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Fix setting of HUD on initial startup, add HUD toggle to team arena
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commit
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4 changed files with 40 additions and 9 deletions
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@ -3577,9 +3577,10 @@ void CL_Init( void ) {
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cl_serverStatusResendTime = Cvar_Get ("cl_serverStatusResendTime", "750", 0);
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cl_serverStatusResendTime = Cvar_Get ("cl_serverStatusResendTime", "750", 0);
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// init autoswitch so the ui will have it correctly even
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// init autoswitch and hud toggle so the ui will have it correctly even
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// if the cgame hasn't been started
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// if the cgame hasn't been started
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Cvar_Get ("cg_autoswitch", "1", CVAR_ARCHIVE);
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Cvar_Get ("cg_autoswitch", "1", CVAR_ARCHIVE);
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Cvar_Get ("cg_drawStatus", "1", CVAR_ARCHIVE);
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m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE);
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m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE);
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m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE);
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m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE);
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@ -382,7 +382,7 @@ itemDef {
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name options
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name options
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group grpOptions
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group grpOptions
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type ITEM_TYPE_MULTI
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type ITEM_TYPE_MULTI
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text "Statusbar:"
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text "HUD Type:"
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cvar "cg_hudfiles"
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cvar "cg_hudfiles"
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cvarStrList { Normal "ui/hud.txt" Small "ui/hud2.txt" }
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cvarStrList { Normal "ui/hud.txt" Small "ui/hud2.txt" }
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rect 50 275 200 20
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rect 50 275 200 20
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@ -398,8 +398,8 @@ itemDef {
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name options
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name options
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group grpOptions
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group grpOptions
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type ITEM_TYPE_YESNO
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type ITEM_TYPE_YESNO
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text "Statusbar On Weapon Wheel:"
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text "Draw HUD:"
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cvar "vr_weaponSelectorWithHud"
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cvar "cg_drawStatus"
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rect 50 292 200 20
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rect 50 292 200 20
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textalign ITEM_ALIGN_RIGHT
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textalignx 143
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@ -409,6 +409,21 @@ itemDef {
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visible 1
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visible 1
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}
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}
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itemDef {
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name options
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group grpOptions
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type ITEM_TYPE_YESNO
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text "Draw HUD On Weapon Wheel:"
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cvar "vr_weaponSelectorWithHud"
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rect 50 309 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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itemDef {
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name options
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name options
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group grpOptions
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group grpOptions
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@ -416,7 +431,7 @@ itemDef {
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type ITEM_TYPE_MULTI
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type ITEM_TYPE_MULTI
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cvar "vr_goreLevel"
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cvar "vr_goreLevel"
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cvarFloatList { "None" 0 "Blood Only" 1 "Blood & Gibs (Default)" 2 "Extra Gore (Performance Hit)" 3 }
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cvarFloatList { "None" 0 "Blood Only" 1 "Blood & Gibs (Default)" 2 "Extra Gore (Performance Hit)" 3 }
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rect 50 329 200 20
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rect 50 339 200 20
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textalign ITEM_ALIGN_RIGHT
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textalignx 80
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textaligny 17
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textaligny 17
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@ -263,7 +263,7 @@ itemDef {
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name options
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name options
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group grpOptions
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group grpOptions
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type ITEM_TYPE_MULTI
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type ITEM_TYPE_MULTI
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text "Statusbar:"
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text "HUD Type:"
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cvar "cg_hudfiles"
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cvar "cg_hudfiles"
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cvarStrList { Normal "ui/hud.txt" Small "ui/hud2.txt" }
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cvarStrList { Normal "ui/hud.txt" Small "ui/hud2.txt" }
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rect 99 315 256 20
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rect 99 315 256 20
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@ -279,8 +279,8 @@ itemDef {
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name options
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name options
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group grpOptions
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group grpOptions
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type ITEM_TYPE_YESNO
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type ITEM_TYPE_YESNO
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text "Statusbar On Weapon Wheel:"
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text "Draw HUD:"
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cvar "vr_weaponSelectorWithHud"
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cvar "cg_drawStatus"
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rect 99 335 256 20
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rect 99 335 256 20
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textalign ITEM_ALIGN_RIGHT
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textalignx 128
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@ -290,6 +290,21 @@ itemDef {
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visible 1
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visible 1
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}
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}
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itemDef {
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name options
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group grpOptions
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type ITEM_TYPE_YESNO
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text "Draw HUD On Weapon Wheel:"
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cvar "vr_weaponSelectorWithHud"
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rect 99 355 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 128
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textaligny 20
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textscale .3
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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itemDef {
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name options
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name options
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group grpOptions
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group grpOptions
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@ -297,7 +312,7 @@ itemDef {
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type ITEM_TYPE_MULTI
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type ITEM_TYPE_MULTI
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cvar "vr_goreLevel"
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cvar "vr_goreLevel"
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cvarFloatList { "None" 0 "Blood Only" 1 "Blood & Gibs (Default)" 2 "Extra Gore (Performance Hit)" 3 }
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cvarFloatList { "None" 0 "Blood Only" 1 "Blood & Gibs (Default)" 2 "Extra Gore (Performance Hit)" 3 }
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rect 99 375 256 20
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rect 99 385 256 20
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textalign ITEM_ALIGN_RIGHT
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textalign ITEM_ALIGN_RIGHT
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textalignx 70
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textalignx 70
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textaligny 20
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textaligny 20
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