_INTERNAL_LIBS) +endif + +ifndef USE_INTERNAL_OPUS +USE_INTERNAL_OPUS=$(USE_INTERNAL_LIBS) +endif + +ifndef USE_INTERNAL_ZLIB +USE_INTERNAL_ZLIB=$(USE_INTERNAL_LIBS) +endif + +ifndef USE_INTERNAL_JPEG +USE_INTERNAL_JPEG=$(USE_INTERNAL_LIBS) +endif + +ifndef USE_LOCAL_HEADERS +USE_LOCAL_HEADERS=$(USE_INTERNAL_LIBS) +endif + +ifndef USE_RENDERER_DLOPEN +USE_RENDERER_DLOPEN=0 +endif + +ifndef USE_YACC +USE_YACC=0 +endif + +ifndef USE_AUTOUPDATER # DON'T include unless you mean to! +USE_AUTOUPDATER=0 +endif + +ifndef DEBUG_CFLAGS +DEBUG_CFLAGS=-ggdb -O0 +endif + +############################################################################# + +BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH) +BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH) +CDIR=$(MOUNT_DIR)/client +SDIR=$(MOUNT_DIR)/server +RCOMMONDIR=$(MOUNT_DIR)/renderercommon +GL4ESDIR=$(MOUNT_DIR)/gl4es +RGL1DIR=$(MOUNT_DIR)/renderergl1 +RGL2DIR=$(MOUNT_DIR)/renderergl2 +CMDIR=$(MOUNT_DIR)/qcommon +SDLDIR=$(MOUNT_DIR)/sdl +ANDROIDDIR=$(MOUNT_DIR)/android +VRDIR=$(MOUNT_DIR)/vr +ASMDIR=$(MOUNT_DIR)/asm +SYSDIR=$(MOUNT_DIR)/sys +GDIR=$(MOUNT_DIR)/game +CGDIR=$(MOUNT_DIR)/cgame +BLIBDIR=$(MOUNT_DIR)/botlib +NDIR=$(MOUNT_DIR)/null +UIDIR=$(MOUNT_DIR)/ui +Q3UIDIR=$(MOUNT_DIR)/q3_ui +JPDIR=$(MOUNT_DIR)/jpeg-8c +OGGDIR=$(MOUNT_DIR)/libogg-1.3.3 +VORBISDIR=$(MOUNT_DIR)/libvorbis-1.3.6 +OPUSDIR=$(MOUNT_DIR)/opus-1.2.1 +OPUSFILEDIR=$(MOUNT_DIR)/opusfile-0.9 +ZDIR=$(MOUNT_DIR)/zlib +Q3ASMDIR=$(MOUNT_DIR)/tools/asm +LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg +Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp +Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc +Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src +AUTOUPDATERSRCDIR=$(MOUNT_DIR)/autoupdater +LIBTOMCRYPTSRCDIR=$(AUTOUPDATERSRCDIR)/rsa_tools/libtomcrypt-1.17 +TOMSFASTMATHSRCDIR=$(AUTOUPDATERSRCDIR)/rsa_tools/tomsfastmath-0.13.1 +LOKISETUPDIR=misc/setup +NSISDIR=misc/nsis +SDLHDIR=$(MOUNT_DIR)/SDL2 +LIBSDIR=$(MOUNT_DIR)/libs +VRAPIDIR=$(MOUNT_DIR)/VrApi + +bin_path=$(shell which $(1) 2> /dev/null) + +# The autoupdater uses curl, so figure out its flags no matter what. +# We won't need this if we only build the server + +# set PKG_CONFIG_PATH or PKG_CONFIG to influence this, e.g. +# PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig or +# PKG_CONFIG=arm-linux-gnueabihf-pkg-config +ifeq ($(CROSS_COMPILING),0) + PKG_CONFIG ?= pkg-config +else +ifneq ($(PKG_CONFIG_PATH),) + PKG_CONFIG ?= pkg-config +else + # Don't use host pkg-config when cross-compiling. + # (unknown-pkg-config is meant to be a non-existant command.) + PKG_CONFIG ?= unknown-pkg-config +endif +endif + +ifneq ($(call bin_path, $(PKG_CONFIG)),) + CURL_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags libcurl) + CURL_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs libcurl) + OPENAL_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags openal) + OPENAL_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs openal) + SDL_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//') + SDL_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs sdl2) +else + # assume they're in the system default paths (no -I or -L needed) + CURL_LIBS ?= -lcurl + OPENAL_LIBS ?= -lopenal +endif + +# Use sdl2-config if all else fails +ifeq ($(SDL_CFLAGS),) + ifneq ($(call bin_path, sdl2-config),) + SDL_CFLAGS = $(shell sdl2-config --cflags) + SDL_LIBS = $(shell sdl2-config --libs) + endif +endif + +# Add git version info +USE_GIT= +ifeq ($(wildcard .git),.git) + GIT_REV=$(shell git show -s --pretty=format:%h-%ad --date=short) + ifneq ($(GIT_REV),) + VERSION:=$(VERSION)_GIT_$(GIT_REV) + USE_GIT=1 + endif +endif + + +############################################################################# +# SETUP AND BUILD -- LINUX +############################################################################# + +INSTALL=install +MKDIR=mkdir -p +EXTRA_FILES= +CLIENT_EXTRA_FILES= + +ifneq (,$(findstring "$(COMPILE_PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu")) + TOOLS_CFLAGS += -DARCH_STRING=\"$(COMPILE_ARCH)\" +endif + +ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu")) + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ + -pipe -DUSE_ICON -DARCH_STRING=\\\"$(ARCH)\\\" + CLIENT_CFLAGS += $(SDL_CFLAGS) + + OPTIMIZEVM = -O3 + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + + ifeq ($(ARCH),x86_64) + OPTIMIZEVM = -O3 + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + HAVE_VM_COMPILED = true + else + ifeq ($(ARCH),x86) + OPTIMIZEVM = -O3 -march=i586 + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + HAVE_VM_COMPILED=true + else + ifeq ($(ARCH),ppc) + ALTIVEC_CFLAGS = -maltivec + HAVE_VM_COMPILED=true + endif + ifeq ($(ARCH),ppc64) + ALTIVEC_CFLAGS = -maltivec + HAVE_VM_COMPILED=true + endif + ifeq ($(ARCH),sparc) + OPTIMIZE += -mtune=ultrasparc3 -mv8plus + OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus + HAVE_VM_COMPILED=true + endif + ifeq ($(ARCH),armv7l) + HAVE_VM_COMPILED=true + endif + ifeq ($(ARCH),alpha) + # According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555 + # -ffast-math will cause the client to die with SIGFPE on Alpha + OPTIMIZE = $(OPTIMIZEVM) + endif + endif + endif + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC -fvisibility=hidden + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LIBS=-lpthread + LIBS=-ldl -lm + AUTOUPDATER_LIBS += -ldl + + CLIENT_LIBS=$(SDL_LIBS) + RENDERER_LIBS = $(SDL_LIBS) + + ifeq ($(USE_OPENAL),1) + ifneq ($(USE_OPENAL_DLOPEN),1) + CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS) + endif + endif + + ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += $(CURL_CFLAGS) + ifneq ($(USE_CURL_DLOPEN),1) + CLIENT_LIBS += $(CURL_LIBS) + endif + endif + + ifeq ($(USE_MUMBLE),1) + CLIENT_LIBS += -lrt + endif + + ifeq ($(ARCH),x86) + # linux32 make ... + BASE_CFLAGS += -m32 + else + ifeq ($(ARCH),ppc64) + BASE_CFLAGS += -m64 + endif + endif +else # ifeq Linux + +############################################################################# +# SETUP AND BUILD -- Android +############################################################################# + +ifeq ($(PLATFORM),android) + ARCH = aarch64 + CC = $(ANDROID_CC) + RANLIB = $(ANDROID_RANLIB) + TOOLS_CFLAGS += -DARCH_STRING=\"$(COMPILE_ARCH)\" + BASE_CFLAGS = $(ANDROID_CFLAGS) -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe \ + -fno-builtin-cos -fno-builtin-sin -fPIC -DARCH_STRING=\\\"$(ARCH)\\\" + CLIENT_CFLAGS += $(SDL_CFLAGS) -DSDL_DISABLE_IMMINTRIN_H -fno-builtin-cos -fno-builtin-sin + GL4ES_CFLAGS = $(BASE_CFLAGS) -g -std=gnu99 -funwind-tables -O3 -fvisibility=hidden -include $(GL4ESDIR)/include/android_debug.h -DNOX11 -DNO_GBM -DDEFAULT_ES=2 -Wno-typedef-redefinition -Wno-dangling-else + + OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer + OPTIMIZE = $(OPTIMIZEVM) + + HAVE_VM_COMPILED = false + + LIBPREFIX = lib + CLIENTBIN = $(LIBPREFIX)ioquake3 + FULLBINEXT = .so + SHLIBEXT = so + SHLIBCFLAGS = + SHLIBLDFLAGS = -shared -lm $(LDFLAGS) + + THREAD_LIBS = + LIBS = -ldl -lm -Wl,--no-undefined -shared + + CLIENT_LIBS = -lGLESv3 -lOpenSLES + RENDERER_LIBS = -lGLESv3 -lEGL + + # SDL + BASE_CFLAGS += -I$(SDLHDIR)/include + CLIENT_LIBS += $(LIBSDIR)/android/arm64-v8a/libSDL2.so + RENDERER_LIBS += $(LIBSDIR)/android/arm64-v8a/libSDL2.so + CLIENT_EXTRA_FILES += $(LIBSDIR)/android/arm64-v8a/libSDL2.so + + # GL4ES + RENDERER_LIBS += $(LIBSDIR)/android/arm64-v8a/libgl4es.so + + # VrApi + BASE_CFLAGS += -I$(VRAPIDIR)/Include -I$(GL4ESDIR)/include + CLIENT_LIBS += $(VRAPIDIR)/Libs/Android/arm64-v8a/Release/libvrapi.so + RENDERER_LIBS += $(VRAPIDIR)/Libs/Android/arm64-v8a/Release/libvrapi.so + CLIENT_EXTRA_FILES += $(VRAPIDIR)/Libs/Android/arm64-v8a/Release/libvrapi.so +else # ifeq Android + +############################################################################# +# SETUP AND BUILD -- MAC OS X +############################################################################# + +ifeq ($(PLATFORM),darwin) + HAVE_VM_COMPILED=true + LIBS = -framework Cocoa + CLIENT_LIBS= + RENDERER_LIBS= + OPTIMIZEVM = -O3 + + # Default minimum Mac OS X version + ifeq ($(MACOSX_VERSION_MIN),) + MACOSX_VERSION_MIN=10.7 + endif + + MACOSX_MAJOR=$(shell echo $(MACOSX_VERSION_MIN) | cut -d. -f1) + MACOSX_MINOR=$(shell echo $(MACOSX_VERSION_MIN) | cut -d. -f2) + ifeq ($(shell test $(MACOSX_MINOR) -gt 9; echo $$?),0) + # Multiply and then remove decimal. 10.10 -> 101000.0 -> 101000 + MAC_OS_X_VERSION_MIN_REQUIRED=$(shell echo "$(MACOSX_MAJOR) * 10000 + $(MACOSX_MINOR) * 100" | bc | cut -d. -f1) + else + # Multiply by 100 and then remove decimal. 10.7 -> 1070.0 -> 1070 + MAC_OS_X_VERSION_MIN_REQUIRED=$(shell echo "$(MACOSX_VERSION_MIN) * 100" | bc | cut -d. -f1) + endif + + LDFLAGS += -mmacosx-version-min=$(MACOSX_VERSION_MIN) + BASE_CFLAGS += -mmacosx-version-min=$(MACOSX_VERSION_MIN) \ + -DMAC_OS_X_VERSION_MIN_REQUIRED=$(MAC_OS_X_VERSION_MIN_REQUIRED) + + ifeq ($(ARCH),ppc) + BASE_CFLAGS += -arch ppc + ALTIVEC_CFLAGS = -faltivec + endif + ifeq ($(ARCH),ppc64) + BASE_CFLAGS += -arch ppc64 + ALTIVEC_CFLAGS = -faltivec + endif + ifeq ($(ARCH),x86) + OPTIMIZEVM += -march=prescott -mfpmath=sse + # x86 vm will crash without -mstackrealign since MMX instructions will be + # used no matter what and they corrupt the frame pointer in VM calls + BASE_CFLAGS += -arch i386 -m32 -mstackrealign + endif + ifeq ($(ARCH),x86_64) + OPTIMIZEVM += -mfpmath=sse + BASE_CFLAGS += -arch x86_64 + endif + + # When compiling on OSX for OSX, we're not cross compiling as far as the + # Makefile is concerned, as target architecture is specified as a compiler + # argument + ifeq ($(COMPILE_PLATFORM),darwin) + CROSS_COMPILING=0 + endif + + ifeq ($(CROSS_COMPILING),1) + ifeq ($(ARCH),x86_64) + CC=x86_64-apple-darwin13-cc + RANLIB=x86_64-apple-darwin13-ranlib + else + ifeq ($(ARCH),x86) + CC=i386-apple-darwin13-cc + RANLIB=i386-apple-darwin13-ranlib + else + $(error Architecture $(ARCH) is not supported when cross compiling) + endif + endif + endif + + BASE_CFLAGS += -fno-strict-aliasing -fno-common -pipe + + ifeq ($(USE_OPENAL),1) + ifneq ($(USE_LOCAL_HEADERS),1) + CLIENT_CFLAGS += -I/System/Library/Frameworks/OpenAL.framework/Headers + endif + ifneq ($(USE_OPENAL_DLOPEN),1) + CLIENT_LIBS += -framework OpenAL + endif + endif + + ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += $(CURL_CFLAGS) + ifneq ($(USE_CURL_DLOPEN),1) + CLIENT_LIBS += $(CURL_LIBS) + endif + endif + + BASE_CFLAGS += -D_THREAD_SAFE=1 + + CLIENT_LIBS += -framework IOKit + RENDERER_LIBS += -framework OpenGL + + ifeq ($(USE_LOCAL_HEADERS),1) + # libSDL2-2.0.0.dylib for PPC is SDL 2.0.1 + changes to compile + ifneq ($(findstring $(ARCH),ppc ppc64),) + BASE_CFLAGS += -I$(SDLHDIR)/include-macppc + else + BASE_CFLAGS += -I$(SDLHDIR)/include + endif + + # We copy sdlmain before ranlib'ing it so that subversion doesn't think + # the file has been modified by each build. + LIBSDLMAIN=$(B)/libSDL2main.a + LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDL2main.a + CLIENT_LIBS += $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib + RENDERER_LIBS += $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib + CLIENT_EXTRA_FILES += $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib + else + BASE_CFLAGS += -I/Library/Frameworks/SDL2.framework/Headers + CLIENT_LIBS += -framework SDL2 + RENDERER_LIBS += -framework SDL2 + endif + + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + + SHLIBEXT=dylib + SHLIBCFLAGS=-fPIC -fno-common + SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) -Wl,-U,_com_altivec + + NOTSHLIBCFLAGS=-mdynamic-no-pic + +else # ifeq darwin + + +############################################################################# +# SETUP AND BUILD -- MINGW32 +############################################################################# + +ifdef MINGW + + ifeq ($(CROSS_COMPILING),1) + # If CC is already set to something generic, we probably want to use + # something more specific + ifneq ($(findstring $(strip $(CC)),cc gcc),) + CC= + endif + + # We need to figure out the correct gcc and windres + ifeq ($(ARCH),x86_64) + MINGW_PREFIXES=x86_64-w64-mingw32 amd64-mingw32msvc + endif + ifeq ($(ARCH),x86) + MINGW_PREFIXES=i686-w64-mingw32 i586-mingw32msvc i686-pc-mingw32 + endif + + ifndef CC + CC=$(firstword $(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \ + $(call bin_path, $(MINGW_PREFIX)-gcc)))) + endif + + ifndef WINDRES + WINDRES=$(firstword $(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \ + $(call bin_path, $(MINGW_PREFIX)-windres)))) + endif + else + # Some MinGW installations define CC to cc, but don't actually provide cc, + # so check that CC points to a real binary and use gcc if it doesn't + ifeq ($(call bin_path, $(CC)),) + CC=gcc + endif + + endif + + # using generic windres if specific one is not present + ifndef WINDRES + WINDRES=windres + endif + + ifeq ($(CC),) + $(error Cannot find a suitable cross compiler for $(PLATFORM)) + endif + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ + -DUSE_ICON + + # In the absence of wspiapi.h, require Windows XP or later + ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1) + BASE_CFLAGS += -DWINVER=0x501 + endif + + ifeq ($(USE_OPENAL),1) + CLIENT_CFLAGS += $(OPENAL_CFLAGS) + ifneq ($(USE_OPENAL_DLOPEN),1) + CLIENT_LDFLAGS += $(OPENAL_LDFLAGS) + endif + endif + + ifeq ($(ARCH),x86_64) + OPTIMIZEVM = -O3 + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + HAVE_VM_COMPILED = true + endif + ifeq ($(ARCH),x86) + OPTIMIZEVM = -O3 -march=i586 + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + HAVE_VM_COMPILED = true + endif + + SHLIBEXT=dll + SHLIBCFLAGS= + SHLIBLDFLAGS=-shared $(LDFLAGS) + + BINEXT=.exe + + ifeq ($(CROSS_COMPILING),0) + TOOLS_BINEXT=.exe + endif + + ifeq ($(COMPILE_PLATFORM),cygwin) + TOOLS_BINEXT=.exe + TOOLS_CC=$(CC) + endif + + LIBS= -lws2_32 -lwinmm -lpsapi + AUTOUPDATER_LIBS += -lwininet + + # clang 3.4 doesn't support this + ifneq ("$(CC)", $(findstring "$(CC)", "clang" "clang++")) + CLIENT_LDFLAGS += -mwindows + endif + CLIENT_LIBS = -lgdi32 -lole32 + RENDERER_LIBS = -lgdi32 -lole32 -static-libgcc + + ifeq ($(USE_FREETYPE),1) + FREETYPE_CFLAGS = -Ifreetype2 + endif + + ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += $(CURL_CFLAGS) + ifneq ($(USE_CURL_DLOPEN),1) + ifeq ($(USE_LOCAL_HEADERS),1) + CLIENT_CFLAGS += -DCURL_STATICLIB + ifeq ($(ARCH),x86_64) + CLIENT_LIBS += $(LIBSDIR)/win64/libcurl.a -lcrypt32 + else + CLIENT_LIBS += $(LIBSDIR)/win32/libcurl.a -lcrypt32 + endif + else + CLIENT_LIBS += $(CURL_LIBS) + endif + endif + endif + + ifeq ($(ARCH),x86) + # build 32bit + BASE_CFLAGS += -m32 + else + BASE_CFLAGS += -m64 + endif + + # libmingw32 must be linked before libSDLmain + CLIENT_LIBS += -lmingw32 + RENDERER_LIBS += -lmingw32 + + ifeq ($(USE_LOCAL_HEADERS),1) + CLIENT_CFLAGS += -I$(SDLHDIR)/include + ifeq ($(ARCH),x86) + CLIENT_LIBS += $(LIBSDIR)/win32/libSDL2main.a \ + $(LIBSDIR)/win32/libSDL2.dll.a + RENDERER_LIBS += $(LIBSDIR)/win32/libSDL2main.a \ + $(LIBSDIR)/win32/libSDL2.dll.a + SDLDLL=SDL2.dll + CLIENT_EXTRA_FILES += $(LIBSDIR)/win32/SDL2.dll + else + CLIENT_LIBS += $(LIBSDIR)/win64/libSDL264main.a \ + $(LIBSDIR)/win64/libSDL264.dll.a + RENDERER_LIBS += $(LIBSDIR)/win64/libSDL264main.a \ + $(LIBSDIR)/win64/libSDL264.dll.a + SDLDLL=SDL264.dll + CLIENT_EXTRA_FILES += $(LIBSDIR)/win64/SDL264.dll + endif + else + CLIENT_CFLAGS += $(SDL_CFLAGS) + CLIENT_LIBS += $(SDL_LIBS) + RENDERER_LIBS += $(SDL_LIBS) + SDLDLL=SDL2.dll + endif + +else # ifdef MINGW + +############################################################################# +# SETUP AND BUILD -- FREEBSD +############################################################################# + +ifeq ($(PLATFORM),freebsd) + + # flags + BASE_CFLAGS = \ + -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ + -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON + CLIENT_CFLAGS += $(SDL_CFLAGS) + HAVE_VM_COMPILED = true + + OPTIMIZEVM = + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LIBS=-lpthread + # don't need -ldl (FreeBSD) + LIBS=-lm + + CLIENT_LIBS = + + CLIENT_LIBS += $(SDL_LIBS) + RENDERER_LIBS = $(SDL_LIBS) + + # optional features/libraries + ifeq ($(USE_OPENAL),1) + ifeq ($(USE_OPENAL_DLOPEN),1) + CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS) + endif + endif + + ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += $(CURL_CFLAGS) + ifeq ($(USE_CURL_DLOPEN),1) + CLIENT_LIBS += $(CURL_LIBS) + endif + endif + + # cross-compiling tweaks + ifeq ($(ARCH),x86) + ifeq ($(CROSS_COMPILING),1) + BASE_CFLAGS += -m32 + endif + endif + ifeq ($(ARCH),x86_64) + ifeq ($(CROSS_COMPILING),1) + BASE_CFLAGS += -m64 + endif + endif +else # ifeq freebsd + +############################################################################# +# SETUP AND BUILD -- OPENBSD +############################################################################# + +ifeq ($(PLATFORM),openbsd) + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ + -pipe -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON + CLIENT_CFLAGS += $(SDL_CFLAGS) + + OPTIMIZEVM = -O3 + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + + ifeq ($(ARCH),x86_64) + OPTIMIZEVM = -O3 + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + HAVE_VM_COMPILED = true + else + ifeq ($(ARCH),x86) + OPTIMIZEVM = -O3 -march=i586 + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + HAVE_VM_COMPILED=true + else + ifeq ($(ARCH),ppc) + ALTIVEC_CFLAGS = -maltivec + HAVE_VM_COMPILED=true + endif + ifeq ($(ARCH),ppc64) + ALTIVEC_CFLAGS = -maltivec + HAVE_VM_COMPILED=true + endif + ifeq ($(ARCH),sparc64) + OPTIMIZE += -mtune=ultrasparc3 -mv8plus + OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus + HAVE_VM_COMPILED=true + endif + ifeq ($(ARCH),alpha) + # According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555 + # -ffast-math will cause the client to die with SIGFPE on Alpha + OPTIMIZE = $(OPTIMIZEVM) + endif + endif + endif + + ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += $(CURL_CFLAGS) + USE_CURL_DLOPEN=0 + endif + + # no shm_open on OpenBSD + USE_MUMBLE=0 + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LIBS=-lpthread + LIBS=-lm + + CLIENT_LIBS = + + CLIENT_LIBS += $(SDL_LIBS) + RENDERER_LIBS = $(SDL_LIBS) + + ifeq ($(USE_OPENAL),1) + ifneq ($(USE_OPENAL_DLOPEN),1) + CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS) + endif + endif + + ifeq ($(USE_CURL),1) + ifneq ($(USE_CURL_DLOPEN),1) + CLIENT_LIBS += $(CURL_LIBS) + endif + endif +else # ifeq openbsd + +############################################################################# +# SETUP AND BUILD -- NETBSD +############################################################################# + +ifeq ($(PLATFORM),netbsd) + + LIBS=-lm + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared $(LDFLAGS) + THREAD_LIBS=-lpthread + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes + + ifeq ($(ARCH),x86) + HAVE_VM_COMPILED=true + endif + + BUILD_CLIENT = 0 +else # ifeq netbsd + +############################################################################# +# SETUP AND BUILD -- IRIX +############################################################################# + +ifeq ($(PLATFORM),irix64) + LIB=lib + + ARCH=mips + + CC = c99 + + BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \ + -I. -I$(ROOT)/usr/include + CLIENT_CFLAGS += $(SDL_CFLAGS) + OPTIMIZE = -O3 + + SHLIBEXT=so + SHLIBCFLAGS= + SHLIBLDFLAGS=-shared + + LIBS=-ldl -lm -lgen + AUTOUPDATER_LIBS += -ldl + + # FIXME: The X libraries probably aren't necessary? + CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) \ + -lX11 -lXext -lm + RENDERER_LIBS = $(SDL_LIBS) + +else # ifeq IRIX + +############################################################################# +# SETUP AND BUILD -- SunOS +############################################################################# + +ifeq ($(PLATFORM),sunos) + + CC=gcc + INSTALL=ginstall + MKDIR=gmkdir -p + COPYDIR="/usr/local/share/games/quake3" + + ifneq ($(ARCH),x86) + ifneq ($(ARCH),sparc) + $(error arch $(ARCH) is currently not supported) + endif + endif + + BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ + -pipe -DUSE_ICON + CLIENT_CFLAGS += $(SDL_CFLAGS) + + OPTIMIZEVM = -O3 -funroll-loops + + ifeq ($(ARCH),sparc) + OPTIMIZEVM += -O3 \ + -fstrength-reduce -falign-functions=2 \ + -mtune=ultrasparc3 -mv8plus -mno-faster-structs + HAVE_VM_COMPILED=true + else + ifeq ($(ARCH),x86) + OPTIMIZEVM += -march=i586 -fomit-frame-pointer \ + -falign-functions=2 -fstrength-reduce + HAVE_VM_COMPILED=true + BASE_CFLAGS += -m32 + CLIENT_CFLAGS += -I/usr/X11/include/NVIDIA + CLIENT_LDFLAGS += -L/usr/X11/lib/NVIDIA -R/usr/X11/lib/NVIDIA + endif + endif + + OPTIMIZE = $(OPTIMIZEVM) -ffast-math + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LIBS=-lpthread + LIBS=-lsocket -lnsl -ldl -lm + AUTOUPDATER_LIBS += -ldl + + BOTCFLAGS=-O0 + + CLIENT_LIBS +=$(SDL_LIBS) -lX11 -lXext -liconv -lm + RENDERER_LIBS = $(SDL_LIBS) + +else # ifeq sunos + +############################################################################# +# SETUP AND BUILD -- GENERIC +############################################################################# + BASE_CFLAGS= + OPTIMIZE = -O3 + + SHLIBEXT=so + SHLIBCFLAGS=-fPIC + SHLIBLDFLAGS=-shared + +endif #Linux +endif #Android +endif #darwin +endif #MINGW +endif #FreeBSD +endif #OpenBSD +endif #NetBSD +endif #IRIX +endif #SunOS + +ifndef CC + CC=gcc +endif + +ifndef RANLIB + RANLIB=ranlib +endif + +ifneq ($(HAVE_VM_COMPILED),true) + BASE_CFLAGS += -DNO_VM_COMPILED + BUILD_GAME_QVM=0 +endif + +TARGETS = + +ifndef FULLBINEXT + FULLBINEXT=.$(ARCH)$(BINEXT) +endif + +ifndef SHLIBNAME + SHLIBNAME=$(ARCH).$(SHLIBEXT) +endif + +ifneq ($(BUILD_SERVER),0) + TARGETS += $(B)/$(SERVERBIN)$(FULLBINEXT) +endif + +ifneq ($(BUILD_CLIENT),0) + ifneq ($(USE_RENDERER_DLOPEN),0) + TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/$(LIBPREFIX)renderer_opengl1_$(SHLIBNAME) + ifneq ($(BUILD_RENDERER_OPENGL2),0) + TARGETS += $(B)/$(LIBPREFIX)renderer_opengl2_$(SHLIBNAME) + endif + else + TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) + TARGETS += $(B)/$(LIBPREFIX)gl4es$(FULLBINEXT) + ifneq ($(BUILD_RENDERER_OPENGL2),0) + TARGETS += $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT) + endif + endif +endif + +ifneq ($(BUILD_GAME_SO),0) + ifneq ($(BUILD_BASEGAME),0) + TARGETS += \ + $(B)/$(BASEGAME)/cgame$(SHLIBNAME) \ + $(B)/$(BASEGAME)/qagame$(SHLIBNAME) \ + $(B)/$(BASEGAME)/ui$(SHLIBNAME) + endif + ifneq ($(BUILD_MISSIONPACK),0) + TARGETS += \ + $(B)/$(MISSIONPACK)/cgame$(SHLIBNAME) \ + $(B)/$(MISSIONPACK)/qagame$(SHLIBNAME) \ + $(B)/$(MISSIONPACK)/ui$(SHLIBNAME) + endif +endif + +ifneq ($(BUILD_GAME_QVM),0) + ifneq ($(BUILD_BASEGAME),0) + TARGETS += \ + $(B)/$(BASEGAME)/vm/cgame.qvm \ + $(B)/$(BASEGAME)/vm/qagame.qvm \ + $(B)/$(BASEGAME)/vm/ui.qvm + endif + ifneq ($(BUILD_MISSIONPACK),0) + TARGETS += \ + $(B)/$(MISSIONPACK)/vm/cgame.qvm \ + $(B)/$(MISSIONPACK)/vm/qagame.qvm \ + $(B)/$(MISSIONPACK)/vm/ui.qvm + endif +endif + +ifneq ($(BUILD_AUTOUPDATER),0) + # PLEASE NOTE that if you run an exe on Windows Vista or later + # with "setup", "install", "update" or other related terms, it + # will unconditionally trigger a UAC prompt, and in the case of + # ioq3 calling CreateProcess() on it, it'll just fail immediately. + # So don't call this thing "autoupdater" here! + AUTOUPDATER_BIN := autosyncerator$(FULLBINEXT) + TARGETS += $(B)/$(AUTOUPDATER_BIN) +endif + +ifeq ($(USE_OPENAL),1) + CLIENT_CFLAGS += -DUSE_OPENAL + ifeq ($(USE_OPENAL_DLOPEN),1) + CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN + endif +endif + +ifeq ($(USE_CURL),1) + CLIENT_CFLAGS += -DUSE_CURL + ifeq ($(USE_CURL_DLOPEN),1) + CLIENT_CFLAGS += -DUSE_CURL_DLOPEN + endif +endif + +ifeq ($(USE_VOIP),1) + CLIENT_CFLAGS += -DUSE_VOIP + SERVER_CFLAGS += -DUSE_VOIP + NEED_OPUS=1 +endif + +ifeq ($(USE_CODEC_OPUS),1) + CLIENT_CFLAGS += -DUSE_CODEC_OPUS + NEED_OPUS=1 +endif + +ifeq ($(NEED_OPUS),1) + ifeq ($(USE_INTERNAL_OPUS),1) + OPUS_CFLAGS = -DOPUS_BUILD -DHAVE_LRINTF -DFLOATING_POINT -DFLOAT_APPROX -DUSE_ALLOCA \ + -I$(OPUSDIR)/include -I$(OPUSDIR)/celt -I$(OPUSDIR)/silk \ + -I$(OPUSDIR)/silk/float -I$(OPUSFILEDIR)/include + else + OPUS_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags opusfile opus || true) + OPUS_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs opusfile opus || echo -lopusfile -lopus) + endif + CLIENT_CFLAGS += $(OPUS_CFLAGS) + CLIENT_LIBS += $(OPUS_LIBS) + NEED_OGG=1 +endif + +ifeq ($(USE_CODEC_VORBIS),1) + CLIENT_CFLAGS += -DUSE_CODEC_VORBIS + ifeq ($(USE_INTERNAL_VORBIS),1) + CLIENT_CFLAGS += -I$(VORBISDIR)/include -I$(VORBISDIR)/lib + else + VORBIS_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags vorbisfile vorbis || true) + VORBIS_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs vorbisfile vorbis || echo -lvorbisfile -lvorbis) + endif + CLIENT_CFLAGS += $(VORBIS_CFLAGS) + CLIENT_LIBS += $(VORBIS_LIBS) + NEED_OGG=1 +endif + +ifeq ($(NEED_OGG),1) + ifeq ($(USE_INTERNAL_OGG),1) + OGG_CFLAGS = -I$(OGGDIR)/include + else + OGG_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags ogg || true) + OGG_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs ogg || echo -logg) + endif + CLIENT_CFLAGS += $(OGG_CFLAGS) + CLIENT_LIBS += $(OGG_LIBS) +endif + +ifeq ($(USE_RENDERER_DLOPEN),1) + CLIENT_CFLAGS += -DUSE_RENDERER_DLOPEN +endif + +ifeq ($(USE_MUMBLE),1) + CLIENT_CFLAGS += -DUSE_MUMBLE +endif + +ifeq ($(USE_INTERNAL_ZLIB),1) + ZLIB_CFLAGS = -DNO_GZIP -I$(ZDIR) +else + ZLIB_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags zlib || true) + ZLIB_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs zlib || echo -lz) +endif +BASE_CFLAGS += $(ZLIB_CFLAGS) +LIBS += $(ZLIB_LIBS) + +ifeq ($(USE_INTERNAL_JPEG),1) + BASE_CFLAGS += -DUSE_INTERNAL_JPEG + BASE_CFLAGS += -I$(JPDIR) +else + # IJG libjpeg doesn't have pkg-config, but libjpeg-turbo uses libjpeg.pc; + # we fall back to hard-coded answers if libjpeg.pc is unavailable + JPEG_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags libjpeg || true) + JPEG_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs libjpeg || echo -ljpeg) + BASE_CFLAGS += $(JPEG_CFLAGS) + RENDERER_LIBS += $(JPEG_LIBS) +endif + +ifeq ($(USE_FREETYPE),1) + FREETYPE_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags freetype2 || true) + FREETYPE_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs freetype2 || echo -lfreetype) + + BASE_CFLAGS += -DBUILD_FREETYPE $(FREETYPE_CFLAGS) + RENDERER_LIBS += $(FREETYPE_LIBS) +endif + +ifeq ($(USE_AUTOUPDATER),1) + CLIENT_CFLAGS += -DUSE_AUTOUPDATER -DAUTOUPDATER_BIN=\\\"$(AUTOUPDATER_BIN)\\\" + SERVER_CFLAGS += -DUSE_AUTOUPDATER -DAUTOUPDATER_BIN=\\\"$(AUTOUPDATER_BIN)\\\" +endif + +ifeq ($(BUILD_AUTOUPDATER),1) + AUTOUPDATER_LIBS += $(LIBTOMCRYPTSRCDIR)/libtomcrypt.a $(TOMSFASTMATHSRCDIR)/libtfm.a +endif + +ifeq ("$(CC)", $(findstring "$(CC)", "clang" "clang++")) + BASE_CFLAGS += -Qunused-arguments +endif + +ifdef DEFAULT_BASEDIR + BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" +endif + +ifeq ($(USE_LOCAL_HEADERS),1) + BASE_CFLAGS += -DUSE_LOCAL_HEADERS +endif + +ifeq ($(BUILD_STANDALONE),1) + BASE_CFLAGS += -DSTANDALONE +endif + +ifeq ($(GENERATE_DEPENDENCIES),1) + DEPEND_CFLAGS = -MMD +else + DEPEND_CFLAGS = +endif + +ifeq ($(NO_STRIP),1) + STRIP_FLAG = +else + STRIP_FLAG = -s +endif + +# https://reproducible-builds.org/specs/source-date-epoch/ +ifdef SOURCE_DATE_EPOCH + BASE_CFLAGS += -DPRODUCT_DATE=\\\"$(shell date --date="@$$SOURCE_DATE_EPOCH" "+%b %_d %Y" | sed -e 's/ /\\\ /'g)\\\" +endif + +BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\" +BASE_CFLAGS += -Wformat=2 -Wno-format-zero-length -Wformat-security -Wno-format-nonliteral +BASE_CFLAGS += -Wstrict-aliasing=2 -Wmissing-format-attribute +BASE_CFLAGS += -Wdisabled-optimization +BASE_CFLAGS += -Werror-implicit-function-declaration + +ifeq ($(V),1) +echo_cmd=@: +Q= +else +echo_cmd=@echo +Q=@ +endif + +define DO_CC +$(echo_cmd) "CC $<" +$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -o $@ -c $< +endef + +define DO_CC_ALTIVEC +$(echo_cmd) "CC $<" +$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) $(ALTIVEC_CFLAGS) -o $@ -c $< +endef + +define DO_REF_CC +$(echo_cmd) "REF_CC $<" +$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -o $@ -c $< +endef + +define DO_GL4ES_CC +$(echo_cmd) "GL4ES_CC $<" +$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(GL4ES_CFLAGS) $(OPTIMIZE) -o $@ -c $< +endef + +define DO_REF_CC_ALTIVEC +$(echo_cmd) "REF_CC $<" +$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) $(ALTIVEC_CFLAGS) -o $@ -c $< +endef + +define DO_REF_STR +$(echo_cmd) "REF_STR $<" +$(Q)rm -f $@ +$(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@ +$(Q)cat $< | sed -e 's/^\(.