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Do not create missionpack folder if not installed
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commit
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1 changed files with 13 additions and 14 deletions
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@ -106,27 +106,26 @@ public class MainActivity extends SDLActivity // implements KeyEvent.Callback
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}
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public void create() throws IOException {
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//Make the directories
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// Prepare base game directory
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new File("/sdcard/ioquake3Quest/baseq3").mkdirs();
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new File("/sdcard/ioquake3Quest/missionpack").mkdirs();
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//Copy the command line params file
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// Copy the command line params file and autoexec
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copy_asset("/sdcard/ioquake3Quest", "commandline.txt", false);
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copy_asset("/sdcard/ioquake3Quest/baseq3", "autoexec.cfg", false);
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copy_asset("/sdcard/ioquake3Quest/missionpack", "autoexec.cfg", false);
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//copy demo
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copy_asset("/sdcard/ioquake3Quest/baseq3", "pak0.pk3", false);
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//our special pak files
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// Copy our special pak file and demo
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copy_asset("/sdcard/ioquake3Quest/baseq3", "pakQ3Q.pk3", true);
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copy_asset("/sdcard/ioquake3Quest/missionpack", "pakQ3Q.pk3", true);
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// cleanup incompatible shaders
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copy_asset("/sdcard/ioquake3Quest/baseq3", "pak0.pk3", false);
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// Cleanup incompatible shaders
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delete_asset("/sdcard/ioquake3Quest/baseq3/glsl");
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delete_asset("/sdcard/ioquake3Quest/missionpack/glsl");
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//If open arena is installed then copy necessary stuff
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// If Team Arena is installed then copy necessary stuff
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if (new File("/sdcard/ioquake3Quest/missionpack").exists()) {
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copy_asset("/sdcard/ioquake3Quest/missionpack", "autoexec.cfg", false);
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copy_asset("/sdcard/ioquake3Quest/missionpack", "pakQ3Q.pk3", true);
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delete_asset("/sdcard/ioquake3Quest/missionpack/glsl");
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}
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// If Open Arena is installed then copy necessary stuff
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if (new File("/sdcard/ioquake3Quest/baseoa").exists()) {
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copy_asset("/sdcard/ioquake3Quest/baseoa", "autoexec_oa.cfg", "autoexec.cfg", false);
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copy_asset("/sdcard/ioquake3Quest/baseoa", "pakQ3Q.pk3", true);
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