Do not create missionpack folder if not installed

This commit is contained in:
Petr Bartos 2022-05-18 22:48:05 +02:00 committed by Simon
parent b80e8bb7b6
commit 4eca4349d3

View file

@ -106,27 +106,26 @@ public class MainActivity extends SDLActivity // implements KeyEvent.Callback
} }
public void create() throws IOException { public void create() throws IOException {
//Make the directories // Prepare base game directory
new File("/sdcard/ioquake3Quest/baseq3").mkdirs(); new File("/sdcard/ioquake3Quest/baseq3").mkdirs();
new File("/sdcard/ioquake3Quest/missionpack").mkdirs();
//Copy the command line params file // Copy the command line params file and autoexec
copy_asset("/sdcard/ioquake3Quest", "commandline.txt", false); copy_asset("/sdcard/ioquake3Quest", "commandline.txt", false);
copy_asset("/sdcard/ioquake3Quest/baseq3", "autoexec.cfg", false); copy_asset("/sdcard/ioquake3Quest/baseq3", "autoexec.cfg", false);
copy_asset("/sdcard/ioquake3Quest/missionpack", "autoexec.cfg", false); // Copy our special pak file and demo
//copy demo
copy_asset("/sdcard/ioquake3Quest/baseq3", "pak0.pk3", false);
//our special pak files
copy_asset("/sdcard/ioquake3Quest/baseq3", "pakQ3Q.pk3", true); copy_asset("/sdcard/ioquake3Quest/baseq3", "pakQ3Q.pk3", true);
copy_asset("/sdcard/ioquake3Quest/missionpack", "pakQ3Q.pk3", true); copy_asset("/sdcard/ioquake3Quest/baseq3", "pak0.pk3", false);
// Cleanup incompatible shaders
// cleanup incompatible shaders
delete_asset("/sdcard/ioquake3Quest/baseq3/glsl"); delete_asset("/sdcard/ioquake3Quest/baseq3/glsl");
delete_asset("/sdcard/ioquake3Quest/missionpack/glsl");
//If open arena is installed then copy necessary stuff // If Team Arena is installed then copy necessary stuff
if (new File("/sdcard/ioquake3Quest/missionpack").exists()) {
copy_asset("/sdcard/ioquake3Quest/missionpack", "autoexec.cfg", false);
copy_asset("/sdcard/ioquake3Quest/missionpack", "pakQ3Q.pk3", true);
delete_asset("/sdcard/ioquake3Quest/missionpack/glsl");
}
// If Open Arena is installed then copy necessary stuff
if (new File("/sdcard/ioquake3Quest/baseoa").exists()) { if (new File("/sdcard/ioquake3Quest/baseoa").exists()) {
copy_asset("/sdcard/ioquake3Quest/baseoa", "autoexec_oa.cfg", "autoexec.cfg", false); copy_asset("/sdcard/ioquake3Quest/baseoa", "autoexec_oa.cfg", "autoexec.cfg", false);
copy_asset("/sdcard/ioquake3Quest/baseoa", "pakQ3Q.pk3", true); copy_asset("/sdcard/ioquake3Quest/baseoa", "pakQ3Q.pk3", true);