*\)$$/\"\1\"/' >> $@ +$(Q)echo ";" >> $@ +endef + +define DO_BOT_CC +$(echo_cmd) "BOT_CC $<" +$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) $(OPTIMIZE) -DBOTLIB -o $@ -c $< +endef + +ifeq ($(GENERATE_DEPENDENCIES),1) + DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d) +endif + +define DO_SHLIB_CC +$(echo_cmd) "SHLIB_CC $<" +$(Q)$(CC) $(BASEGAME_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_GAME_CC +$(echo_cmd) "GAME_CC $<" +$(Q)$(CC) $(BASEGAME_CFLAGS) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_CGAME_CC +$(echo_cmd) "CGAME_CC $<" +$(Q)$(CC) $(BASEGAME_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_UI_CC +$(echo_cmd) "UI_CC $<" +$(Q)$(CC) $(BASEGAME_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_SHLIB_CC_MISSIONPACK +$(echo_cmd) "SHLIB_CC_MISSIONPACK $<" +$(Q)$(CC) $(MISSIONPACK_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_GAME_CC_MISSIONPACK +$(echo_cmd) "GAME_CC_MISSIONPACK $<" +$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_CGAME_CC_MISSIONPACK +$(echo_cmd) "CGAME_CC_MISSIONPACK $<" +$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_UI_CC_MISSIONPACK +$(echo_cmd) "UI_CC_MISSIONPACK $<" +$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(DO_QVM_DEP) +endef + +define DO_AS +$(echo_cmd) "AS $<" +$(Q)$(CC) $(CFLAGS) $(OPTIMIZE) -x assembler-with-cpp -o $@ -c $< +endef + +define DO_DED_CC +$(echo_cmd) "DED_CC $<" +$(Q)$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) $(SERVER_CFLAGS) $(OPTIMIZE) -o $@ -c $< +endef + +define DO_WINDRES +$(echo_cmd) "WINDRES $<" +$(Q)$(WINDRES) -i $< -o $@ +endef + + +############################################################################# +# MAIN TARGETS +############################################################################# + +default: release +all: debug release + +debug: + @$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \ + OPTIMIZE="$(DEBUG_CFLAGS)" OPTIMIZEVM="$(DEBUG_CFLAGS)" \ + CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V) + +release: + @$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \ + OPTIMIZE="-DNDEBUG $(OPTIMIZE)" OPTIMIZEVM="-DNDEBUG $(OPTIMIZEVM)" \ + CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V) + +ifneq ($(call bin_path, tput),) + TERM_COLUMNS=$(shell if c=`tput cols`; then echo $$(($$c-4)); else echo 76; fi) +else + TERM_COLUMNS=76 +endif + +define ADD_COPY_TARGET +TARGETS += $2 +$2: $1 + $(echo_cmd) "CP $$<" + @cp $1 $2 +endef + +# These functions allow us to generate rules for copying a list of files +# into the base directory of the build; this is useful for bundling libs, +# README files or whatever else +define GENERATE_COPY_TARGETS +$(foreach FILE,$1, \ + $(eval $(call ADD_COPY_TARGET, \ + $(FILE), \ + $(addprefix $(B)/,$(notdir $(FILE)))))) +endef + +$(call GENERATE_COPY_TARGETS,$(EXTRA_FILES)) + +ifneq ($(BUILD_CLIENT),0) + $(call GENERATE_COPY_TARGETS,$(CLIENT_EXTRA_FILES)) +endif + +NAKED_TARGETS=$(shell echo $(TARGETS) | sed -e "s!$(B)/!!g") + +print_list=-@for i in $(1); \ + do \ + echo " $$i"; \ + done + +ifneq ($(call bin_path, fmt),) + print_wrapped=@echo $(1) | fmt -w $(TERM_COLUMNS) | sed -e "s/^\(.*\)$$/ \1/" +else + print_wrapped=$(print_list) +endif + +# Create the build directories, check libraries and print out +# an informational message, then start building +targets: makedirs + @echo "" + @echo "Building in $(B):" + @echo " PLATFORM: $(PLATFORM)" + @echo " ARCH: $(ARCH)" + @echo " VERSION: $(VERSION)" + @echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)" + @echo " COMPILE_ARCH: $(COMPILE_ARCH)" + @echo " HAVE_VM_COMPILED: $(HAVE_VM_COMPILED)" + @echo " PKG_CONFIG: $(PKG_CONFIG)" + @echo " CC: $(CC)" +ifeq ($(PLATFORM),mingw32) + @echo " WINDRES: $(WINDRES)" +endif + @echo "" + @echo " CFLAGS:" + $(call print_wrapped, $(CFLAGS) $(OPTIMIZE)) + @echo "" + @echo " CLIENT_CFLAGS:" + $(call print_wrapped, $(CLIENT_CFLAGS)) + @echo "" + @echo " SERVER_CFLAGS:" + $(call print_wrapped, $(SERVER_CFLAGS)) + @echo "" + @echo " LDFLAGS:" + $(call print_wrapped, $(LDFLAGS)) + @echo "" + @echo " LIBS:" + $(call print_wrapped, $(LIBS)) + @echo "" + @echo " CLIENT_LIBS:" + $(call print_wrapped, $(CLIENT_LIBS)) + @echo "" + @echo " AUTOUPDATER_LIBS:" + $(call print_wrapped, $(AUTOUPDATER_LIBS)) + @echo "" + @echo " Output:" + $(call print_list, $(NAKED_TARGETS)) + @echo "" +ifneq ($(TARGETS),) + ifndef DEBUG_MAKEFILE + @$(MAKE) $(TARGETS) $(B).zip V=$(V) + endif +endif + +$(B).zip: $(TARGETS) +ifeq ($(PLATFORM),darwin) + ifdef ARCHIVE + @("./make-macosx-app.sh" release $(ARCH); if [ "$$?" -eq 0 ] && [ -d "$(B)/ioquake3.app" ]; then rm -f $@; cd $(B) && zip --symlinks -r9 ../../$@ `find "ioquake3.app" -print | sed -e "s!$(B)/!!g"`; else rm -f $@; cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS); fi) + endif +endif +ifneq ($(PLATFORM),darwin) + ifdef ARCHIVE + @rm -f $@ + @(cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS)) + endif +endif + +makedirs: + @$(MKDIR) $(B)/autoupdater + @$(MKDIR) $(B)/client/opus + @$(MKDIR) $(B)/client/vorbis + @$(MKDIR) $(B)/gl4es + @$(MKDIR) $(B)/gl4es/wrap + @$(MKDIR) $(B)/gl4es/math + @$(MKDIR) $(B)/renderergl1 + @$(MKDIR) $(B)/renderergl2 + @$(MKDIR) $(B)/renderergl2/glsl + @$(MKDIR) $(B)/ded + @$(MKDIR) $(B)/$(BASEGAME)/android + @$(MKDIR) $(B)/$(BASEGAME)/cgame + @$(MKDIR) $(B)/$(BASEGAME)/game + @$(MKDIR) $(B)/$(BASEGAME)/ui + @$(MKDIR) $(B)/$(BASEGAME)/qcommon + @$(MKDIR) $(B)/$(BASEGAME)/vm + @$(MKDIR) $(B)/$(MISSIONPACK)/cgame + @$(MKDIR) $(B)/$(MISSIONPACK)/game + @$(MKDIR) $(B)/$(MISSIONPACK)/ui + @$(MKDIR) $(B)/$(MISSIONPACK)/qcommon + @$(MKDIR) $(B)/$(MISSIONPACK)/vm + @$(MKDIR) $(B)/tools/asm + @$(MKDIR) $(B)/tools/etc + @$(MKDIR) $(B)/tools/rcc + @$(MKDIR) $(B)/tools/cpp + @$(MKDIR) $(B)/tools/lburg + +############################################################################# +# QVM BUILD TOOLS +############################################################################# + +ifndef TOOLS_CC + # A compiler which probably produces native binaries + TOOLS_CC = gcc +endif + +ifndef YACC + YACC = yacc +endif + +TOOLS_OPTIMIZE = -g -Wall -fno-strict-aliasing +TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \ + -DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \ + -I$(Q3LCCSRCDIR) \ + -I$(LBURGDIR) +TOOLS_LIBS = +TOOLS_LDFLAGS = + +ifeq ($(GENERATE_DEPENDENCIES),1) + TOOLS_CFLAGS += -MMD +endif + +define DO_YACC +$(echo_cmd) "YACC $<" +$(Q)$(YACC) $< +$(Q)mv -f y.tab.c $@ +endef + +define DO_TOOLS_CC +$(echo_cmd) "TOOLS_CC $<" +$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -o $@ -c $< +endef + +define DO_TOOLS_CC_DAGCHECK +$(echo_cmd) "TOOLS_CC_DAGCHECK $<" +$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $< +endef + +LBURG = $(B)/tools/lburg/lburg$(TOOLS_BINEXT) +DAGCHECK_C = $(B)/tools/rcc/dagcheck.c +Q3RCC = $(B)/tools/q3rcc$(TOOLS_BINEXT) +Q3CPP = $(B)/tools/q3cpp$(TOOLS_BINEXT) +Q3LCC = $(B)/tools/q3lcc$(TOOLS_BINEXT) +Q3ASM = $(B)/tools/q3asm$(TOOLS_BINEXT) + +LBURGOBJ= \ + $(B)/tools/lburg/lburg.o \ + $(B)/tools/lburg/gram.o + +# override GNU Make built-in rule for converting gram.y to gram.c +%.c: %.y +ifeq ($(USE_YACC),1) + $(DO_YACC) +endif + +$(B)/tools/lburg/%.o: $(LBURGDIR)/%.c + $(DO_TOOLS_CC) + +$(LBURG): $(LBURGOBJ) + $(echo_cmd) "LD $@" + $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) + +Q3RCCOBJ = \ + $(B)/tools/rcc/alloc.o \ + $(B)/tools/rcc/bind.o \ + $(B)/tools/rcc/bytecode.o \ + $(B)/tools/rcc/dag.o \ + $(B)/tools/rcc/dagcheck.o \ + $(B)/tools/rcc/decl.o \ + $(B)/tools/rcc/enode.o \ + $(B)/tools/rcc/error.o \ + $(B)/tools/rcc/event.o \ + $(B)/tools/rcc/expr.o \ + $(B)/tools/rcc/gen.o \ + $(B)/tools/rcc/init.o \ + $(B)/tools/rcc/inits.o \ + $(B)/tools/rcc/input.o \ + $(B)/tools/rcc/lex.o \ + $(B)/tools/rcc/list.o \ + $(B)/tools/rcc/main.o \ + $(B)/tools/rcc/null.o \ + $(B)/tools/rcc/output.o \ + $(B)/tools/rcc/prof.o \ + $(B)/tools/rcc/profio.o \ + $(B)/tools/rcc/simp.o \ + $(B)/tools/rcc/stmt.o \ + $(B)/tools/rcc/string.o \ + $(B)/tools/rcc/sym.o \ + $(B)/tools/rcc/symbolic.o \ + $(B)/tools/rcc/trace.o \ + $(B)/tools/rcc/tree.o \ + $(B)/tools/rcc/types.o + +$(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md + $(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md" + $(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@ + +$(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C) + $(DO_TOOLS_CC_DAGCHECK) + +$(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c + $(DO_TOOLS_CC) + +$(Q3RCC): $(Q3RCCOBJ) + $(echo_cmd) "LD $@" + $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) + +Q3CPPOBJ = \ + $(B)/tools/cpp/cpp.o \ + $(B)/tools/cpp/lex.o \ + $(B)/tools/cpp/nlist.o \ + $(B)/tools/cpp/tokens.o \ + $(B)/tools/cpp/macro.o \ + $(B)/tools/cpp/eval.o \ + $(B)/tools/cpp/include.o \ + $(B)/tools/cpp/hideset.o \ + $(B)/tools/cpp/getopt.o \ + $(B)/tools/cpp/unix.o + +$(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c + $(DO_TOOLS_CC) + +$(Q3CPP): $(Q3CPPOBJ) + $(echo_cmd) "LD $@" + $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) + +Q3LCCOBJ = \ + $(B)/tools/etc/lcc.o \ + $(B)/tools/etc/bytecode.o + +$(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c + $(DO_TOOLS_CC) + +$(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP) + $(echo_cmd) "LD $@" + $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS) + +define DO_Q3LCC +$(echo_cmd) "Q3LCC $<" +$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -o $@ $< +endef + +define DO_CGAME_Q3LCC +$(echo_cmd) "CGAME_Q3LCC $<" +$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -o $@ $< +endef + +define DO_GAME_Q3LCC +$(echo_cmd) "GAME_Q3LCC $<" +$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DQAGAME -o $@ $< +endef + +define DO_UI_Q3LCC +$(echo_cmd) "UI_Q3LCC $<" +$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -o $@ $< +endef + +define DO_Q3LCC_MISSIONPACK +$(echo_cmd) "Q3LCC_MISSIONPACK $<" +$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -o $@ $< +endef + +define DO_CGAME_Q3LCC_MISSIONPACK +$(echo_cmd) "CGAME_Q3LCC_MISSIONPACK $<" +$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DCGAME -o $@ $< +endef + +define DO_GAME_Q3LCC_MISSIONPACK +$(echo_cmd) "GAME_Q3LCC_MISSIONPACK $<" +$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DQAGAME -o $@ $< +endef + +define DO_UI_Q3LCC_MISSIONPACK +$(echo_cmd) "UI_Q3LCC_MISSIONPACK $<" +$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DUI -o $@ $< +endef + + +Q3ASMOBJ = \ + $(B)/tools/asm/q3asm.o \ + $(B)/tools/asm/cmdlib.o + +$(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c + $(DO_TOOLS_CC) + +$(Q3ASM): $(Q3ASMOBJ) + $(echo_cmd) "LD $@" + $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) + + +############################################################################# +# AUTOUPDATER +############################################################################# + +define DO_AUTOUPDATER_CC +$(echo_cmd) "AUTOUPDATER_CC $<" +$(Q)$(CC) $(CFLAGS) -I$(LIBTOMCRYPTSRCDIR)/src/headers -I$(TOMSFASTMATHSRCDIR)/src/headers $(CURL_CFLAGS) -o $@ -c $< +endef + +Q3AUTOUPDATEROBJ = \ + $(B)/autoupdater/autoupdater.o + +$(B)/autoupdater/%.o: $(AUTOUPDATERSRCDIR)/%.c + $(DO_AUTOUPDATER_CC) + +$(B)/$(AUTOUPDATER_BIN): $(Q3AUTOUPDATEROBJ) + $(echo_cmd) "AUTOUPDATER_LD $@" + $(Q)$(CC) $(LDFLAGS) -o $@ $(Q3AUTOUPDATEROBJ) $(AUTOUPDATER_LIBS) + + +############################################################################# +# CLIENT/SERVER +############################################################################# + +Q3OBJ = \ + $(B)/client/cl_cgame.o \ + $(B)/client/cl_cin.o \ + $(B)/client/cl_console.o \ + $(B)/client/cl_input.o \ + $(B)/client/cl_keys.o \ + $(B)/client/cl_main.o \ + $(B)/client/cl_net_chan.o \ + $(B)/client/cl_parse.o \ + $(B)/client/cl_scrn.o \ + $(B)/client/cl_ui.o \ + $(B)/client/cl_avi.o \ + \ + $(B)/client/cm_load.o \ + $(B)/client/cm_patch.o \ + $(B)/client/cm_polylib.o \ + $(B)/client/cm_test.o \ + $(B)/client/cm_trace.o \ + \ + $(B)/client/cmd.o \ + $(B)/client/common.o \ + $(B)/client/cvar.o \ + $(B)/client/files.o \ + $(B)/client/md4.o \ + $(B)/client/md5.o \ + $(B)/client/msg.o \ + $(B)/client/net_chan.o \ + $(B)/client/net_ip.o \ + $(B)/client/huffman.o \ + \ + $(B)/client/snd_altivec.o \ + $(B)/client/snd_adpcm.o \ + $(B)/client/snd_dma.o \ + $(B)/client/snd_mem.o \ + $(B)/client/snd_mix.o \ + $(B)/client/snd_wavelet.o \ + \ + $(B)/client/snd_main.o \ + $(B)/client/snd_codec.o \ + $(B)/client/snd_codec_wav.o \ + $(B)/client/snd_codec_ogg.o \ + $(B)/client/snd_codec_opus.o \ + \ + $(B)/client/qal.o \ + $(B)/client/snd_openal.o \ + \ + $(B)/client/cl_curl.o \ + \ + $(B)/client/sv_bot.o \ + $(B)/client/sv_ccmds.o \ + $(B)/client/sv_client.o \ + $(B)/client/sv_game.o \ + $(B)/client/sv_init.o \ + $(B)/client/sv_main.o \ + $(B)/client/sv_net_chan.o \ + $(B)/client/sv_snapshot.o \ + $(B)/client/sv_world.o \ + \ + $(B)/client/q_math.o \ + $(B)/client/q_shared.o \ + \ + $(B)/client/unzip.o \ + $(B)/client/ioapi.o \ + $(B)/client/puff.o \ + $(B)/client/vm.o \ + $(B)/client/vm_interpreted.o \ + \ + $(B)/client/be_aas_bspq3.o \ + $(B)/client/be_aas_cluster.o \ + $(B)/client/be_aas_debug.o \ + $(B)/client/be_aas_entity.o \ + $(B)/client/be_aas_file.o \ + $(B)/client/be_aas_main.o \ + $(B)/client/be_aas_move.o \ + $(B)/client/be_aas_optimize.o \ + $(B)/client/be_aas_reach.o \ + $(B)/client/be_aas_route.o \ + $(B)/client/be_aas_routealt.o \ + $(B)/client/be_aas_sample.o \ + $(B)/client/be_ai_char.o \ + $(B)/client/be_ai_chat.o \ + $(B)/client/be_ai_gen.o \ + $(B)/client/be_ai_goal.o \ + $(B)/client/be_ai_move.o \ + $(B)/client/be_ai_weap.o \ + $(B)/client/be_ai_weight.o \ + $(B)/client/be_ea.o \ + $(B)/client/be_interface.o \ + $(B)/client/l_crc.o \ + $(B)/client/l_libvar.o \ + $(B)/client/l_log.o \ + $(B)/client/l_memory.o \ + $(B)/client/l_precomp.o \ + $(B)/client/l_script.o \ + $(B)/client/l_struct.o \ + \ + $(B)/client/sdl_input.o \ + $(B)/client/android_snd.o \ + \ + $(B)/client/vr_base.o \ + $(B)/client/vr_input.o \ + $(B)/client/vr_renderer.o \ + \ + $(B)/client/con_log.o \ + $(B)/client/sys_autoupdater.o \ + $(B)/client/sys_main.o + +ifdef MINGW + Q3OBJ += \ + $(B)/client/con_passive.o +else + Q3OBJ += \ + $(B)/client/con_tty.o +endif + +Q3R2OBJ = \ + $(B)/renderergl2/tr_animation.o \ + $(B)/renderergl2/tr_backend.o \ + $(B)/renderergl2/tr_bsp.o \ + $(B)/renderergl2/tr_cmds.o \ + $(B)/renderergl2/tr_curve.o \ + $(B)/renderergl2/tr_dsa.o \ + $(B)/renderergl2/tr_extramath.o \ + $(B)/renderergl2/tr_extensions.o \ + $(B)/renderergl2/tr_fbo.o \ + $(B)/renderergl2/tr_flares.o \ + $(B)/renderergl2/tr_font.o \ + $(B)/renderergl2/tr_glsl.o \ + $(B)/renderergl2/tr_image.o \ + $(B)/renderergl2/tr_image_bmp.o \ + $(B)/renderergl2/tr_image_jpg.o \ + $(B)/renderergl2/tr_image_pcx.o \ + $(B)/renderergl2/tr_image_png.o \ + $(B)/renderergl2/tr_image_tga.o \ + $(B)/renderergl2/tr_image_dds.o \ + $(B)/renderergl2/tr_init.o \ + $(B)/renderergl2/tr_light.o \ + $(B)/renderergl2/tr_main.o \ + $(B)/renderergl2/tr_marks.o \ + $(B)/renderergl2/tr_mesh.o \ + $(B)/renderergl2/tr_model.o \ + $(B)/renderergl2/tr_model_iqm.o \ + $(B)/renderergl2/tr_noise.o \ + $(B)/renderergl2/tr_postprocess.o \ + $(B)/renderergl2/tr_scene.o \ + $(B)/renderergl2/tr_shade.o \ + $(B)/renderergl2/tr_shade_calc.o \ + $(B)/renderergl2/tr_shader.o \ + $(B)/renderergl2/tr_shadows.o \ + $(B)/renderergl2/tr_sky.o \ + $(B)/renderergl2/tr_surface.o \ + $(B)/renderergl2/tr_vbo.o \ + $(B)/renderergl2/tr_world.o \ + \ + $(B)/renderergl1/sdl_gamma.o \ + $(B)/renderergl1/sdl_glimp.o + +Q3R2STRINGOBJ = \ + $(B)/renderergl2/glsl/bokeh_fp.o \ + $(B)/renderergl2/glsl/bokeh_vp.o \ + $(B)/renderergl2/glsl/calclevels4x_fp.o \ + $(B)/renderergl2/glsl/calclevels4x_vp.o \ + $(B)/renderergl2/glsl/depthblur_fp.o \ + $(B)/renderergl2/glsl/depthblur_vp.o \ + $(B)/renderergl2/glsl/dlight_fp.o \ + $(B)/renderergl2/glsl/dlight_vp.o \ + $(B)/renderergl2/glsl/down4x_fp.o \ + $(B)/renderergl2/glsl/down4x_vp.o \ + $(B)/renderergl2/glsl/fogpass_fp.o \ + $(B)/renderergl2/glsl/fogpass_vp.o \ + $(B)/renderergl2/glsl/generic_fp.o \ + $(B)/renderergl2/glsl/generic_vp.o \ + $(B)/renderergl2/glsl/lightall_fp.o \ + $(B)/renderergl2/glsl/lightall_vp.o \ + $(B)/renderergl2/glsl/pshadow_fp.o \ + $(B)/renderergl2/glsl/pshadow_vp.o \ + $(B)/renderergl2/glsl/shadowfill_fp.o \ + $(B)/renderergl2/glsl/shadowfill_vp.o \ + $(B)/renderergl2/glsl/shadowmask_fp.o \ + $(B)/renderergl2/glsl/shadowmask_vp.o \ + $(B)/renderergl2/glsl/ssao_fp.o \ + $(B)/renderergl2/glsl/ssao_vp.o \ + $(B)/renderergl2/glsl/texturecolor_fp.o \ + $(B)/renderergl2/glsl/texturecolor_vp.o \ + $(B)/renderergl2/glsl/tonemap_fp.o \ + $(B)/renderergl2/glsl/tonemap_vp.o + +Q3ROBJ = \ + $(B)/renderergl1/tr_altivec.o \ + $(B)/renderergl1/tr_animation.o \ + $(B)/renderergl1/tr_backend.o \ + $(B)/renderergl1/tr_bsp.o \ + $(B)/renderergl1/tr_cmds.o \ + $(B)/renderergl1/tr_curve.o \ + $(B)/renderergl1/tr_flares.o \ + $(B)/renderergl1/tr_font.o \ + $(B)/renderergl1/tr_image.o \ + $(B)/renderergl1/tr_image_bmp.o \ + $(B)/renderergl1/tr_image_jpg.o \ + $(B)/renderergl1/tr_image_pcx.o \ + $(B)/renderergl1/tr_image_png.o \ + $(B)/renderergl1/tr_image_tga.o \ + $(B)/renderergl1/tr_init.o \ + $(B)/renderergl1/tr_light.o \ + $(B)/renderergl1/tr_main.o \ + $(B)/renderergl1/tr_marks.o \ + $(B)/renderergl1/tr_mesh.o \ + $(B)/renderergl1/tr_model.o \ + $(B)/renderergl1/tr_model_iqm.o \ + $(B)/renderergl1/tr_noise.o \ + $(B)/renderergl1/tr_scene.o \ + $(B)/renderergl1/tr_shade.o \ + $(B)/renderergl1/tr_shade_calc.o \ + $(B)/renderergl1/tr_shader.o \ + $(B)/renderergl1/tr_shadows.o \ + $(B)/renderergl1/tr_sky.o \ + $(B)/renderergl1/tr_surface.o \ + $(B)/renderergl1/tr_world.o \ + \ + $(B)/renderergl1/sdl_gamma.o \ + $(B)/renderergl1/sdl_glimp.o + +ifneq ($(USE_RENDERER_DLOPEN), 0) + Q3ROBJ += \ + $(B)/renderergl1/q_shared.o \ + $(B)/renderergl1/puff.o \ + $(B)/renderergl1/q_math.o \ + $(B)/renderergl1/tr_subs.o + + Q3R2OBJ += \ + $(B)/renderergl1/q_shared.o \ + $(B)/renderergl1/puff.o \ + $(B)/renderergl1/q_math.o \ + $(B)/renderergl1/tr_subs.o +endif + +ifneq ($(USE_INTERNAL_JPEG),0) + JPGOBJ = \ + $(B)/renderergl1/jaricom.o \ + $(B)/renderergl1/jcapimin.o \ + $(B)/renderergl1/jcapistd.o \ + $(B)/renderergl1/jcarith.o \ + $(B)/renderergl1/jccoefct.o \ + $(B)/renderergl1/jccolor.o \ + $(B)/renderergl1/jcdctmgr.o \ + $(B)/renderergl1/jchuff.o \ + $(B)/renderergl1/jcinit.o \ + $(B)/renderergl1/jcmainct.o \ + $(B)/renderergl1/jcmarker.o \ + $(B)/renderergl1/jcmaster.o \ + $(B)/renderergl1/jcomapi.o \ + $(B)/renderergl1/jcparam.o \ + $(B)/renderergl1/jcprepct.o \ + $(B)/renderergl1/jcsample.o \ + $(B)/renderergl1/jctrans.o \ + $(B)/renderergl1/jdapimin.o \ + $(B)/renderergl1/jdapistd.o \ + $(B)/renderergl1/jdarith.o \ + $(B)/renderergl1/jdatadst.o \ + $(B)/renderergl1/jdatasrc.o \ + $(B)/renderergl1/jdcoefct.o \ + $(B)/renderergl1/jdcolor.o \ + $(B)/renderergl1/jddctmgr.o \ + $(B)/renderergl1/jdhuff.o \ + $(B)/renderergl1/jdinput.o \ + $(B)/renderergl1/jdmainct.o \ + $(B)/renderergl1/jdmarker.o \ + $(B)/renderergl1/jdmaster.o \ + $(B)/renderergl1/jdmerge.o \ + $(B)/renderergl1/jdpostct.o \ + $(B)/renderergl1/jdsample.o \ + $(B)/renderergl1/jdtrans.o \ + $(B)/renderergl1/jerror.o \ + $(B)/renderergl1/jfdctflt.o \ + $(B)/renderergl1/jfdctfst.o \ + $(B)/renderergl1/jfdctint.o \ + $(B)/renderergl1/jidctflt.o \ + $(B)/renderergl1/jidctfst.o \ + $(B)/renderergl1/jidctint.o \ + $(B)/renderergl1/jmemmgr.o \ + $(B)/renderergl1/jmemnobs.o \ + $(B)/renderergl1/jquant1.o \ + $(B)/renderergl1/jquant2.o \ + $(B)/renderergl1/jutils.o +endif + +GL4ESOBJ = \ + $(B)/gl4es/arbconverter.o \ + $(B)/gl4es/arbgenerator.o \ + $(B)/gl4es/arbhelper.o \ + $(B)/gl4es/arbparser.o \ + $(B)/gl4es/array.o \ + $(B)/gl4es/blend.o \ + $(B)/gl4es/blit.o \ + $(B)/gl4es/buffers.o \ + $(B)/gl4es/build_info.o \ + $(B)/gl4es/debug.o \ + $(B)/gl4es/decompress.o \ + $(B)/gl4es/depth.o \ + $(B)/gl4es/directstate.o \ + $(B)/gl4es/drawing.o \ + $(B)/gl4es/enable.o \ + $(B)/gl4es/envvars.o \ + $(B)/gl4es/eval.o \ + $(B)/gl4es/face.o \ + $(B)/gl4es/fog.o \ + $(B)/gl4es/fpe.o \ + $(B)/gl4es/fpe_cache.o \ + $(B)/gl4es/fpe_shader.o \ + $(B)/gl4es/framebuffers.o \ + $(B)/gl4es/gbm.o \ + $(B)/gl4es/gl_lookup.o \ + $(B)/gl4es/getter.o \ + $(B)/gl4es/gl4es.o \ + $(B)/gl4es/glstate.o \ + $(B)/gl4es/hint.o \ + $(B)/gl4es/init.o \ + $(B)/gl4es/light.o \ + $(B)/gl4es/line.o \ + $(B)/gl4es/list.o \ + $(B)/gl4es/listdraw.o \ + $(B)/gl4es/listrl.o \ + $(B)/gl4es/loader.o \ + $(B)/gl4es/logs.o \ + $(B)/gl4es/matrix.o \ + $(B)/gl4es/matvec.o \ + $(B)/gl4es/oldprogram.o \ + $(B)/gl4es/pixel.o \ + $(B)/gl4es/planes.o \ + $(B)/gl4es/pointsprite.o \ + $(B)/gl4es/preproc.o \ + $(B)/gl4es/program.o \ + $(B)/gl4es/queries.o \ + $(B)/gl4es/raster.o \ + $(B)/gl4es/render.o \ + $(B)/gl4es/samplers.o \ + $(B)/gl4es/shader.o \ + $(B)/gl4es/shaderconv.o \ + $(B)/gl4es/shader_hacks.o \ + $(B)/gl4es/stack.o \ + $(B)/gl4es/stencil.o \ + $(B)/gl4es/string_utils.o \ + $(B)/gl4es/stubs.o \ + $(B)/gl4es/texenv.o \ + $(B)/gl4es/texgen.o \ + $(B)/gl4es/texture.o \ + $(B)/gl4es/texture_compressed.o \ + $(B)/gl4es/texture_params.o \ + $(B)/gl4es/texture_read.o \ + $(B)/gl4es/texture_3d.o \ + $(B)/gl4es/uniform.o \ + $(B)/gl4es/vertexattrib.o \ + $(B)/gl4es/wrap/gl4eswraps.o \ + $(B)/gl4es/wrap/gles.o \ + $(B)/gl4es/wrap/glstub.o \ + $(B)/gl4es/math/matheval.o \ + $(B)/gl4es/hardext.o \ + $(B)/gl4es/glx.o \ + $(B)/gl4es/lookup.o \ + $(B)/gl4es/streaming.o + + +ifeq ($(ARCH),x86) + Q3OBJ += \ + $(B)/client/snd_mixa.o \ + $(B)/client/matha.o \ + $(B)/client/snapvector.o \ + $(B)/client/ftola.o +endif +ifeq ($(ARCH),x86_64) + Q3OBJ += \ + $(B)/client/snapvector.o \ + $(B)/client/ftola.o +endif + +ifeq ($(NEED_OPUS),1) +ifeq ($(USE_INTERNAL_OPUS),1) +Q3OBJ += \ + $(B)/client/opus/analysis.o \ + $(B)/client/opus/mlp.o \ + $(B)/client/opus/mlp_data.o \ + $(B)/client/opus/opus.o \ + $(B)/client/opus/opus_decoder.o \ + $(B)/client/opus/opus_encoder.o \ + $(B)/client/opus/opus_multistream.o \ + $(B)/client/opus/opus_multistream_encoder.o \ + $(B)/client/opus/opus_multistream_decoder.o \ + $(B)/client/opus/repacketizer.o \ + \ + $(B)/client/opus/bands.o \ + $(B)/client/opus/celt.o \ + $(B)/client/opus/cwrs.o \ + $(B)/client/opus/entcode.o \ + $(B)/client/opus/entdec.o \ + $(B)/client/opus/entenc.o \ + $(B)/client/opus/kiss_fft.o \ + $(B)/client/opus/laplace.o \ + $(B)/client/opus/mathops.o \ + $(B)/client/opus/mdct.o \ + $(B)/client/opus/modes.o \ + $(B)/client/opus/pitch.o \ + $(B)/client/opus/celt_encoder.o \ + $(B)/client/opus/celt_decoder.o \ + $(B)/client/opus/celt_lpc.o \ + $(B)/client/opus/quant_bands.o \ + $(B)/client/opus/rate.o \ + $(B)/client/opus/vq.o \ + \ + $(B)/client/opus/CNG.o \ + $(B)/client/opus/code_signs.o \ + $(B)/client/opus/init_decoder.o \ + $(B)/client/opus/decode_core.o \ + $(B)/client/opus/decode_frame.o \ + $(B)/client/opus/decode_parameters.o \ + $(B)/client/opus/decode_indices.o \ + $(B)/client/opus/decode_pulses.o \ + $(B)/client/opus/decoder_set_fs.o \ + $(B)/client/opus/dec_API.o \ + $(B)/client/opus/enc_API.o \ + $(B)/client/opus/encode_indices.o \ + $(B)/client/opus/encode_pulses.o \ + $(B)/client/opus/gain_quant.o \ + $(B)/client/opus/interpolate.o \ + $(B)/client/opus/LP_variable_cutoff.o \ + $(B)/client/opus/NLSF_decode.o \ + $(B)/client/opus/NSQ.o \ + $(B)/client/opus/NSQ_del_dec.o \ + $(B)/client/opus/PLC.o \ + $(B)/client/opus/shell_coder.o \ + $(B)/client/opus/tables_gain.o \ + $(B)/client/opus/tables_LTP.o \ + $(B)/client/opus/tables_NLSF_CB_NB_MB.o \ + $(B)/client/opus/tables_NLSF_CB_WB.o \ + $(B)/client/opus/tables_other.o \ + $(B)/client/opus/tables_pitch_lag.o \ + $(B)/client/opus/tables_pulses_per_block.o \ + $(B)/client/opus/VAD.o \ + $(B)/client/opus/control_audio_bandwidth.o \ + $(B)/client/opus/quant_LTP_gains.o \ + $(B)/client/opus/VQ_WMat_EC.o \ + $(B)/client/opus/HP_variable_cutoff.o \ + $(B)/client/opus/NLSF_encode.o \ + $(B)/client/opus/NLSF_VQ.o \ + $(B)/client/opus/NLSF_unpack.o \ + $(B)/client/opus/NLSF_del_dec_quant.o \ + $(B)/client/opus/process_NLSFs.o \ + $(B)/client/opus/stereo_LR_to_MS.o \ + $(B)/client/opus/stereo_MS_to_LR.o \ + $(B)/client/opus/check_control_input.o \ + $(B)/client/opus/control_SNR.o \ + $(B)/client/opus/init_encoder.o \ + $(B)/client/opus/control_codec.o \ + $(B)/client/opus/A2NLSF.o \ + $(B)/client/opus/ana_filt_bank_1.o \ + $(B)/client/opus/biquad_alt.o \ + $(B)/client/opus/bwexpander_32.o \ + $(B)/client/opus/bwexpander.o \ + $(B)/client/opus/debug.o \ + $(B)/client/opus/decode_pitch.o \ + $(B)/client/opus/inner_prod_aligned.o \ + $(B)/client/opus/lin2log.o \ + $(B)/client/opus/log2lin.o \ + $(B)/client/opus/LPC_analysis_filter.o \ + $(B)/client/opus/LPC_fit.o \ + $(B)/client/opus/LPC_inv_pred_gain.o \ + $(B)/client/opus/table_LSF_cos.o \ + $(B)/client/opus/NLSF2A.o \ + $(B)/client/opus/NLSF_stabilize.o \ + $(B)/client/opus/NLSF_VQ_weights_laroia.o \ + $(B)/client/opus/pitch_est_tables.o \ + $(B)/client/opus/resampler.o \ + $(B)/client/opus/resampler_down2_3.o \ + $(B)/client/opus/resampler_down2.o \ + $(B)/client/opus/resampler_private_AR2.o \ + $(B)/client/opus/resampler_private_down_FIR.o \ + $(B)/client/opus/resampler_private_IIR_FIR.o \ + $(B)/client/opus/resampler_private_up2_HQ.o \ + $(B)/client/opus/resampler_rom.o \ + $(B)/client/opus/sigm_Q15.o \ + $(B)/client/opus/sort.o \ + $(B)/client/opus/sum_sqr_shift.o \ + $(B)/client/opus/stereo_decode_pred.o \ + $(B)/client/opus/stereo_encode_pred.o \ + $(B)/client/opus/stereo_find_predictor.o \ + $(B)/client/opus/stereo_quant_pred.o \ + \ + $(B)/client/opus/apply_sine_window_FLP.o \ + $(B)/client/opus/corrMatrix_FLP.o \ + $(B)/client/opus/encode_frame_FLP.o \ + $(B)/client/opus/find_LPC_FLP.o \ + $(B)/client/opus/find_LTP_FLP.o \ + $(B)/client/opus/find_pitch_lags_FLP.o \ + $(B)/client/opus/find_pred_coefs_FLP.o \ + $(B)/client/opus/LPC_analysis_filter_FLP.o \ + $(B)/client/opus/LTP_analysis_filter_FLP.o \ + $(B)/client/opus/LTP_scale_ctrl_FLP.o \ + $(B)/client/opus/noise_shape_analysis_FLP.o \ + $(B)/client/opus/process_gains_FLP.o \ + $(B)/client/opus/regularize_correlations_FLP.o \ + $(B)/client/opus/residual_energy_FLP.o \ + $(B)/client/opus/warped_autocorrelation_FLP.o \ + $(B)/client/opus/wrappers_FLP.o \ + $(B)/client/opus/autocorrelation_FLP.o \ + $(B)/client/opus/burg_modified_FLP.o \ + $(B)/client/opus/bwexpander_FLP.o \ + $(B)/client/opus/energy_FLP.o \ + $(B)/client/opus/inner_product_FLP.o \ + $(B)/client/opus/k2a_FLP.o \ + $(B)/client/opus/LPC_inv_pred_gain_FLP.o \ + $(B)/client/opus/pitch_analysis_core_FLP.o \ + $(B)/client/opus/scale_copy_vector_FLP.o \ + $(B)/client/opus/scale_vector_FLP.o \ + $(B)/client/opus/schur_FLP.o \ + $(B)/client/opus/sort_FLP.o \ + \ + $(B)/client/http.o \ + $(B)/client/info.o \ + $(B)/client/internal.o \ + $(B)/client/opusfile.o \ + $(B)/client/stream.o \ + $(B)/client/wincerts.o +endif +endif + +ifeq ($(NEED_OGG),1) +ifeq ($(USE_INTERNAL_OGG),1) +Q3OBJ += \ + $(B)/client/bitwise.o \ + $(B)/client/framing.o +endif +endif + +ifeq ($(USE_CODEC_VORBIS),1) +ifeq ($(USE_INTERNAL_VORBIS),1) +Q3OBJ += \ + $(B)/client/vorbis/analysis.o \ + $(B)/client/vorbis/bitrate.o \ + $(B)/client/vorbis/block.o \ + $(B)/client/vorbis/codebook.o \ + $(B)/client/vorbis/envelope.o \ + $(B)/client/vorbis/floor0.o \ + $(B)/client/vorbis/floor1.o \ + $(B)/client/vorbis/info.o \ + $(B)/client/vorbis/lookup.o \ + $(B)/client/vorbis/lpc.o \ + $(B)/client/vorbis/lsp.o \ + $(B)/client/vorbis/mapping0.o \ + $(B)/client/vorbis/mdct.o \ + $(B)/client/vorbis/psy.o \ + $(B)/client/vorbis/registry.o \ + $(B)/client/vorbis/res0.o \ + $(B)/client/vorbis/smallft.o \ + $(B)/client/vorbis/sharedbook.o \ + $(B)/client/vorbis/synthesis.o \ + $(B)/client/vorbis/vorbisfile.o \ + $(B)/client/vorbis/window.o +endif +endif + +ifeq ($(USE_INTERNAL_ZLIB),1) +Q3OBJ += \ + $(B)/client/adler32.o \ + $(B)/client/crc32.o \ + $(B)/client/inffast.o \ + $(B)/client/inflate.o \ + $(B)/client/inftrees.o \ + $(B)/client/zutil.o +endif + +ifeq ($(HAVE_VM_COMPILED),true) + ifneq ($(findstring $(ARCH),x86 x86_64),) + Q3OBJ += \ + $(B)/client/vm_x86.o + endif + ifneq ($(findstring $(ARCH),ppc ppc64),) + Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o + endif + ifeq ($(ARCH),sparc) + Q3OBJ += $(B)/client/vm_sparc.o + endif + ifeq ($(ARCH),armv7l) + Q3OBJ += $(B)/client/vm_armv7l.o + endif +endif + +ifdef MINGW + Q3OBJ += \ + $(B)/client/win_resource.o \ + $(B)/client/sys_win32.o +else + Q3OBJ += \ + $(B)/client/sys_unix.o +endif + +ifeq ($(PLATFORM),darwin) + Q3OBJ += \ + $(B)/client/sys_osx.o +endif + +ifeq ($(USE_MUMBLE),1) + Q3OBJ += \ + $(B)/client/libmumblelink.o +endif + +ifneq ($(USE_RENDERER_DLOPEN),0) +$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) \ + -o $@ $(Q3OBJ) \ + $(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS) + +$(B)/$(LIBPREFIX)renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(JPGOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(JPGOBJ) \ + $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) + +ifneq ($(BUILD_RENDERER_OPENGL2),0) + $(B)/$(LIBPREFIX)renderer_opengl2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \ + $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) +endif +else +$(B)/$(LIBPREFIX)gl4es$(FULLBINEXT): $(GL4ESOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GL4ESOBJ) \ + $(LIBS) -llog + +$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) $(LIBSDLMAIN) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) \ + -o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \ + $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) + +ifneq ($(BUILD_RENDERER_OPENGL2),0) + $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(LIBSDLMAIN) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) \ + -o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \ + $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) +endif + +endif + +ifneq ($(strip $(LIBSDLMAIN)),) +ifneq ($(strip $(LIBSDLMAINSRC)),) +$(LIBSDLMAIN) : $(LIBSDLMAINSRC) + cp $< $@ + $(RANLIB) $@ +endif +endif + + + +############################################################################# +# DEDICATED SERVER +############################################################################# + +Q3DOBJ = \ + $(B)/ded/sv_bot.o \ + $(B)/ded/sv_client.o \ + $(B)/ded/sv_ccmds.o \ + $(B)/ded/sv_game.o \ + $(B)/ded/sv_init.o \ + $(B)/ded/sv_main.o \ + $(B)/ded/sv_net_chan.o \ + $(B)/ded/sv_snapshot.o \ + $(B)/ded/sv_world.o \ + \ + $(B)/ded/cm_load.o \ + $(B)/ded/cm_patch.o \ + $(B)/ded/cm_polylib.o \ + $(B)/ded/cm_test.o \ + $(B)/ded/cm_trace.o \ + $(B)/ded/cmd.o \ + $(B)/ded/common.o \ + $(B)/ded/cvar.o \ + $(B)/ded/files.o \ + $(B)/ded/md4.o \ + $(B)/ded/msg.o \ + $(B)/ded/net_chan.o \ + $(B)/ded/net_ip.o \ + $(B)/ded/huffman.o \ + \ + $(B)/ded/q_math.o \ + $(B)/ded/q_shared.o \ + \ + $(B)/ded/unzip.o \ + $(B)/ded/ioapi.o \ + $(B)/ded/vm.o \ + $(B)/ded/vm_interpreted.o \ + \ + $(B)/ded/be_aas_bspq3.o \ + $(B)/ded/be_aas_cluster.o \ + $(B)/ded/be_aas_debug.o \ + $(B)/ded/be_aas_entity.o \ + $(B)/ded/be_aas_file.o \ + $(B)/ded/be_aas_main.o \ + $(B)/ded/be_aas_move.o \ + $(B)/ded/be_aas_optimize.o \ + $(B)/ded/be_aas_reach.o \ + $(B)/ded/be_aas_route.o \ + $(B)/ded/be_aas_routealt.o \ + $(B)/ded/be_aas_sample.o \ + $(B)/ded/be_ai_char.o \ + $(B)/ded/be_ai_chat.o \ + $(B)/ded/be_ai_gen.o \ + $(B)/ded/be_ai_goal.o \ + $(B)/ded/be_ai_move.o \ + $(B)/ded/be_ai_weap.o \ + $(B)/ded/be_ai_weight.o \ + $(B)/ded/be_ea.o \ + $(B)/ded/be_interface.o \ + $(B)/ded/l_crc.o \ + $(B)/ded/l_libvar.o \ + $(B)/ded/l_log.o \ + $(B)/ded/l_memory.o \ + $(B)/ded/l_precomp.o \ + $(B)/ded/l_script.o \ + $(B)/ded/l_struct.o \ + \ + $(B)/ded/null_client.o \ + $(B)/ded/null_input.o \ + $(B)/ded/null_snddma.o \ + \ + $(B)/ded/con_log.o \ + $(B)/ded/sys_autoupdater.o \ + $(B)/ded/sys_main.o + +ifeq ($(ARCH),x86) + Q3DOBJ += \ + $(B)/ded/matha.o \ + $(B)/ded/snapvector.o \ + $(B)/ded/ftola.o +endif +ifeq ($(ARCH),x86_64) + Q3DOBJ += \ + $(B)/ded/snapvector.o \ + $(B)/ded/ftola.o +endif + +ifeq ($(USE_INTERNAL_ZLIB),1) +Q3DOBJ += \ + $(B)/ded/adler32.o \ + $(B)/ded/crc32.o \ + $(B)/ded/inffast.o \ + $(B)/ded/inflate.o \ + $(B)/ded/inftrees.o \ + $(B)/ded/zutil.o +endif + +ifeq ($(HAVE_VM_COMPILED),true) + ifneq ($(findstring $(ARCH),x86 x86_64),) + Q3DOBJ += \ + $(B)/ded/vm_x86.o + endif + ifneq ($(findstring $(ARCH),ppc ppc64),) + Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o + endif + ifeq ($(ARCH),sparc) + Q3DOBJ += $(B)/ded/vm_sparc.o + endif + ifeq ($(ARCH),armv7l) + Q3DOBJ += $(B)/client/vm_armv7l.o + endif +endif + +ifdef MINGW + Q3DOBJ += \ + $(B)/ded/win_resource.o \ + $(B)/ded/sys_win32.o \ + $(B)/ded/con_win32.o +else + Q3DOBJ += \ + $(B)/ded/sys_unix.o \ + $(B)/ded/con_tty.o +endif + +ifeq ($(PLATFORM),darwin) + Q3DOBJ += \ + $(B)/ded/sys_osx.o +endif + +$(B)/$(SERVERBIN)$(FULLBINEXT): $(Q3DOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) -o $@ $(Q3DOBJ) $(LIBS) + + + +############################################################################# +## BASEQ3 CGAME +############################################################################# + +Q3CGOBJ_ = \ + $(B)/$(BASEGAME)/cgame/cg_main.o \ + $(B)/$(BASEGAME)/cgame/bg_misc.o \ + $(B)/$(BASEGAME)/cgame/bg_pmove.o \ + $(B)/$(BASEGAME)/cgame/bg_slidemove.o \ + $(B)/$(BASEGAME)/cgame/bg_lib.o \ + $(B)/$(BASEGAME)/cgame/cg_consolecmds.o \ + $(B)/$(BASEGAME)/cgame/cg_draw.o \ + $(B)/$(BASEGAME)/cgame/cg_drawtools.o \ + $(B)/$(BASEGAME)/cgame/cg_effects.o \ + $(B)/$(BASEGAME)/cgame/cg_ents.o \ + $(B)/$(BASEGAME)/cgame/cg_event.o \ + $(B)/$(BASEGAME)/cgame/cg_info.o \ + $(B)/$(BASEGAME)/cgame/cg_localents.o \ + $(B)/$(BASEGAME)/cgame/cg_marks.o \ + $(B)/$(BASEGAME)/cgame/cg_particles.o \ + $(B)/$(BASEGAME)/cgame/cg_players.o \ + $(B)/$(BASEGAME)/cgame/cg_playerstate.o \ + $(B)/$(BASEGAME)/cgame/cg_predict.o \ + $(B)/$(BASEGAME)/cgame/cg_scoreboard.o \ + $(B)/$(BASEGAME)/cgame/cg_servercmds.o \ + $(B)/$(BASEGAME)/cgame/cg_snapshot.o \ + $(B)/$(BASEGAME)/cgame/cg_view.o \ + $(B)/$(BASEGAME)/cgame/cg_weapons.o \ + \ + $(B)/$(BASEGAME)/qcommon/q_math.o \ + $(B)/$(BASEGAME)/qcommon/q_shared.o + +Q3CGOBJ = $(Q3CGOBJ_) $(B)/$(BASEGAME)/cgame/cg_syscalls.o +Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) + +$(B)/$(BASEGAME)/cgame$(SHLIBNAME): $(Q3CGOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) + +$(B)/$(BASEGAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) + $(echo_cmd) "Q3ASM $@" + $(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm + +############################################################################# +## MISSIONPACK CGAME +############################################################################# + +MPCGOBJ_ = \ + $(B)/$(MISSIONPACK)/cgame/cg_main.o \ + $(B)/$(MISSIONPACK)/cgame/bg_misc.o \ + $(B)/$(MISSIONPACK)/cgame/bg_pmove.o \ + $(B)/$(MISSIONPACK)/cgame/bg_slidemove.o \ + $(B)/$(MISSIONPACK)/cgame/bg_lib.o \ + $(B)/$(MISSIONPACK)/cgame/cg_consolecmds.o \ + $(B)/$(MISSIONPACK)/cgame/cg_newdraw.o \ + $(B)/$(MISSIONPACK)/cgame/cg_draw.o \ + $(B)/$(MISSIONPACK)/cgame/cg_drawtools.o \ + $(B)/$(MISSIONPACK)/cgame/cg_effects.o \ + $(B)/$(MISSIONPACK)/cgame/cg_ents.o \ + $(B)/$(MISSIONPACK)/cgame/cg_event.o \ + $(B)/$(MISSIONPACK)/cgame/cg_info.o \ + $(B)/$(MISSIONPACK)/cgame/cg_localents.o \ + $(B)/$(MISSIONPACK)/cgame/cg_marks.o \ + $(B)/$(MISSIONPACK)/cgame/cg_particles.o \ + $(B)/$(MISSIONPACK)/cgame/cg_players.o \ + $(B)/$(MISSIONPACK)/cgame/cg_playerstate.o \ + $(B)/$(MISSIONPACK)/cgame/cg_predict.o \ + $(B)/$(MISSIONPACK)/cgame/cg_scoreboard.o \ + $(B)/$(MISSIONPACK)/cgame/cg_servercmds.o \ + $(B)/$(MISSIONPACK)/cgame/cg_snapshot.o \ + $(B)/$(MISSIONPACK)/cgame/cg_view.o \ + $(B)/$(MISSIONPACK)/cgame/cg_weapons.o \ + $(B)/$(MISSIONPACK)/ui/ui_shared.o \ + \ + $(B)/$(MISSIONPACK)/qcommon/q_math.o \ + $(B)/$(MISSIONPACK)/qcommon/q_shared.o + +MPCGOBJ = $(MPCGOBJ_) $(B)/$(MISSIONPACK)/cgame/cg_syscalls.o +MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) + +$(B)/$(MISSIONPACK)/cgame$(SHLIBNAME): $(MPCGOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) + +$(B)/$(MISSIONPACK)/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) + $(echo_cmd) "Q3ASM $@" + $(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm + + + +############################################################################# +## BASEQ3 GAME +############################################################################# + +Q3GOBJ_ = \ + $(B)/$(BASEGAME)/game/g_main.o \ + $(B)/$(BASEGAME)/game/ai_chat.o \ + $(B)/$(BASEGAME)/game/ai_cmd.o \ + $(B)/$(BASEGAME)/game/ai_dmnet.o \ + $(B)/$(BASEGAME)/game/ai_dmq3.o \ + $(B)/$(BASEGAME)/game/ai_main.o \ + $(B)/$(BASEGAME)/game/ai_team.o \ + $(B)/$(BASEGAME)/game/ai_vcmd.o \ + $(B)/$(BASEGAME)/game/bg_misc.o \ + $(B)/$(BASEGAME)/game/bg_pmove.o \ + $(B)/$(BASEGAME)/game/bg_slidemove.o \ + $(B)/$(BASEGAME)/game/bg_lib.o \ + $(B)/$(BASEGAME)/game/g_active.o \ + $(B)/$(BASEGAME)/game/g_arenas.o \ + $(B)/$(BASEGAME)/game/g_bot.o \ + $(B)/$(BASEGAME)/game/g_client.o \ + $(B)/$(BASEGAME)/game/g_cmds.o \ + $(B)/$(BASEGAME)/game/g_combat.o \ + $(B)/$(BASEGAME)/game/g_items.o \ + $(B)/$(BASEGAME)/game/g_mem.o \ + $(B)/$(BASEGAME)/game/g_misc.o \ + $(B)/$(BASEGAME)/game/g_missile.o \ + $(B)/$(BASEGAME)/game/g_mover.o \ + $(B)/$(BASEGAME)/game/g_session.o \ + $(B)/$(BASEGAME)/game/g_spawn.o \ + $(B)/$(BASEGAME)/game/g_svcmds.o \ + $(B)/$(BASEGAME)/game/g_target.o \ + $(B)/$(BASEGAME)/game/g_team.o \ + $(B)/$(BASEGAME)/game/g_trigger.o \ + $(B)/$(BASEGAME)/game/g_utils.o \ + $(B)/$(BASEGAME)/game/g_weapon.o \ + \ + $(B)/$(BASEGAME)/qcommon/q_math.o \ + $(B)/$(BASEGAME)/qcommon/q_shared.o + +Q3GOBJ = $(Q3GOBJ_) $(B)/$(BASEGAME)/game/g_syscalls.o +Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) + +$(B)/$(BASEGAME)/qagame$(SHLIBNAME): $(Q3GOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) + +$(B)/$(BASEGAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) + $(echo_cmd) "Q3ASM $@" + $(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm + +############################################################################# +## MISSIONPACK GAME +############################################################################# + +MPGOBJ_ = \ + $(B)/$(MISSIONPACK)/game/g_main.o \ + $(B)/$(MISSIONPACK)/game/ai_chat.o \ + $(B)/$(MISSIONPACK)/game/ai_cmd.o \ + $(B)/$(MISSIONPACK)/game/ai_dmnet.o \ + $(B)/$(MISSIONPACK)/game/ai_dmq3.o \ + $(B)/$(MISSIONPACK)/game/ai_main.o \ + $(B)/$(MISSIONPACK)/game/ai_team.o \ + $(B)/$(MISSIONPACK)/game/ai_vcmd.o \ + $(B)/$(MISSIONPACK)/game/bg_misc.o \ + $(B)/$(MISSIONPACK)/game/bg_pmove.o \ + $(B)/$(MISSIONPACK)/game/bg_slidemove.o \ + $(B)/$(MISSIONPACK)/game/bg_lib.o \ + $(B)/$(MISSIONPACK)/game/g_active.o \ + $(B)/$(MISSIONPACK)/game/g_arenas.o \ + $(B)/$(MISSIONPACK)/game/g_bot.o \ + $(B)/$(MISSIONPACK)/game/g_client.o \ + $(B)/$(MISSIONPACK)/game/g_cmds.o \ + $(B)/$(MISSIONPACK)/game/g_combat.o \ + $(B)/$(MISSIONPACK)/game/g_items.o \ + $(B)/$(MISSIONPACK)/game/g_mem.o \ + $(B)/$(MISSIONPACK)/game/g_misc.o \ + $(B)/$(MISSIONPACK)/game/g_missile.o \ + $(B)/$(MISSIONPACK)/game/g_mover.o \ + $(B)/$(MISSIONPACK)/game/g_session.o \ + $(B)/$(MISSIONPACK)/game/g_spawn.o \ + $(B)/$(MISSIONPACK)/game/g_svcmds.o \ + $(B)/$(MISSIONPACK)/game/g_target.o \ + $(B)/$(MISSIONPACK)/game/g_team.o \ + $(B)/$(MISSIONPACK)/game/g_trigger.o \ + $(B)/$(MISSIONPACK)/game/g_utils.o \ + $(B)/$(MISSIONPACK)/game/g_weapon.o \ + \ + $(B)/$(MISSIONPACK)/qcommon/q_math.o \ + $(B)/$(MISSIONPACK)/qcommon/q_shared.o + +MPGOBJ = $(MPGOBJ_) $(B)/$(MISSIONPACK)/game/g_syscalls.o +MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) + +$(B)/$(MISSIONPACK)/qagame$(SHLIBNAME): $(MPGOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) + +$(B)/$(MISSIONPACK)/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) + $(echo_cmd) "Q3ASM $@" + $(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm + + + +############################################################################# +## BASEQ3 UI +############################################################################# + +Q3UIOBJ_ = \ + $(B)/$(BASEGAME)/ui/ui_main.o \ + $(B)/$(BASEGAME)/ui/bg_misc.o \ + $(B)/$(BASEGAME)/ui/bg_lib.o \ + $(B)/$(BASEGAME)/ui/ui_addbots.o \ + $(B)/$(BASEGAME)/ui/ui_atoms.o \ + $(B)/$(BASEGAME)/ui/ui_cdkey.o \ + $(B)/$(BASEGAME)/ui/ui_cinematics.o \ + $(B)/$(BASEGAME)/ui/ui_confirm.o \ + $(B)/$(BASEGAME)/ui/ui_connect.o \ + $(B)/$(BASEGAME)/ui/ui_controls2.o \ + $(B)/$(BASEGAME)/ui/ui_credits.o \ + $(B)/$(BASEGAME)/ui/ui_demo2.o \ + $(B)/$(BASEGAME)/ui/ui_display.o \ + $(B)/$(BASEGAME)/ui/ui_gameinfo.o \ + $(B)/$(BASEGAME)/ui/ui_ingame.o \ + $(B)/$(BASEGAME)/ui/ui_loadconfig.o \ + $(B)/$(BASEGAME)/ui/ui_menu.o \ + $(B)/$(BASEGAME)/ui/ui_mfield.o \ + $(B)/$(BASEGAME)/ui/ui_mods.o \ + $(B)/$(BASEGAME)/ui/ui_network.o \ + $(B)/$(BASEGAME)/ui/ui_options.o \ + $(B)/$(BASEGAME)/ui/ui_playermodel.o \ + $(B)/$(BASEGAME)/ui/ui_players.o \ + $(B)/$(BASEGAME)/ui/ui_playersettings.o \ + $(B)/$(BASEGAME)/ui/ui_preferences.o \ + $(B)/$(BASEGAME)/ui/ui_qmenu.o \ + $(B)/$(BASEGAME)/ui/ui_removebots.o \ + $(B)/$(BASEGAME)/ui/ui_saveconfig.o \ + $(B)/$(BASEGAME)/ui/ui_serverinfo.o \ + $(B)/$(BASEGAME)/ui/ui_servers2.o \ + $(B)/$(BASEGAME)/ui/ui_setup.o \ + $(B)/$(BASEGAME)/ui/ui_sound.o \ + $(B)/$(BASEGAME)/ui/ui_sparena.o \ + $(B)/$(BASEGAME)/ui/ui_specifyserver.o \ + $(B)/$(BASEGAME)/ui/ui_splevel.o \ + $(B)/$(BASEGAME)/ui/ui_sppostgame.o \ + $(B)/$(BASEGAME)/ui/ui_spskill.o \ + $(B)/$(BASEGAME)/ui/ui_startserver.o \ + $(B)/$(BASEGAME)/ui/ui_team.o \ + $(B)/$(BASEGAME)/ui/ui_teamorders.o \ + $(B)/$(BASEGAME)/ui/ui_video.o \ + $(B)/$(BASEGAME)/ui/ui_vr.o \ + $(B)/$(BASEGAME)/ui/ui_controls3.o \ + $(B)/$(BASEGAME)/ui/ui_comfort.o \ + \ + $(B)/$(BASEGAME)/qcommon/q_math.o \ + $(B)/$(BASEGAME)/qcommon/q_shared.o + +Q3UIOBJ = $(Q3UIOBJ_) $(B)/$(MISSIONPACK)/ui/ui_syscalls.o +Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) + +$(B)/$(BASEGAME)/ui$(SHLIBNAME): $(Q3UIOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) + +$(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) + $(echo_cmd) "Q3ASM $@" + $(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm + +############################################################################# +## MISSIONPACK UI +############################################################################# + +MPUIOBJ_ = \ + $(B)/$(MISSIONPACK)/ui/ui_main.o \ + $(B)/$(MISSIONPACK)/ui/ui_atoms.o \ + $(B)/$(MISSIONPACK)/ui/ui_gameinfo.o \ + $(B)/$(MISSIONPACK)/ui/ui_players.o \ + $(B)/$(MISSIONPACK)/ui/ui_shared.o \ + \ + $(B)/$(MISSIONPACK)/ui/bg_misc.o \ + $(B)/$(MISSIONPACK)/ui/bg_lib.o \ + \ + $(B)/$(MISSIONPACK)/qcommon/q_math.o \ + $(B)/$(MISSIONPACK)/qcommon/q_shared.o + +MPUIOBJ = $(MPUIOBJ_) $(B)/$(MISSIONPACK)/ui/ui_syscalls.o +MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) + +$(B)/$(MISSIONPACK)/ui$(SHLIBNAME): $(MPUIOBJ) + $(echo_cmd) "LD $@" + $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ) + +$(B)/$(MISSIONPACK)/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) + $(echo_cmd) "Q3ASM $@" + $(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm + + + +############################################################################# +## CLIENT/SERVER RULES +############################################################################# + +$(B)/client/%.o: $(ASMDIR)/%.s + $(DO_AS) + +# k8 so inline assembler knows about SSE +$(B)/client/%.o: $(ASMDIR)/%.c + $(DO_CC) -march=k8 + +$(B)/client/snd_altivec.o: $(CDIR)/snd_altivec.c + $(DO_CC_ALTIVEC) + +$(B)/client/%.o: $(CDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(SDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(CMDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(BLIBDIR)/%.c + $(DO_BOT_CC) + +$(B)/client/%.o: $(OGGDIR)/src/%.c + $(DO_CC) + +$(B)/client/vorbis/%.o: $(VORBISDIR)/lib/%.c + $(DO_CC) + +$(B)/client/opus/%.o: $(OPUSDIR)/src/%.c + $(DO_CC) + +$(B)/client/opus/%.o: $(OPUSDIR)/celt/%.c + $(DO_CC) + +$(B)/client/opus/%.o: $(OPUSDIR)/silk/%.c + $(DO_CC) + +$(B)/client/opus/%.o: $(OPUSDIR)/silk/float/%.c + $(DO_CC) + +$(B)/client/%.o: $(OPUSFILEDIR)/src/%.c + $(DO_CC) + +$(B)/client/%.o: $(ZDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(SDLDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(ANDROIDDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(VRDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(SYSDIR)/%.c + $(DO_CC) + +$(B)/client/%.o: $(SYSDIR)/%.m + $(DO_CC) + +$(B)/client/win_resource.o: $(SYSDIR)/win_resource.rc $(SYSDIR)/win_manifest.xml + $(DO_WINDRES) + + +$(B)/gl4es/%.o: $(GL4ESDIR)/src/gl/%.c + $(DO_GL4ES_CC) + +$(B)/gl4es/%.o: $(GL4ESDIR)/src/glx/%.c + $(DO_GL4ES_CC) + +$(B)/gl4es/wrap/%.o: $(GL4ESDIR)/src/gl/wrap/%.c + $(DO_GL4ES_CC) + +$(B)/gl4es/math/%.o: $(GL4ESDIR)/src/gl/math/%.c + $(DO_GL4ES_CC) + + +$(B)/renderergl1/%.o: $(CMDIR)/%.c + $(DO_REF_CC) + +$(B)/renderergl1/%.o: $(SDLDIR)/%.c + $(DO_REF_CC) + +$(B)/renderergl1/%.o: $(JPDIR)/%.c + $(DO_REF_CC) + +$(B)/renderergl1/%.o: $(RCOMMONDIR)/%.c + $(DO_REF_CC) + +$(B)/renderergl1/%.o: $(RGL1DIR)/%.c + $(DO_REF_CC) + +$(B)/renderergl1/tr_altivec.o: $(RGL1DIR)/tr_altivec.c + $(DO_REF_CC_ALTIVEC) + +$(B)/renderergl2/glsl/%.c: $(RGL2DIR)/glsl/%.glsl + $(DO_REF_STR) + +$(B)/renderergl2/glsl/%.o: $(B)/renderergl2/glsl/%.c + $(DO_REF_CC) + +$(B)/renderergl2/%.o: $(RCOMMONDIR)/%.c + $(DO_REF_CC) + +$(B)/renderergl2/%.o: $(RGL2DIR)/%.c + $(DO_REF_CC) + + +$(B)/ded/%.o: $(ASMDIR)/%.s + $(DO_AS) + +# k8 so inline assembler knows about SSE +$(B)/ded/%.o: $(ASMDIR)/%.c + $(DO_CC) -march=k8 + +$(B)/ded/%.o: $(SDIR)/%.c + $(DO_DED_CC) + +$(B)/ded/%.o: $(CMDIR)/%.c + $(DO_DED_CC) + +$(B)/ded/%.o: $(ZDIR)/%.c + $(DO_DED_CC) + +$(B)/ded/%.o: $(BLIBDIR)/%.c + $(DO_BOT_CC) + +$(B)/ded/%.o: $(SYSDIR)/%.c + $(DO_DED_CC) + +$(B)/ded/%.o: $(SYSDIR)/%.m + $(DO_DED_CC) + +$(B)/ded/win_resource.o: $(SYSDIR)/win_resource.rc $(SYSDIR)/win_manifest.xml + $(DO_WINDRES) + +$(B)/ded/%.o: $(NDIR)/%.c + $(DO_DED_CC) + +# Extra dependencies to ensure the git version is incorporated +ifeq ($(USE_GIT),1) + $(B)/client/cl_console.o : .git + $(B)/client/common.o : .git + $(B)/ded/common.o : .git +endif + + +############################################################################# +## GAME MODULE RULES +############################################################################# + +$(B)/$(BASEGAME)/cgame/bg_%.o: $(GDIR)/bg_%.c + $(DO_CGAME_CC) + +$(B)/$(BASEGAME)/cgame/%.o: $(CGDIR)/%.c + $(DO_CGAME_CC) + +$(B)/$(BASEGAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) + $(DO_CGAME_Q3LCC) + +$(B)/$(BASEGAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) + $(DO_CGAME_Q3LCC) + +$(B)/$(MISSIONPACK)/cgame/bg_%.o: $(GDIR)/bg_%.c + $(DO_CGAME_CC_MISSIONPACK) + +$(B)/$(MISSIONPACK)/cgame/%.o: $(CGDIR)/%.c + $(DO_CGAME_CC_MISSIONPACK) + +$(B)/$(MISSIONPACK)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) + $(DO_CGAME_Q3LCC_MISSIONPACK) + +$(B)/$(MISSIONPACK)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) + $(DO_CGAME_Q3LCC_MISSIONPACK) + + +$(B)/$(BASEGAME)/game/%.o: $(GDIR)/%.c + $(DO_GAME_CC) + +$(B)/$(BASEGAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC) + $(DO_GAME_Q3LCC) + +$(B)/$(MISSIONPACK)/game/%.o: $(GDIR)/%.c + $(DO_GAME_CC_MISSIONPACK) + +$(B)/$(MISSIONPACK)/game/%.asm: $(GDIR)/%.c $(Q3LCC) + $(DO_GAME_Q3LCC_MISSIONPACK) + + +$(B)/$(BASEGAME)/ui/bg_%.o: $(GDIR)/bg_%.c + $(DO_UI_CC) + +$(B)/$(BASEGAME)/ui/%.o: $(Q3UIDIR)/%.c + $(DO_UI_CC) + +$(B)/$(BASEGAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) + $(DO_UI_Q3LCC) + +$(B)/$(BASEGAME)/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC) + $(DO_UI_Q3LCC) + +$(B)/$(MISSIONPACK)/ui/bg_%.o: $(GDIR)/bg_%.c + $(DO_UI_CC_MISSIONPACK) + +$(B)/$(MISSIONPACK)/ui/%.o: $(UIDIR)/%.c + $(DO_UI_CC_MISSIONPACK) + +$(B)/$(MISSIONPACK)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) + $(DO_UI_Q3LCC_MISSIONPACK) + +$(B)/$(MISSIONPACK)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) + $(DO_UI_Q3LCC_MISSIONPACK) + + +$(B)/$(BASEGAME)/qcommon/%.o: $(CMDIR)/%.c + $(DO_SHLIB_CC) + +$(B)/$(BASEGAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) + $(DO_Q3LCC) + +$(B)/$(MISSIONPACK)/qcommon/%.o: $(CMDIR)/%.c + $(DO_SHLIB_CC_MISSIONPACK) + +$(B)/$(MISSIONPACK)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) + $(DO_Q3LCC_MISSIONPACK) + + +############################################################################# +# MISC +############################################################################# + +OBJ = $(Q3OBJ) $(Q3ROBJ) $(Q3R2OBJ) $(Q3DOBJ) $(JPGOBJ) $(GL4ESOBJ) \ + $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \ + $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ) +TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ) +STRINGOBJ = $(Q3R2STRINGOBJ) + + +copyfiles: release + @if [ ! -d $(COPYDIR)/$(BASEGAME) ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi +ifneq ($(BUILD_GAME_SO),0) + ifneq ($(BUILD_BASEGAME),0) + -$(MKDIR) -m 0755 $(COPYDIR)/$(BASEGAME) + endif + ifneq ($(BUILD_MISSIONPACK),0) + -$(MKDIR) -m 0755 $(COPYDIR)/$(MISSIONPACK) + endif +endif + +ifneq ($(BUILD_CLIENT),0) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(LIBPREFIX)gl4es$(FULLBINEXT) $(COPYBINDIR)/$(LIBPREFIX)gl4es$(FULLBINEXT) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT) + ifneq ($(USE_RENDERER_DLOPEN),0) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(LIBPREFIX)renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/$(LIBPREFIX)renderer_opengl1_$(SHLIBNAME) + ifneq ($(BUILD_RENDERER_OPENGL2),0) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(LIBPREFIX)renderer_opengl2_$(SHLIBNAME) $(COPYBINDIR)/$(LIBPREFIX)renderer_opengl2_$(SHLIBNAME) + endif + else + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(LIBPREFIX)gl4es$(FULLBINEXT) $(COPYBINDIR)/$(LIBPREFIX)gl4es$(FULLBINEXT) + ifneq ($(BUILD_RENDERER_OPENGL2),0) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)_opengl2$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)_opengl2$(FULLBINEXT) + endif + endif +endif + +ifneq ($(BUILD_SERVER),0) + @if [ -f $(BR)/$(SERVERBIN)$(FULLBINEXT) ]; then \ + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(SERVERBIN)$(FULLBINEXT) $(COPYBINDIR)/$(SERVERBIN)$(FULLBINEXT); \ + fi +endif + +ifneq ($(BUILD_GAME_SO),0) + ifneq ($(BUILD_BASEGAME),0) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/cgame$(SHLIBNAME) \ + $(COPYDIR)/$(BASEGAME)/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/qagame$(SHLIBNAME) \ + $(COPYDIR)/$(BASEGAME)/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/ui$(SHLIBNAME) \ + $(COPYDIR)/$(BASEGAME)/. + endif + ifneq ($(BUILD_MISSIONPACK),0) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/cgame$(SHLIBNAME) \ + $(COPYDIR)/$(MISSIONPACK)/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/qagame$(SHLIBNAME) \ + $(COPYDIR)/$(MISSIONPACK)/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/ui$(SHLIBNAME) \ + $(COPYDIR)/$(MISSIONPACK)/. + endif +endif + +clean: clean-debug clean-release +ifeq ($(PLATFORM),mingw32) + @$(MAKE) -C $(NSISDIR) clean +else + @$(MAKE) -C $(LOKISETUPDIR) clean +endif + +clean-debug: + @$(MAKE) clean2 B=$(BD) + +clean-release: + @$(MAKE) clean2 B=$(BR) + +clean2: + @echo "CLEAN $(B)" + @rm -f $(OBJ) + @rm -f $(OBJ_D_FILES) + @rm -f $(STRINGOBJ) + @rm -f $(TARGETS) + +toolsclean: toolsclean-debug toolsclean-release + +toolsclean-debug: + @$(MAKE) toolsclean2 B=$(BD) + +toolsclean-release: + @$(MAKE) toolsclean2 B=$(BR) + +toolsclean2: + @echo "TOOLS_CLEAN $(B)" + @rm -f $(TOOLSOBJ) + @rm -f $(TOOLSOBJ_D_FILES) + @rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM) + +distclean: clean toolsclean + @rm -rf $(BUILD_DIR) + +installer: release +ifdef MINGW + @$(MAKE) VERSION=$(VERSION) -C $(NSISDIR) V=$(V) \ + SDLDLL=$(SDLDLL) \ + USE_RENDERER_DLOPEN=$(USE_RENDERER_DLOPEN) \ + USE_OPENAL_DLOPEN=$(USE_OPENAL_DLOPEN) \ + USE_CURL_DLOPEN=$(USE_CURL_DLOPEN) \ + USE_INTERNAL_OPUS=$(USE_INTERNAL_OPUS) \ + USE_INTERNAL_ZLIB=$(USE_INTERNAL_ZLIB) \ + USE_INTERNAL_JPEG=$(USE_INTERNAL_JPEG) +else + @$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR) V=$(V) +endif + +dist: + git archive --format zip --output $(CLIENTBIN)-$(VERSION).zip HEAD + +############################################################################# +# DEPENDENCIES +############################################################################# + +ifneq ($(B),) + OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d)) + TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d)) + -include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES) +endif + +.PHONY: all clean clean2 clean-debug clean-release copyfiles \ + debug default dist distclean installer makedirs \ + release targets \ + toolsclean toolsclean2 toolsclean-debug toolsclean-release \ + $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES) + +# If the target name contains "clean", don't do a parallel build +ifneq ($(findstring clean, $(MAKECMDGOALS)),) +.NOTPARALLEL: +endif diff --git a/android/app/src/main/AndroidManifest.xml b/android/app/src/main/AndroidManifest.xml index bd02dc80..7c354bfa 100644 --- a/android/app/src/main/AndroidManifest.xml +++ b/android/app/src/main/AndroidManifest.xml @@ -2,8 +2,8 @@ + android:versionCode="41" + android:versionName="0.27.1"> @@ -19,7 +19,8 @@ android:fullBackupContent="false" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" - android:hasCode="true"> + android:hasCode="true" + android:extractNativeLibs="true"> diff --git a/android/app/src/main/cpp/CMakeLists.txt b/android/app/src/main/cpp/CMakeLists.txt index b06ec4ec..120693e9 100644 --- a/android/app/src/main/cpp/CMakeLists.txt +++ b/android/app/src/main/cpp/CMakeLists.txt @@ -13,7 +13,8 @@ if(CMAKE_BUILD_TYPE MATCHES "Debug") SET(BUILD_FOLDER debug-android-aarch64) endif() add_custom_target(copy_libs - COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/../../../../../build/${BUILD_FOLDER}/libioquake3_opengl2.so ${CMAKE_SOURCE_DIR}/../jniLibs/arm64-v8a/libioquake3_opengl2.so + COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/../../../../../build/${BUILD_FOLDER}/libioquake3.so ${CMAKE_SOURCE_DIR}/../jniLibs/arm64-v8a/libioquake3.so + COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/../../../../../build/${BUILD_FOLDER}/libgl4es.so ${CMAKE_SOURCE_DIR}/../jniLibs/arm64-v8a/libgl4es.so COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/../../../../../build/${BUILD_FOLDER}/libSDL2.so ${CMAKE_SOURCE_DIR}/../jniLibs/arm64-v8a/libSDL2.so COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/../../../../../build/${BUILD_FOLDER}/libvrapi.so ${CMAKE_SOURCE_DIR}/../jniLibs/arm64-v8a/libvrapi.so COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/../../../../../build/${BUILD_FOLDER}/baseq3/cgameaarch64.so ${CMAKE_SOURCE_DIR}/../jniLibs/arm64-v8a/libcgameaarch64_baseq3.so @@ -38,7 +39,7 @@ find_library(log-lib log) target_link_libraries(main android - ioquake3_opengl2 + ioquake3 SDL2 vrapi ${log-lib}) diff --git a/android/app/src/main/cpp/code/android/android_glimp.c b/android/app/src/main/cpp/code/android/android_glimp.c new file mode 100644 index 00000000..bb80e2f4 --- /dev/null +++ b/android/app/src/main/cpp/code/android/android_glimp.c @@ -0,0 +1,703 @@ +/* +=========================================================================== + +Return to Castle Wolfenstein single player GPL Source Code +Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. + +This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). + +RTCW SP Source Code is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +RTCW SP Source Code is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with RTCW SP Source Code. If not, see . + +In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. + +If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. + +=========================================================================== + */ + +/* + ** GLW_IMP.C + ** + ** This file contains ALL Linux specific stuff having to do with the + ** OpenGL refresh. When a port is being made the following functions + ** must be implemented by the port: + ** + ** GLimp_EndFrame + ** GLimp_Init + ** GLimp_Shutdown + ** GLimp_SwitchFullscreen + ** GLimp_SetGamma + ** + */ + +#include +#include +#ifdef __linux__ +#include +#include +#endif +#include +#include +#include +#include +#include + +// bk001204 +#include + +// bk001206 - from my Heretic2 by way of Ryan's Fakk2 +// Needed for the new X11_PendingInput() function. +#include +#include +#include + +#include "../renderergl1/tr_local.h" +#include "../client/client.h" +#include "android_local.h" // bk001130 +#include "EGL/egl.h" + +#define WINDOW_CLASS_NAME "Return to Castle Wolfenstein" + +typedef enum +{ + RSERR_OK, + + RSERR_INVALID_FULLSCREEN, + RSERR_INVALID_MODE, + + RSERR_UNKNOWN +} rserr_t; + + + +void myglMultiTexCoord2f( GLenum texture, GLfloat s, GLfloat t ) +{ + glMultiTexCoord4f(texture, s, t, 0, 1); +} + + + +static cvar_t *in_mouse; +static cvar_t *in_dgamouse; + +// bk001130 - from cvs1.17 (mkv), but not static +cvar_t *in_joystick = NULL; +cvar_t *in_joystickDebug = NULL; +cvar_t *joy_threshold = NULL; + +cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software +cvar_t *r_previousglDriver; + +//static int default_dotclock_vidmode; // bk001204 - unused +static int num_vidmodes; +static qboolean vidmode_active = qfalse; + + +void IN_ActivateMouse( void ) { + +} + +void IN_DeactivateMouse( void ) { + +} +/*****************************************************************************/ + +static qboolean signalcaught = qfalse;; + +void Sys_Exit( int ); // bk010104 - abstraction + +static void signal_handler( int sig ) { // bk010104 - replace this... (NOTE TTimo huh?) + if ( signalcaught ) { + printf( "DOUBLE SIGNAL FAULT: Received signal %d, exiting...\n", sig ); + Sys_Exit( 1 ); // bk010104 - abstraction + } + + signalcaught = qtrue; + printf( "Received signal %d, exiting...\n", sig ); + GLimp_Shutdown(); // bk010104 - shouldn't this be CL_Shutdown + Sys_Exit( 0 ); // bk010104 - abstraction NOTE TTimo send a 0 to avoid DOUBLE SIGNAL FAULT +} + +static void InitSig( void ) { + + return; + + + signal( SIGHUP, signal_handler ); + signal( SIGQUIT, signal_handler ); + signal( SIGILL, signal_handler ); + signal( SIGTRAP, signal_handler ); + signal( SIGIOT, signal_handler ); + signal( SIGBUS, signal_handler ); + signal( SIGFPE, signal_handler ); + signal( SIGSEGV, signal_handler ); + signal( SIGTERM, signal_handler ); +} + +/* + ** GLimp_SetGamma + ** + ** This routine should only be called if glConfig.deviceSupportsGamma is TRUE + */ +void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) { + +} + +/* + ** GLimp_Shutdown + ** + ** This routine does all OS specific shutdown procedures for the OpenGL + ** subsystem. Under OpenGL this means NULLing out the current DC and + ** HGLRC, deleting the rendering context, and releasing the DC acquired + ** for the window. The state structure is also nulled out. + ** + */ +void GLimp_Shutdown( void ) { + + memset( &glConfig, 0, sizeof( glConfig ) ); + memset( &glState, 0, sizeof( glState ) ); + + QGL_Shutdown(); +} + +/* + ** GLimp_LogComment + */ +void GLimp_LogComment( char *comment ) { + +} + +/* + ** GLW_StartDriverAndSetMode + */ +// bk001204 - prototype needed +int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen ); +static qboolean GLW_StartDriverAndSetMode( const char *drivername, + int mode, + qboolean fullscreen ) { + rserr_t err; + + // don't ever bother going into fullscreen with a voodoo card +#if 1 // JDC: I reenabled this + if ( Q_stristr( drivername, "Voodoo" ) ) { + ri.Cvar_Set( "r_fullscreen", "0" ); + r_fullscreen->modified = qfalse; + fullscreen = qfalse; + } +#endif + + err = GLW_SetMode( drivername, mode, fullscreen ); + + switch ( err ) + { + case RSERR_INVALID_FULLSCREEN: + ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); + return qfalse; + case RSERR_INVALID_MODE: + ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode ); + return qfalse; + default: + break; + } + return qtrue; +} + + +void RTCWVR_GetScreenRes(int *width, int *height); + +/* + ** GLW_InitExtensions + */ +static void GLW_InitExtensions( void ) { + if ( !r_allowExtensions->integer ) { + ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" ); + return; + } + + ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); + +#ifndef HAVE_GLES + // GL_S3_s3tc + if ( Q_stristr( glConfig.extensions_string, "GL_S3_s3tc" ) ) { + if ( r_ext_compressed_textures->value ) { + glConfig.textureCompression = TC_S3TC; + ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); + } else + { + glConfig.textureCompression = TC_NONE; + ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); + } + } else +#endif + { + glConfig.textureCompression = TC_NONE; + ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); + } + + // GL_EXT_texture_env_add +#ifdef HAVE_GLES + glConfig.textureEnvAddAvailable = qtrue; + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); +#else + glConfig.textureEnvAddAvailable = qfalse; + if ( Q_stristr( glConfig.extensions_string, "EXT_texture_env_add" ) ) { + if ( r_ext_texture_env_add->integer ) { + glConfig.textureEnvAddAvailable = qtrue; + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); + } else + { + glConfig.textureEnvAddAvailable = qfalse; + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); + } + } else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); + } +#endif + + // GL_ARB_multitexture + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; +#ifdef HAVE_GLES + qglGetIntegerv( GL_MAX_TEXTURE_UNITS, &glConfig.maxActiveTextures ); + //ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, %i texture units\n", glConfig.maxActiveTextures ); + //glConfig.maxActiveTextures=4; + qglMultiTexCoord2fARB = myglMultiTexCoord2f; + qglActiveTextureARB = glActiveTexture; + qglClientActiveTextureARB = glClientActiveTexture; + if ( glConfig.maxActiveTextures > 1 ) + { + ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture (%i texture units)\n", glConfig.maxActiveTextures ); + } + else + { + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); + } +#else + if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) ) { + if ( r_ext_multitexture->value ) { + qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) dlsym( glw_state.OpenGLLib, "glMultiTexCoord2fARB" ); + qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) dlsym( glw_state.OpenGLLib, "glActiveTextureARB" ); + qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) dlsym( glw_state.OpenGLLib, "glClientActiveTextureARB" ); + + if ( qglActiveTextureARB ) { + qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures ); + + if ( glConfig.maxActiveTextures > 1 ) { + ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); + } else + { + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); + } + } + } else + { + ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); + } + } else + { + ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); + } +#endif + + // GL_EXT_compiled_vertex_array +#ifndef HAVE_GLES + if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) ) { + if ( r_ext_compiled_vertex_array->value ) { + ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); + qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) )dlsym( glw_state.OpenGLLib, "glLockArraysEXT" ); + qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) )dlsym( glw_state.OpenGLLib, "glUnlockArraysEXT" ); + if ( !qglLockArraysEXT || !qglUnlockArraysEXT ) { + ri.Error( ERR_FATAL, "bad getprocaddress" ); + } + } else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); + } + } else +#endif + { + ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); + } + + // GL_NV_fog_distance +#ifndef HAVE_GLES + if ( Q_stristr( glConfig.extensions_string, "GL_NV_fog_distance" ) ) { + if ( r_ext_NV_fog_dist->integer ) { + glConfig.NVFogAvailable = qtrue; + ri.Printf( PRINT_ALL, "...using GL_NV_fog_distance\n" ); + } else { + ri.Printf( PRINT_ALL, "...ignoring GL_NV_fog_distance\n" ); + ri.Cvar_Set( "r_ext_NV_fog_dist", "0" ); + } + } else +#endif + { + ri.Printf( PRINT_ALL, "...GL_NV_fog_distance not found\n" ); + ri.Cvar_Set( "r_ext_NV_fog_dist", "0" ); + } + +} + +static void GLW_InitGamma() { + + glConfig.deviceSupportsGamma = qfalse; + +} + +/* + ** GLW_LoadOpenGL + ** + ** GLimp_win.c internal function that that attempts to load and use + ** a specific OpenGL DLL. + */ +static qboolean GLW_LoadOpenGL( const char *name ) { + qboolean fullscreen; + + ri.Printf( PRINT_ALL, "...loading %s: ", name ); + +#ifndef HAVE_GLES + // disable the 3Dfx splash screen and set gamma + // we do this all the time, but it shouldn't hurt anything + // on non-3Dfx stuff + putenv( "FX_GLIDE_NO_SPLASH=0" ); + + // Mesa VooDoo hacks + putenv( "MESA_GLX_FX=fullscreen\n" ); +#endif + // load the QGL layer + if ( QGL_Init( name ) ) { +#ifdef PANDORA + fullscreen = 1; +#else + fullscreen = r_fullscreen->integer; +#endif + + // create the window and set up the context + if ( !GLW_StartDriverAndSetMode( name, r_mode->integer, fullscreen ) ) { + if ( r_mode->integer != 3 ) { + if ( !GLW_StartDriverAndSetMode( name, 3, fullscreen ) ) { + goto fail; + } + } else { + goto fail; + } + } + + return qtrue; + } else + { + ri.Printf( PRINT_ALL, "failed\n" ); + } + fail: + + QGL_Shutdown(); + + return qfalse; +} + + + +/* + ** GLimp_Init + ** + ** This routine is responsible for initializing the OS specific portions + ** of OpenGL. + */ +void GLimp_Init( void ) { + qboolean attemptedlibGL = qfalse; + qboolean attempted3Dfx = qfalse; + qboolean success = qfalse; + char buf[1024]; + cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE ); + // cvar_t *cv; // bk001204 - unused + + r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); + + r_previousglDriver = ri.Cvar_Get( "r_previousglDriver", "", CVAR_ROM ); + + InitSig(); + + // Hack here so that if the UI + if ( *r_previousglDriver->string ) { + // The UI changed it on us, hack it back + // This means the renderer can't be changed on the fly + ri.Cvar_Set( "r_glDriver", r_previousglDriver->string ); + } + + int android_screen_width; + int android_screen_height; + RTCWVR_GetScreenRes(&android_screen_width, &android_screen_height); + glConfig.vidWidth = android_screen_width; + glConfig.vidHeight = android_screen_height; + glConfig.colorBits = 32; + glConfig.depthBits = 16; + glConfig.stencilBits = 8; + + + + // Save it in case the UI stomps it + ri.Cvar_Set( "r_previousglDriver", r_glDriver->string ); + + // This values force the UI to disable driver selection + glConfig.driverType = GLDRV_ICD; + glConfig.hardwareType = GLHW_GENERIC; + + // get our config strings + Q_strncpyz( glConfig.vendor_string, qglGetString( GL_VENDOR ), sizeof( glConfig.vendor_string ) ); + Q_strncpyz( glConfig.renderer_string, qglGetString( GL_RENDERER ), sizeof( glConfig.renderer_string ) ); + if ( *glConfig.renderer_string && glConfig.renderer_string[strlen( glConfig.renderer_string ) - 1] == '\n' ) { + glConfig.renderer_string[strlen( glConfig.renderer_string ) - 1] = 0; + } + Q_strncpyz( glConfig.version_string, qglGetString( GL_VERSION ), sizeof( glConfig.version_string ) ); + Q_strncpyz( glConfig.extensions_string, qglGetString( GL_EXTENSIONS ), sizeof( glConfig.extensions_string ) ); + + // + // chipset specific configuration + // + strcpy( buf, glConfig.renderer_string ); + strlwr( buf ); + + // + // NOTE: if changing cvars, do it within this block. This allows them + // to be overridden when testing driver fixes, etc. but only sets + // them to their default state when the hardware is first installed/run. + // + /*if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) { + glConfig.hardwareType = GLHW_GENERIC; + + ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR" ); + + // VOODOO GRAPHICS w/ 2MB + if ( Q_stristr( buf, "voodoo graphics/1 tmu/2 mb" ) ) { + ri.Cvar_Set( "r_picmip", "2" ); + ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); + } else + { + ri.Cvar_Set( "r_picmip", "1" ); + + if ( Q_stristr( buf, "rage 128" ) || Q_stristr( buf, "rage128" ) ) { + ri.Cvar_Set( "r_finish", "0" ); + } + // Savage3D and Savage4 should always have trilinear enabled + else if ( Q_stristr( buf, "savage3d" ) || Q_stristr( buf, "s3 savage4" ) ) { + ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); + } + } + }*/ + + // + // this is where hardware specific workarounds that should be + // detected/initialized every startup should go. + // + if ( Q_stristr( buf, "banshee" ) || Q_stristr( buf, "Voodoo_Graphics" ) ) { + glConfig.hardwareType = GLHW_3DFX_2D3D; + } else if ( Q_stristr( buf, "rage pro" ) || Q_stristr( buf, "RagePro" ) ) { + glConfig.hardwareType = GLHW_RAGEPRO; + } else if ( Q_stristr( buf, "permedia2" ) ) { + glConfig.hardwareType = GLHW_PERMEDIA2; + } else if ( Q_stristr( buf, "riva 128" ) ) { + glConfig.hardwareType = GLHW_RIVA128; + } else if ( Q_stristr( buf, "riva tnt " ) ) { + } + + ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); + + //TEST!!! + //ri.Cvar_Set( "r_picmip", "0" ); + //ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); + //!!!! + + + // initialize extensions + GLW_InitExtensions(); + GLW_InitGamma(); + + InitSig(); + + return; +} + +void RTCWVR_submitFrame(); + +//int androidSwapped = 1; //If loading, then draw frame does not return, so detect this +/* + ** GLimp_EndFrame + ** + ** Responsible for doing a swapbuffers and possibly for other stuff + ** as yet to be determined. Probably better not to make this a GLimp + ** function and instead do a call to GLimp_SwapBuffers. + */ +void GLimp_EndFrame( void ) { + + // check logging + //QGL_EnableLogging( (qboolean)r_logFile->integer ); // bk001205 - was ->value +// if (!androidSwapped) +// eglSwapBuffers( eglGetCurrentDisplay(), eglGetCurrentSurface( EGL_DRAW ) ); + + //androidSwapped = 0; + RTCWVR_submitFrame(); +} + +#ifdef SMP +/* +=========================================================== + +SMP acceleration + +=========================================================== + */ + +sem_t renderCommandsEvent; +sem_t renderCompletedEvent; +sem_t renderActiveEvent; + +void ( *glimpRenderThread )( void ); + +void *GLimp_RenderThreadWrapper( void *stub ) { + glimpRenderThread(); + return NULL; +} + + +/* +======================= +GLimp_SpawnRenderThread +======================= + */ +pthread_t renderThreadHandle; +qboolean GLimp_SpawnRenderThread( void ( *function )( void ) ) { + + sem_init( &renderCommandsEvent, 0, 0 ); + sem_init( &renderCompletedEvent, 0, 0 ); + sem_init( &renderActiveEvent, 0, 0 ); + + glimpRenderThread = function; + + if ( pthread_create( &renderThreadHandle, NULL, + GLimp_RenderThreadWrapper, NULL ) ) { + return qfalse; + } + + return qtrue; +} + +static void *smpData; +//static int glXErrors; // bk001204 - unused + +void *GLimp_RendererSleep( void ) { + void *data; + + // after this, the front end can exit GLimp_FrontEndSleep + sem_post( &renderCompletedEvent ); + + sem_wait( &renderCommandsEvent ); + + data = smpData; + + // after this, the main thread can exit GLimp_WakeRenderer + sem_post( &renderActiveEvent ); + + return data; +} + + +void GLimp_FrontEndSleep( void ) { + sem_wait( &renderCompletedEvent ); +} + + +void GLimp_WakeRenderer( void *data ) { + smpData = data; + + // after this, the renderer can continue through GLimp_RendererSleep + sem_post( &renderCommandsEvent ); + + sem_wait( &renderActiveEvent ); +} + +#else + +void GLimp_RenderThreadWrapper( void *stub ) {} +qboolean GLimp_SpawnRenderThread( void ( *function )( void ) ) { + return qfalse; +} +void *GLimp_RendererSleep( void ) { + return NULL; +} +void GLimp_FrontEndSleep( void ) {} +void GLimp_WakeRenderer( void *data ) {} + +#endif + +/*****************************************************************************/ +/* MOUSE */ +/*****************************************************************************/ + +void IN_Init( void *windowData ) { + // mouse variables + in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE ); + in_dgamouse = Cvar_Get( "in_dgamouse", "1", CVAR_ARCHIVE ); + +} + +void IN_Shutdown( void ) { + +} +/* +void IN_Frame( void ) { + + + if ( cls.keyCatchers & KEYCATCH_CONSOLE ) { + // temporarily deactivate if not in the game and + // running on the desktop + // voodoo always counts as full screen + if ( Cvar_VariableValue( "r_fullscreen" ) == 0 + && strcmp( Cvar_VariableString( "r_glDriver" ), _3DFX_DRIVER_NAME ) ) { + IN_DeactivateMouse(); + return; + } + } + + IN_ActivateMouse(); +} + */ + +void IN_Activate( void ) { +} + +// bk001130 - cvs1.17 joystick code (mkv) was here, no linux_joystick.c + +void Sys_SendKeyEvents( void ) { + // XEvent event; // bk001204 - unused + + + //HandleEvents(); +} + + +// bk010216 - added stubs for non-Linux UNIXes here +// FIXME - use NO_JOYSTICK or something else generic + +#if defined( __FreeBSD__ ) // rb010123 +void IN_StartupJoystick( void ) {} +void IN_JoyMove( void ) {} +#endif diff --git a/android/app/src/main/cpp/code/android/android_local.h b/android/app/src/main/cpp/code/android/android_local.h new file mode 100644 index 00000000..1cd36371 --- /dev/null +++ b/android/app/src/main/cpp/code/android/android_local.h @@ -0,0 +1,57 @@ +/* +=========================================================================== + +Return to Castle Wolfenstein single player GPL Source Code +Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. + +This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). + +RTCW SP Source Code is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +RTCW SP Source Code is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with RTCW SP Source Code. If not, see . + +In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. + +If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. + +=========================================================================== +*/ + +// linux_local.h: Linux-specific Quake3 header file + +void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ); +qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ); +void Sys_SendKeyEvents( void ); + +// Input subsystem + +void IN_Init( void *windowData ); +void IN_Frame( void ); +void IN_Shutdown( void ); + + +void IN_JoyMove( void ); +void IN_StartupJoystick( void ); + +// GL subsystem +qboolean QGL_Init( const char *dllname ); +void QGL_EnableLogging( qboolean enable ); +void QGL_Shutdown( void ); + + + + + +// bk001130 - win32 +// void IN_JoystickCommands (void); + +char *strlwr( char *s ); diff --git a/android/app/src/main/cpp/code/libs/android/arm64-v8a/libgl4es.so b/android/app/src/main/cpp/code/libs/android/arm64-v8a/libgl4es.so new file mode 100644 index 00000000..942c104c Binary files /dev/null and b/android/app/src/main/cpp/code/libs/android/arm64-v8a/libgl4es.so differ diff --git a/android/app/src/main/cpp/code/null/null_glimp.c b/android/app/src/main/cpp/code/null/null_glimp.c index 558d2d12..26aecdf6 100644 --- a/android/app/src/main/cpp/code/null/null_glimp.c +++ b/android/app/src/main/cpp/code/null/null_glimp.c @@ -35,6 +35,10 @@ void ( * qglUnlockArraysEXT) ( void ); void GLimp_EndFrame( void ) { } +void GLimp_BindFramebuffer(int buffer) { + +} + void GLimp_Init( void ) { } diff --git a/android/app/src/main/cpp/code/renderercommon/tr_common.h b/android/app/src/main/cpp/code/renderercommon/tr_common.h index c183ca8b..743ea08e 100644 --- a/android/app/src/main/cpp/code/renderercommon/tr_common.h +++ b/android/app/src/main/cpp/code/renderercommon/tr_common.h @@ -159,6 +159,8 @@ IMPLEMENTATION SPECIFIC FUNCTIONS void GLimp_Init( qboolean fixedFunction ); void GLimp_Shutdown( void ); void GLimp_EndFrame( void ); +void GLimp_BindFramebuffer(int buffer); + void GLimp_LogComment( char *comment ); void GLimp_Minimize(void); diff --git a/android/app/src/main/cpp/code/renderergl1/tr_backend.c b/android/app/src/main/cpp/code/renderergl1/tr_backend.c index fd8157e2..5e54c951 100644 --- a/android/app/src/main/cpp/code/renderergl1/tr_backend.c +++ b/android/app/src/main/cpp/code/renderergl1/tr_backend.c @@ -937,6 +937,10 @@ const void *RB_DrawBuffer( const void *data ) { cmd = (const drawBufferCommand_t *)data; + // finish any 2D drawing if needed + if(tess.numIndexes) + RB_EndSurface(); + qglDrawBuffer( cmd->buffer ); // clear screen for debugging @@ -1098,6 +1102,25 @@ const void *RB_SwapBuffers( const void *data ) { return (const void *)(cmd + 1); } +/* +==================== +RB_SwitchEye +==================== +*/ +const void* RB_SwitchEye( const void* data ) { + const switchEyeCommand_t *cmd = data; + + // finish any 2D drawing if needed + if(tess.numIndexes) + RB_EndSurface(); + + GLimp_BindFramebuffer(cmd->eye); + + tr.refdef.stereoFrame = cmd->stereoFrame; + + return (const void*)(cmd + 1); +} + /* ==================== RB_ExecuteRenderCommands @@ -1139,8 +1162,15 @@ void RB_ExecuteRenderCommands( const void *data ) { case RC_CLEARDEPTH: data = RB_ClearDepth(data); break; + case RC_SWITCH_EYE: + data = RB_SwitchEye(data); + break; case RC_END_OF_LIST: default: + // finish any 2D drawing if needed + if(tess.numIndexes) + RB_EndSurface(); + // stop rendering t2 = ri.Milliseconds (); backEnd.pc.msec = t2 - t1; diff --git a/android/app/src/main/cpp/code/renderergl1/tr_cmds.c b/android/app/src/main/cpp/code/renderergl1/tr_cmds.c index 89bb88a3..b4702042 100644 --- a/android/app/src/main/cpp/code/renderergl1/tr_cmds.c +++ b/android/app/src/main/cpp/code/renderergl1/tr_cmds.c @@ -365,15 +365,24 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) { } if (glConfig.stereoEnabled) { - if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) ) - return; - - cmd->commandId = RC_DRAW_BUFFER; - if ( stereoFrame == STEREO_LEFT ) { - cmd->buffer = (int)GL_BACK_LEFT; + if (tr.vrParms.valid == qtrue) { + switchEyeCommand_t* sec; + if (!(sec = R_GetCommandBuffer(sizeof(*sec)))) + return; + sec->commandId = RC_SWITCH_EYE; + sec->eye = tr.vrParms.renderBufferL; + sec->stereoFrame = stereoFrame; + } } else if ( stereoFrame == STEREO_RIGHT ) { - cmd->buffer = (int)GL_BACK_RIGHT; + if (tr.vrParms.valid == qtrue) { + switchEyeCommand_t* sec; + if (!(sec = R_GetCommandBuffer(sizeof(*sec)))) + return; + sec->commandId = RC_SWITCH_EYE; + sec->eye = tr.vrParms.renderBufferR; + sec->stereoFrame = stereoFrame; + } } else { ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame ); } @@ -485,6 +494,25 @@ void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { backEnd.pc.msec = 0; } +//#if __ANDROID__ +void R_Mat4Transpose( const float in[4][4], float* out ) { + int i, j; + for (i = 0; i < 4; ++i) { + for (j = 0; j < 4; ++j) { + out[i * 4 + j] = in[j][i]; + } + } +} + + +void RE_SetVRHeadsetParms( const ovrMatrix4f *projectionMatrix, + int renderBufferL, int renderBufferR ) { + R_Mat4Transpose(projectionMatrix->M, tr.vrParms.projection); + tr.vrParms.renderBufferL = renderBufferL; + tr.vrParms.renderBufferR = renderBufferR; + tr.vrParms.valid = qtrue; +} +//#endif /* ============= RE_TakeVideoFrame diff --git a/android/app/src/main/cpp/code/renderergl1/tr_init.c b/android/app/src/main/cpp/code/renderergl1/tr_init.c index 3e0a766e..6af54402 100644 --- a/android/app/src/main/cpp/code/renderergl1/tr_init.c +++ b/android/app/src/main/cpp/code/renderergl1/tr_init.c @@ -70,6 +70,7 @@ cvar_t *r_measureOverdraw; cvar_t *r_inGameVideo; cvar_t *r_fastsky; +cvar_t *vr_thirdPersonSpectator; cvar_t *r_drawSun; cvar_t *r_dynamiclight; cvar_t *r_dlightBacks; @@ -177,6 +178,7 @@ int max_polyverts; ** setting variables, checking GL constants, and reporting the gfx system config ** to the user. */ +void VR_ReInitRenderer(); static void InitOpenGL( void ) { // @@ -209,6 +211,8 @@ static void InitOpenGL( void ) // set default state GL_SetDefaultState(); + + VR_ReInitRenderer(); } /* @@ -1039,7 +1043,7 @@ void R_Register( void ) ri.Cvar_CheckRange( r_ext_multisample, 0, 4, qtrue ); r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH); - r_mode = ri.Cvar_Get( "r_mode", "3", CVAR_ARCHIVE | CVAR_LATCH ); + r_mode = ri.Cvar_Get( "r_mode", "-2", CVAR_ARCHIVE | CVAR_LATCH ); r_fullscreen = ri.Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE ); r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE | CVAR_LATCH); r_customwidth = ri.Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH ); @@ -1076,6 +1080,7 @@ void R_Register( void ) r_stereoSeparation = ri.Cvar_Get( "r_stereoSeparation", "64", CVAR_ARCHIVE ); r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE ); r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE ); + vr_thirdPersonSpectator = ri.Cvar_Get( "vr_thirdPersonSpectator", "0", CVAR_TEMP ); r_inGameVideo = ri.Cvar_Get( "r_inGameVideo", "1", CVAR_ARCHIVE ); r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE ); r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "0", CVAR_ARCHIVE ); @@ -1124,7 +1129,7 @@ void R_Register( void ) r_norefresh = ri.Cvar_Get ("r_norefresh", "0", CVAR_CHEAT); r_drawentities = ri.Cvar_Get ("r_drawentities", "1", CVAR_CHEAT ); r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_CHEAT ); - r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT); + r_nocull = ri.Cvar_Get ("r_nocull", "1", CVAR_CHEAT); r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT); r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT); r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT); @@ -1359,6 +1364,10 @@ refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) { re.BeginFrame = RE_BeginFrame; re.EndFrame = RE_EndFrame; +#if __ANDROID__ + re.SetVRHeadsetParms = RE_SetVRHeadsetParms; +#endif + re.MarkFragments = R_MarkFragments; re.LerpTag = R_LerpTag; re.ModelBounds = R_ModelBounds; diff --git a/android/app/src/main/cpp/code/renderergl1/tr_local.h b/android/app/src/main/cpp/code/renderergl1/tr_local.h index e07f575b..930d515a 100644 --- a/android/app/src/main/cpp/code/renderergl1/tr_local.h +++ b/android/app/src/main/cpp/code/renderergl1/tr_local.h @@ -469,6 +469,13 @@ typedef struct { stereoFrame_t stereoFrame; } viewParms_t; +typedef struct { + qboolean valid; + float projection[16]; + int renderBufferL; + int renderBufferR; + int renderBufferOriginal; +} vrParms_t; /* ============================================================================== @@ -927,6 +934,7 @@ typedef struct { model_t *currentModel; viewParms_t viewParms; + vrParms_t vrParms; float identityLight; // 1.0 / ( 1 << overbrightBits ) int identityLightByte; // identityLight * 255 @@ -1548,6 +1556,12 @@ typedef struct int commandId; } clearDepthCommand_t; +typedef struct { + int commandId; + int eye; + stereoFrame_t stereoFrame; +} switchEyeCommand_t; + typedef enum { RC_END_OF_LIST, RC_SET_COLOR, @@ -1558,7 +1572,8 @@ typedef enum { RC_SCREENSHOT, RC_VIDEOFRAME, RC_COLORMASK, - RC_CLEARDEPTH + RC_CLEARDEPTH, + RC_SWITCH_EYE } renderCommand_t; @@ -1597,6 +1612,10 @@ void RE_StretchPic ( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); void RE_BeginFrame( stereoFrame_t stereoFrame ); void RE_EndFrame( int *frontEndMsec, int *backEndMsec ); +#if __ANDROID__ +void RE_SetVRHeadsetParms( const ovrMatrix4f *projectionMatrix, + int renderBufferL, int renderBufferR ); +#endif void RE_SaveJPG(char * filename, int quality, int image_width, int image_height, unsigned char *image_buffer, int padding); size_t RE_SaveJPGToBuffer(byte *buffer, size_t bufSize, int quality, diff --git a/android/app/src/main/cpp/code/renderergl1/tr_main.c b/android/app/src/main/cpp/code/renderergl1/tr_main.c index 09559a2e..46c184c7 100644 --- a/android/app/src/main/cpp/code/renderergl1/tr_main.c +++ b/android/app/src/main/cpp/code/renderergl1/tr_main.c @@ -446,62 +446,38 @@ static void R_SetFarClip( void ) ================= R_SetupFrustum -Set up the culling frustum planes for the current view using the results we got from computing the first two rows of -the projection matrix. +Setup that culling frustum planes for the current view ================= */ -void R_SetupFrustum (viewParms_t *dest, float xmin, float xmax, float ymax, float zProj, float stereoSep) -{ - vec3_t ofsorigin; - float oppleg, adjleg, length; +void R_SetupFrustum( void ) { int i; + float xs, xc; + float ang; - if(stereoSep == 0 && xmin == -xmax) - { - // symmetric case can be simplified - VectorCopy(dest->or.origin, ofsorigin); + ang = tr.viewParms.fovX / 180 * M_PI * 0.5f; + xs = sinf( ang ); + xc = cosf( ang ); - length = sqrt(xmax * xmax + zProj * zProj); - oppleg = xmax / length; - adjleg = zProj / length; + VectorScale( tr.viewParms.or.axis[0], xs, tr.viewParms.frustum[0].normal ); + VectorMA( tr.viewParms.frustum[0].normal, xc, tr.viewParms.or.axis[1], tr.viewParms.frustum[0].normal ); - VectorScale(dest->or.axis[0], oppleg, dest->frustum[0].normal); - VectorMA(dest->frustum[0].normal, adjleg, dest->or.axis[1], dest->frustum[0].normal); + VectorScale( tr.viewParms.or.axis[0], xs, tr.viewParms.frustum[1].normal ); + VectorMA( tr.viewParms.frustum[1].normal, -xc, tr.viewParms.or.axis[1], tr.viewParms.frustum[1].normal ); - VectorScale(dest->or.axis[0], oppleg, dest->frustum[1].normal); - VectorMA(dest->frustum[1].normal, -adjleg, dest->or.axis[1], dest->frustum[1].normal); - } - else - { - // In stereo rendering, due to the modification of the projection matrix, dest->or.origin is not the - // actual origin that we're rendering so offset the tip of the view pyramid. - VectorMA(dest->or.origin, stereoSep, dest->or.axis[1], ofsorigin); - - oppleg = xmax + stereoSep; - length = sqrt(oppleg * oppleg + zProj * zProj); - VectorScale(dest->or.axis[0], oppleg / length, dest->frustum[0].normal); - VectorMA(dest->frustum[0].normal, zProj / length, dest->or.axis[1], dest->frustum[0].normal); + ang = tr.viewParms.fovY / 180 * M_PI * 0.5f; + xs = sin( ang ); + xc = cos( ang ); - oppleg = xmin + stereoSep; - length = sqrt(oppleg * oppleg + zProj * zProj); - VectorScale(dest->or.axis[0], -oppleg / length, dest->frustum[1].normal); - VectorMA(dest->frustum[1].normal, -zProj / length, dest->or.axis[1], dest->frustum[1].normal); - } + VectorScale( tr.viewParms.or.axis[0], xs, tr.viewParms.frustum[2].normal ); + VectorMA( tr.viewParms.frustum[2].normal, xc, tr.viewParms.or.axis[2], tr.viewParms.frustum[2].normal ); - length = sqrt(ymax * ymax + zProj * zProj); - oppleg = ymax / length; - adjleg = zProj / length; - - VectorScale(dest->or.axis[0], oppleg, dest->frustum[2].normal); - VectorMA(dest->frustum[2].normal, adjleg, dest->or.axis[2], dest->frustum[2].normal); - - VectorScale(dest->or.axis[0], oppleg, dest->frustum[3].normal); - VectorMA(dest->frustum[3].normal, -adjleg, dest->or.axis[2], dest->frustum[3].normal); + VectorScale( tr.viewParms.or.axis[0], xs, tr.viewParms.frustum[3].normal ); + VectorMA( tr.viewParms.frustum[3].normal, -xc, tr.viewParms.or.axis[2], tr.viewParms.frustum[3].normal ); for (i=0 ; i<4 ; i++) { - dest->frustum[i].type = PLANE_NON_AXIAL; - dest->frustum[i].dist = DotProduct (ofsorigin, dest->frustum[i].normal); - SetPlaneSignbits( &dest->frustum[i] ); + tr.viewParms.frustum[i].type = PLANE_NON_AXIAL; + tr.viewParms.frustum[i].dist = DotProduct( tr.viewParms.or.origin, tr.viewParms.frustum[i].normal ); + SetPlaneSignbits( &tr.viewParms.frustum[i] ); } } @@ -515,21 +491,6 @@ void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum) float xmin, xmax, ymin, ymax; float width, height, stereoSep = r_stereoSeparation->value; - /* - * offset the view origin of the viewer for stereo rendering - * by setting the projection matrix appropriately. - */ - - if(stereoSep != 0) - { - if(dest->stereoFrame == STEREO_LEFT) - stereoSep = zProj / stereoSep; - else if(dest->stereoFrame == STEREO_RIGHT) - stereoSep = zProj / -stereoSep; - else - stereoSep = 0; - } - ymax = zProj * tan(dest->fovY * M_PI / 360.0f); ymin = -ymax; @@ -538,25 +499,49 @@ void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum) width = xmax - xmin; height = ymax - ymin; - - dest->projectionMatrix[0] = 2 * zProj / width; - dest->projectionMatrix[4] = 0; - dest->projectionMatrix[8] = (xmax + xmin + 2 * stereoSep) / width; - dest->projectionMatrix[12] = 2 * zProj * stereoSep / width; - dest->projectionMatrix[1] = 0; - dest->projectionMatrix[5] = 2 * zProj / height; - dest->projectionMatrix[9] = ( ymax + ymin ) / height; // normally 0 - dest->projectionMatrix[13] = 0; + if (tr.vrParms.valid) { +/* if (dest->stereoFrame == STEREO_LEFT) { + memcpy(&dest->projectionMatrix, &tr.vrParms.projectionL, sizeof(dest->projectionMatrix)); + } + else */ + { + memcpy(&dest->projectionMatrix, &tr.vrParms.projection, sizeof(dest->projectionMatrix)); + } + } else { + /* + * offset the view origin of the viewer for stereo rendering + * by setting the projection matrix appropriately. + */ + if(stereoSep != 0) + { + if(dest->stereoFrame == STEREO_LEFT) + stereoSep = zProj / stereoSep; + else if(dest->stereoFrame == STEREO_RIGHT) + stereoSep = zProj / -stereoSep; + else + stereoSep = 0; + } - dest->projectionMatrix[3] = 0; - dest->projectionMatrix[7] = 0; - dest->projectionMatrix[11] = -1; - dest->projectionMatrix[15] = 0; + dest->projectionMatrix[0] = 2 * zProj / width; + dest->projectionMatrix[4] = 0; + dest->projectionMatrix[8] = (xmax + xmin + 2 * stereoSep) / width; + dest->projectionMatrix[12] = 2 * zProj * stereoSep / width; + + dest->projectionMatrix[1] = 0; + dest->projectionMatrix[5] = 2 * zProj / height; + dest->projectionMatrix[9] = ( ymax + ymin ) / height; // normally 0 + dest->projectionMatrix[13] = 0; + + dest->projectionMatrix[3] = 0; + dest->projectionMatrix[7] = 0; + dest->projectionMatrix[11] = -1; + dest->projectionMatrix[15] = 0; + } // Now that we have all the data for the projection matrix we can also setup the view frustum. if(computeFrustum) - R_SetupFrustum(dest, xmin, xmax, ymax, zProj, stereoSep); + R_SetupFrustum( );//dest, xmin, xmax, ymax, zProj, zFar, stereoSep); } /* @@ -569,15 +554,19 @@ Sets the z-component transformation part in the projection matrix void R_SetupProjectionZ(viewParms_t *dest) { float zNear, zFar, depth; - - zNear = r_znear->value; - zFar = dest->zFar; - depth = zFar - zNear; - dest->projectionMatrix[2] = 0; - dest->projectionMatrix[6] = 0; - dest->projectionMatrix[10] = -( zFar + zNear ) / depth; - dest->projectionMatrix[14] = -2 * zFar * zNear / depth; + zNear = r_znear->value; + zFar = dest->zFar; + + depth = zFar - zNear; + + if (!tr.vrParms.valid) + { + dest->projectionMatrix[2] = 0; + dest->projectionMatrix[6] = 0; + dest->projectionMatrix[10] = -(zFar + zNear) / depth; + dest->projectionMatrix[14] = -2 * zFar * zNear / depth; + } } /* diff --git a/android/app/src/main/cpp/main.cpp b/android/app/src/main/cpp/main.cpp index 6de0f2ed..20b34606 100644 --- a/android/app/src/main/cpp/main.cpp +++ b/android/app/src/main/cpp/main.cpp @@ -62,11 +62,12 @@ static ovrJava engine_get_ovrJava() { } int main(int argc, char* argv[]) { + ovrJava java = engine_get_ovrJava(); engine_t* engine = nullptr; engine = VR_Init(java); - //sleep(30); + sleep(30); //First set up resolution cached values int width, height; diff --git a/android/app/src/main/java/com/drbeef/ioq3quest/MainActivity.java b/android/app/src/main/java/com/drbeef/ioq3quest/MainActivity.java index cfe89302..7a1792cc 100644 --- a/android/app/src/main/java/com/drbeef/ioq3quest/MainActivity.java +++ b/android/app/src/main/java/com/drbeef/ioq3quest/MainActivity.java @@ -190,6 +190,7 @@ public class MainActivity extends SDLActivity // implements KeyEvent.Callback public static native void nativeCreate(MainActivity thisObject); static { + System.loadLibrary("gl4es"); System.loadLibrary("main"); } diff --git a/android/run.bat b/android/run.bat index a69775ca..5ae19d03 100644 --- a/android/run.bat +++ b/android/run.bat @@ -2,10 +2,12 @@ setlocal -set BUILD_TYPE=release -set KEYSTORE= -set KEYSTORE_PASS= -set VERSION=0.21.1 +set BUILD_TYPE=debug +set VERSION=0.27.1 + +@REM Define the following environment variables to sign a release build +@REM set KEYSTORE= +@REM set KEYSTORE_PASS= set ANDROID_SDK_ROOT=%AppData%\..\Local\Android\Sdk set adb="%ANDROID_SDK_ROOT%\platform-tools\adb.exe"